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LITE.cs
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using System;
using System.IO;
// https://www.spoj.com/problems/LITE/ #divide-and-conquer #lazy #segment-tree
// Calculates how many lights in a range have been toggled on.
public sealed class LITE
{
private readonly LITELazySegmentTree _segmentTree;
public LITE(int lightCount)
{
_segmentTree = new LITELazySegmentTree(lightCount);
}
public void Push(int pushStartIndex, int pushEndIndex)
=> _segmentTree.Push(pushStartIndex, pushEndIndex);
public int Query(int queryStartIndex, int queryEndIndex)
=> _segmentTree.Query(queryStartIndex, queryEndIndex);
}
public sealed class LITELazySegmentTree
{
private readonly PushQueryObject[] _treeArray;
public LITELazySegmentTree(int arrayLength)
{
_treeArray = new PushQueryObject[2 * MathHelper.FirstPowerOfTwoEqualOrGreater(arrayLength) - 1];
Build(0, 0, arrayLength - 1);
}
private void Build(int treeArrayIndex, int segmentStartIndex, int segmentEndIndex)
{
if (segmentStartIndex == segmentEndIndex)
{
_treeArray[treeArrayIndex] = new PushQueryObject(segmentStartIndex);
return;
}
int leftChildTreeArrayIndex = 2 * treeArrayIndex + 1;
int rightChildTreeArrayIndex = leftChildTreeArrayIndex + 1;
int leftChildSegmentEndIndex = (segmentStartIndex + segmentEndIndex) / 2;
Build(leftChildTreeArrayIndex, segmentStartIndex, leftChildSegmentEndIndex);
Build(rightChildTreeArrayIndex, leftChildSegmentEndIndex + 1, segmentEndIndex);
_treeArray[treeArrayIndex] = _treeArray[leftChildTreeArrayIndex].Combine(_treeArray[rightChildTreeArrayIndex]);
}
public int Query(int queryStartIndex, int queryEndIndex)
=> Query(0, queryStartIndex, queryEndIndex).LitUpCount;
// Instead of returning the children object directly, we have to add on the parent's range addition. The
// children query object knows the subset of the parent segment it intersects with, and everything in
// there needs the additions that were applied to the parent segment as a whole. It's kind of weird, any
// pending range additions specifically for the children object gets brought out and added to the sum when
// we do .Combine or .Sum, but recursively it makes sense: the children object has a sum but still needs
// to know about the parent's range additions.
private PushQueryObject Query(int treeArrayIndex, int queryStartIndex, int queryEndIndex)
{
var parentQueryObject = _treeArray[treeArrayIndex];
if (parentQueryObject.IsTotallyOverlappedBy(queryStartIndex, queryEndIndex))
return parentQueryObject;
bool leftHalfOverlaps = parentQueryObject.DoesLeftHalfOverlapWith(queryStartIndex, queryEndIndex);
bool rightHalfOverlaps = parentQueryObject.DoesRightHalfOverlapWith(queryStartIndex, queryEndIndex);
int leftChildTreeArrayIndex = 2 * treeArrayIndex + 1;
int rightChildTreeArrayIndex = leftChildTreeArrayIndex + 1;
PushQueryObject childrenQueryObject;
if (leftHalfOverlaps && rightHalfOverlaps)
{
childrenQueryObject = Query(leftChildTreeArrayIndex, queryStartIndex, queryEndIndex)
.Combine(Query(rightChildTreeArrayIndex, queryStartIndex, queryEndIndex));
}
else if (leftHalfOverlaps)
{
childrenQueryObject = Query(leftChildTreeArrayIndex, queryStartIndex, queryEndIndex);
}
else
{
childrenQueryObject = Query(rightChildTreeArrayIndex, queryStartIndex, queryEndIndex);
}
return new PushQueryObject(
childrenQueryObject.SegmentStartIndex,
childrenQueryObject.SegmentEndIndex,
childrenQueryObject.LitUpCount)
{
RangePushes = parentQueryObject.RangePushes
};
}
public void Push(int pushStartIndex, int pushEndIndex)
=> Push(0, pushStartIndex, pushEndIndex);
private void Push(int treeArrayIndex, int pushStartIndex, int pushEndIndex)
{
var queryObject = _treeArray[treeArrayIndex];
if (queryObject.IsTotallyOverlappedBy(pushStartIndex, pushEndIndex))
{
++queryObject.RangePushes;
return;
}
int leftChildTreeArrayIndex = 2 * treeArrayIndex + 1;
int rightChildTreeArrayIndex = leftChildTreeArrayIndex + 1;
if (queryObject.DoesLeftHalfOverlapWith(pushStartIndex, pushEndIndex))
{
Push(leftChildTreeArrayIndex, pushStartIndex, pushEndIndex);
}
if (queryObject.DoesRightHalfOverlapWith(pushStartIndex, pushEndIndex))
{
Push(rightChildTreeArrayIndex, pushStartIndex, pushEndIndex);
}
queryObject.Update(_treeArray[leftChildTreeArrayIndex], _treeArray[rightChildTreeArrayIndex]);
}
private sealed class PushQueryObject
{
public int LitUpCount
=> RangePushes % 2 == 0
? LitUpCountWithoutRangePushes
: SegmentLightCount - LitUpCountWithoutRangePushes;
private int LitUpCountWithoutRangePushes { get; set; }
public int RangePushes { get; set; }
public int SegmentStartIndex { get; }
