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scope_links.cwt
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scope_links.cwt
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#Scopes and Logical Operators
#CWTools magic scope
alias[trigger:scope_field] = { alias_name[trigger] = alias_match_left[trigger] }
alias[effect:scope_field] = { alias_name[effect] = alias_match_left[effect] }
#Complicated ones (separated from the rest for testing reasons)
## scope = { country province }
## push_scope = country
###Refers to the country tags listed /Europa Universalis IV/common/country_tags
alias[effect:enum[country_tags]] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = country
###Refers to the country tags listed /Europa Universalis IV/common/country_tags
alias[trigger:enum[country_tags]] = {
alias_name[trigger] = alias_match_left[trigger]
}
## scope = { country province }
## push_scope = trade_node
###Scopes to the province, which is also a trade node (defined in common/tradenodes)
alias[effect:<trade_node>] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = province
###Refers to the province ids listed /Europa Universalis IV/map/definition.csv
alias[effect:<province_id>] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = province
###Refers to the province ids listed /Europa Universalis IV/map/definition.csv
alias[effect:<area.used>] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
## cardinality = 0..1
###Apply effect to random provinces in the area, use combined with amount
type = enum[random_repeating]
## cardinality = 0..1
###How many provinces to apply the effect, implies 'type = random' unless explicitly set
amount = int[1..inf]
}
## scope = { country province }
## push_scope = province
###Refers to the province ids listed /Europa Universalis IV/map/definition.csv
alias[effect:<province_group.used>] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = province
###Refers to any region found in /Europa Universalis IV/map/region.txt
alias[effect:<region>] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
## cardinality = 0..1
###Apply effect to random provinces in the region, use combined with amount
type = enum[random_repeating]
## cardinality = 0..1
###How many provinces to apply the effect, implies 'type = random' unless explicitly set
amount = int
}
## scope = any
## push_scope = province
###Refers to any superregion found in /Europa Universalis IV/map/superregion.txt
alias[effect:<superregion>] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
## cardinality = 0..1
###Apply effect to random provinces in the superregion, use combined with amount
type = enum[random_repeating]
## cardinality = 0..1
###How many provinces to apply the effect, implies 'type = random' unless explicitly set
amount = int
}
## scope = { country province }
## push_scope = province
###Refers to any continent found in /Europa Universalis IV/map/continent.txt
alias[effect:<continent>] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
## cardinality = 0..1
###Apply effect to random provinces in the continent, use combined with amount
type = enum[random_repeating]
## cardinality = 0..1
###How many provinces to apply the effect, implies 'type = random' unless explicitly set
amount = int
}
## scope = { country province }
## push_scope = province
###Refers to any colonial region found in /Europa Universalis IV/common/colonial_regions/
alias[effect:<colonial_region>] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = trade_node
###Scopes to the province, which is also a trade node (defined in common/tradenodes)
alias[trigger:<trade_node>] = {
alias_name[trigger] = alias_match_left[trigger]
}
## scope = { country province }
## push_scope = province
###Refers to the province ids listed /Europa Universalis IV/map/definition.csv
alias[trigger:<province_id>] = {
alias_name[trigger] = alias_match_left[trigger]
}
## scope = { country province }
## push_scope = province
###Refers to the areas listed /Europa Universalis IV/map/areas.txt
alias[trigger:<area.used>] = {
## cardinality = 0..1
type = enum[any_all]
alias_name[trigger] = alias_match_left[trigger]
}
## scope = { country province }
## push_scope = province
###Refers to the province_group listed /Europa Universalis IV/map/provincegroup.txt
alias[trigger:<province_group.used>] = {
## cardinality = 0..1
type = enum[any_all]
alias_name[trigger] = alias_match_left[trigger]
## cardinality = 0..1
###Apply effect to random provinces in the province group, use combined with amount
type = enum[random_repeating]
## cardinality = 0..1
###How many provinces to apply the effect, implies 'type = random' unless explicitly set
amount = int
}
## scope = { country province }
## push_scope = province
###Refers to any region found in /Europa Universalis IV/map/region.txt
alias[trigger:<region>] = {
## cardinality = 0..1
type = enum[any_all]
alias_name[trigger] = alias_match_left[trigger]
}
