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Add a short info card to the target modifiers screen to explain API decisions #62

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damonhook opened this issue Sep 18, 2020 · 0 comments
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ui UX & UI adjustments / improvements

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@damonhook
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Following from a discussion in #60

Now that only one save-after-save mod can be rolled, it is not clear that you should add target modifiers as they appear on the warscroll (including duplicate FNP / MW Negate modifiers).

The same thing is true for re-rolls. If you add a "re-roll ones", and a "re-roll all", the API will use the "re-roll all" as it is the best choice (as re-rolls don't stack)

The backend API actually picks which is the best modifier to use for a certain scenario (so the user doesn't need to worry about it)

We should add a short info card to the screen to explain this. Something along the lines of:

Modifiers should be added as they appear on the warscroll. The application will apply the best modifiers for the scenario (obeying the rules for Age of Sigmar).

@damonhook damonhook added the ui UX & UI adjustments / improvements label Sep 18, 2020
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