- Heroes revive when stances are changed through hotkeys, despite of how much HPs they have
- Teams 3 and 4 aren't shown properly for all players in a MP lobby
- Investigate ways to improve the performance of the game
- Investigate ways of improving RM generation, to avoid bad mine, herdable and huntable placement
- Add support for widescreen UIs
- Extend Selection Limit
- Random Civilization Selection
- Native support to 55 minute Treaty (NR 55)
- Native support for Regicide and Capture the Relic (which is mentioned in the executable) game modes
- Make conversion ability work for units other than Treasure Guardians
- Implement support for the addition of new protounit commands
- Implement support for the addition of new unit types
- Implement support for assigning UI icons to unit types
- Make Fame resource icon be shown in cards that cost that resource, somehow
- Make Fame, Experience, and Shipment icons be shown in Politician screen
- Add support for widescreen interface
- Prevent Transform protounitcommand from affecting all selected units/buildings
- Investigate ways to minimize the occurence of the 'replacetexture' bug
- Implement support for assigning Export UI/Fire Pit UI for non-Asian/non-Native civs
- Add 'Security Mode' to the Plugin System
- Allow units to be classified as Idle Villagers without having AbstractVillager class (by allowing the ValidIdleVillager unit type to work without the AbstractVillager unit type)
- Allow buildings to use animations Rice Paddy-like animations
- Investigate the possibility of adding new resources
- Allow 'Modify Proto Unit' trigger to affect Attack and Rate of Fire
- Analyze the possibility of allowing the detection of Supremacy game mode through sycalls
- Add command line options
- Implement a feature to allow changing, from the Patcher, the names of files to be loaded by the game
- Consider remaking the GUI in a better framework
- Allow the MaxZoom property in gamey.cfg to receive values greater than 60.0