## push_scope = province
###Refers to any superregion found in /Europa Universalis IV/map/superregion.txt
alias[trigger:<superregion>] = {
## cardinality = 0..1
type = enum[any_all]
alias_name[trigger] = alias_match_left[trigger]
}
## scope = { country province }
## push_scope = province
###Refers to any continent found in /Europa Universalis IV/map/continent.txt
alias[trigger:<continent>] = {
## cardinality = 0..1
type = enum[any_all]
alias_name[trigger] = alias_match_left[trigger]
}
## scope = { country province }
## push_scope = province
###Refers to any colonial region found in /Europa Universalis IV/common/colonial_regions/
alias[trigger:<colonial_region>] = {
## cardinality = 0..1
type = enum[any_all]
alias_name[trigger] = alias_match_left[trigger]
}
## scope = { country province }
## push_scope = province
###Refers to any trade company found in /Europa Universalis IV/common/trade_companies//
alias[trigger:<trade_company>] = {
## cardinality = 0..1
type = enum[any_all]
alias_name[trigger] = alias_match_left[trigger]
}
#Effect scopes
## scope = any
### Hides the enclosed effects from appearing as tooltips
alias[effect:hidden_effect] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = any
## push_scope = any
###The enclosed effects will be displayed in tooltips but not executed
alias[effect:tooltip] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = any
alias[effect:if] = {
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = any
alias[effect:else_if] = {
## severity = info
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = any
alias[effect:else] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = any
###The while scope is used to repeat execution of a set of effects whilst a set of trigger values remain true. Notes: A while scope loop will continue for 100,000 loops before it terminates if the trigger values never become false. It will also produce no tooltip.
alias[effect:while] = {
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = any
###The trigger_switch scope is used in conjuction with triggers that return discrete values. You list each trigger value you wish to act on, and add the effects within.
alias[effect:trigger_switch] = {
on_trigger = scalar
## cardinality = 2..inf
scalar = {
alias_name[effect] = alias_match_left[effect]
}
## cardinality = 0..1
advisor_events_adm = { kill_advisor_by_category_effect = { ADM = yes } }
## cardinality = 0..1
advisor_events_dip = { kill_advisor_by_category_effect = { DIP = yes } }
## cardinality = 0..1
advisor_events_mil = { kill_advisor_by_category_effect = { MIL = yes } }
}
## scope = any
###The random scope is used to add a single random roll to a set of effects. The chance is out of 100.
alias[effect:random] = {
###Out of 100
chance = float[0.0..100.0]
alias_name[effect] = alias_match_left[effect]
}
## scope = any
###The random_list scope is used to add different sets of effects to a single random roll.
alias[effect:random_list] = {
## cardinality = 2..inf
int = {
## cardinality = 0..1
###Must return true for this to be considered, if false this chance block is not considered
trigger = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
#If this is wrong, check how it works in CK2 and it should be the same
alias_name[modifier_rule] = alias_match_left[modifier_rule]
}
#If this is wrong, check how it works in CK2 and it should be the same
## cardinality = 0..1
fallback = {
alias_name[effect] = alias_match_left[effect]
}
}
# ## scope = any
#alias[effect:root] = {
# alias_name[effect] = alias_match_left[effect]
#}
# ## scope = any
#alias[effect:prev] = {
# alias_name[effect] = alias_match_left[effect]
#}
# ## scope = any
#alias[effect:from] = {
# alias_name[effect] = alias_match_left[effect]
#}
# ## scope = any
#alias[effect:this] = {
# alias_name[effect] = alias_match_left[effect]
#}
## scope = { country province }
## push_scope = country
###Refers to the country (if it exists) that is currently the Holy Roman Emperor.
alias[effect:emperor] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = country
###Refers to the country (if it exists) that is the current revolution target.
alias[effect:revolution_target] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = country
###Refers to the country (if it exists) that is the current crusade target.
alias[effect:crusade_target] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Refers to the country (if it exists) that is the colonial parent of the current country scope.
alias[effect:colonial_parent] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Refers to the country (if it exists) that is the overlord of the current country scope.
alias[effect:overlord] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = province
###Refers to the capital province of the current country scope.
alias[effect:capital_scope] = {
alias_name[effect] = alias_match_left[effect]
}
#scope_field
# scope = province
# push_scope = country
#Refers to the country that owns the current province scope.
