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* New function for adding shields on Playership in scenarios
I'm trying to write a scenario where one can upgrade the Playership. So this would be a nice feature.
did this in the browser but I think it should not break anything :)
* made your point clear in the documentation
/// Set the maximum shield level. Note that this does low the current shield level when the max becomes lower, but it does not increase the shield level.
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/// Set the maximum shield level, amount of parameters defines the amount of shields. (Up to a maximum of 8 shields). Note that this does low the current shield level when the max becomes lower, but it does not increase the shield level.
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/// A seperate call to setShield is needed for that.
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