public int SegmentEndIndex { get; }
public int SegmentLightCount => SegmentEndIndex - SegmentStartIndex + 1;
public PushQueryObject(int index)
{
SegmentStartIndex = index;
SegmentEndIndex = index;
}
public PushQueryObject(int segmentStartIndex, int segmentEndIndex, int litUpCountWithoutRangePushes)
{
SegmentStartIndex = segmentStartIndex;
SegmentEndIndex = segmentEndIndex;
LitUpCountWithoutRangePushes = litUpCountWithoutRangePushes;
}
public PushQueryObject Combine(PushQueryObject rightAdjacentObject)
=> new PushQueryObject(
segmentStartIndex: SegmentStartIndex,
segmentEndIndex: rightAdjacentObject.SegmentEndIndex,
litUpCountWithoutRangePushes: LitUpCount + rightAdjacentObject.LitUpCount);
public void Update(PushQueryObject updatedLeftChild, PushQueryObject updatedRightChild)
=> LitUpCountWithoutRangePushes = updatedLeftChild.LitUpCount + updatedRightChild.LitUpCount;
public bool IsTotallyOverlappedBy(int startIndex, int endIndex)
=> startIndex <= SegmentStartIndex && endIndex >= SegmentEndIndex;
public bool DoesLeftHalfOverlapWith(int startIndex, int endIndex)
=> startIndex <= (SegmentStartIndex + SegmentEndIndex) / 2;
public bool DoesRightHalfOverlapWith(int startIndex, int endIndex)
=> endIndex > (SegmentStartIndex + SegmentEndIndex) / 2;
}
}
public static class MathHelper
{
public static int FirstPowerOfTwoEqualOrGreater(int value)
{
int result = 1;
while (result < value)
{
result <<= 1;
}
return result;
}
}
public static class Program
{
private static void Main()
{
int lightCount = FastIO.ReadNonNegativeInt();
var solver = new LITE(lightCount);
int operationCount = FastIO.ReadNonNegativeInt();
for (int o = 0; o < operationCount; ++o)
{
int operation = FastIO.ReadNonNegativeInt();
if (operation == 0)
{
solver.Push(
pushStartIndex: FastIO.ReadNonNegativeInt() - 1,
pushEndIndex: FastIO.ReadNonNegativeInt() - 1);
}
else
{
FastIO.WriteNonNegativeInt(solver.Query(
queryStartIndex: FastIO.ReadNonNegativeInt() - 1,
queryEndIndex: FastIO.ReadNonNegativeInt() - 1));
FastIO.WriteLine();
}
}
FastIO.Flush();
}
}
// This is based in part on submissions from https://www.codechef.com/status/INTEST.
// It's assumed the input is well-formed, so if you try to read an integer when no
// integers remain in the input, there's undefined behavior (infinite loop).
public static class FastIO
{
private const byte _null = (byte)'\0';
private const byte _newLine = (byte)'\n';
private const byte _minusSign = (byte)'-';
private const byte _zero = (byte)'0';
private const int _inputBufferLimit = 8192;
private const int _outputBufferLimit = 8192;
private static readonly Stream _inputStream = Console.OpenStandardInput();
private static readonly byte[] _inputBuffer = new byte[_inputBufferLimit];
private static int _inputBufferSize = 0;
private static int _inputBufferIndex = 0;
private static readonly Stream _outputStream = Console.OpenStandardOutput();
private static readonly byte[] _outputBuffer = new byte[_outputBufferLimit];
private static readonly byte[] _digitsBuffer = new byte[11];
private static int _outputBufferSize = 0;
private static byte ReadByte()
{
if (_inputBufferIndex == _inputBufferSize)
{
_inputBufferIndex = 0;
_inputBufferSize = _inputStream.Read(_inputBuffer, 0, _inputBufferLimit);
if (_inputBufferSize == 0)
return _null; // All input has been read.
}
return _inputBuffer[_inputBufferIndex++];
}
public static int ReadNonNegativeInt()
{
byte digit;
// Consume and discard whitespace characters (their ASCII codes are all < _minusSign).
do
{
digit = ReadByte();
}
while (digit < _minusSign);
// Build up the integer from its digits, until we run into whitespace or the null byte.
int result = digit - _zero;
while (true)
{
digit = ReadByte();
if (digit < _zero) break;
result = result * 10 + (digit - _zero);
}
return result;
}
public static void WriteNonNegativeInt(int value)
{
int digitCount = 0;
do
{
int digit = value % 10;
_digitsBuffer[digitCount++] = (byte)(digit + _zero);
value /= 10;
} while (value > 0);
if (_outputBufferSize + digitCount > _outputBufferLimit)
{
_outputStream.Write(_outputBuffer, 0, _outputBufferSize);
_outputBufferSize = 0;
}
while (digitCount > 0)
{
_outputBuffer[_outputBufferSize++] = _digitsBuffer[--digitCount];
}
}
public static void WriteLine()
{
if (_outputBufferSize == _outputBufferLimit) // else _outputBufferSize < _outputBufferLimit.
{
_outputStream.Write(_outputBuffer, 0, _outputBufferSize);
_outputBufferSize = 0;
}
_outputBuffer[_outputBufferSize++] = _newLine;
}
public static void Flush()
{
_outputStream.Write(_outputBuffer, 0, _outputBufferSize);
_outputBufferSize = 0;
_outputStream.Flush();
}
}