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Description
When "Import as Individual Voxels is selected", there is a bug with mesh building : in the following screen, I've imported a model as individual voxels, then used the "Combine Selected" function on the left half of the voxels.
There clearly is a problem with lighting and I believe this is due to incorrect normals. In MVImporter.CubeMeshWithColor(float, Color) only 8 vertices are added to the mesh, one for each "corner". There should 3 for each corner : one for each corner and for each face (normal).
On the other hand models will have 3 times more data...
I'm not concerned about individual voxels (yet), so I just open this ticket so that people knows what's going on with lighting. I don't know if this should be fixed or not.
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