#alias[effect:owner] = {
# alias_name[effect] = alias_match_left[effect]
#}
# scope = province
# push_scope = country
#Refers to the country that controls the current province scope.
#alias[effect:controller] = {
# alias_name[effect] = alias_match_left[effect]
#}
## scope = province
## push_scope = province
###Refers to the sea province on which the current land province scope has a port.
alias[effect:sea_zone] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = province
## push_scope = province
###Refers to the area that the current province scope is in.
alias[effect:area] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = province
## push_scope = province
###Refers to the province_group that the current province scope is in.
alias[effect:province_group] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = province
## push_scope = province
###Refers to the region that the current province scope is in.
alias[effect:region] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = trade_node
## push_scope = country
###The country in the trade node that generates the most trade power from provinces.
alias[effect:most_province_trade_power] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = { trade_node province }
## push_scope = country
###The country with the most trade power in the node.
alias[effect:strongest_trade_power] = {
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all valid countries that meet the triggers in the limit.
alias[effect:every_ally] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all members of the coalition against the current scope (if any).
alias[effect:every_coalition_member] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all members of the coalition against the current scope (if any).
alias[effect:every_coalition_member] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = country
###Scopes to all countries in the world. Avoid this if you can use something more specific.
alias[effect:every_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = country
###Scopes to all countries in the world including inactive. Avoid this if you can use something more specific.
alias[effect:every_country_including_inactive] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all electors of the HRE.
alias[effect:every_elector] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all valid countries that meet the triggers in the limit.
alias[effect:every_enemy_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all countries that have been discovered by the current scope.
alias[effect:every_known_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all valid countries that meet the triggers in the limit.
alias[effect:every_local_enemy] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all countries that share a border (or sea zone?) with the current scope.
alias[effect:every_neighbor_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all valid countries that meet the triggers in the limit.
alias[effect:every_rival_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to all subject nations under the current scope.
alias[effect:every_subject_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to one valid country that meet the triggers in the limit.
alias[effect:random_ally] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = country
###Scopes to one random member of the coalition against the current scope.
alias[effect:random_coalition_member] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = { country province }
## push_scope = country
###Scopes to one random country among all countries in the world. Avoid this if you can use something more specific.
alias[effect:random_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to one random elector of the HRE.
alias[effect:random_elector] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to one valid country that meet the triggers in the limit.
alias[effect:random_enemy_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to one random country that has been discovered by the current scope.
alias[effect:random_known_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to one valid country that meet the triggers in the limit.
alias[effect:random_local_enemy] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to one random country that shares a border (or sea zone?) with the current scope.
alias[effect:random_neighbor_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to one valid country that meet the triggers in the limit.
alias[effect:random_rival_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = country
## push_scope = country
###Scopes to one random subject country under the current scope.
alias[effect:random_subject_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = country
###Scopes to all provinces that this country has a core on, whether owned or not.
alias[effect:every_core_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = country
###Scopes to all provinces whose religion is heretic to the current scope.
alias[effect:every_heretic_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = country
###Scopes to all provinces the current scope owns.
alias[effect:every_owned_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = { province country }
###Scopes to all provinces in the world. Note: executing effects on every province without a limit will cause slowdown in game. Use something more specific if you can.
alias[effect:every_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = country
###Scopes to one random province that the current scope has a core on, whether owned or not.
alias[effect:random_core_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = country
###Scopes to one random province whose religion is heretic to the current scope.
alias[effect:random_heretic_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = country
###Scopes to one valid area that meet the triggers in the limit. You can use type = all to scope to all valid areas.
alias[effect:random_owned_area] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = country
###Scopes to one random province the current scope owns.
alias[effect:random_owned_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
## cardinality = 0..1
###Apply effect to random provinces in the area, use combined with amount
type = enum[random_repeating]
## cardinality = 0..1
###How many provinces to apply the effect, implies 'type = random' unless explicitly set
amount = int[1..inf]
}
## push_scope = trade_node
## scope = country
###Scopes to all trade nodes.
alias[effect:every_trade_node] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = trade_node
## scope = country
###Scopes to one valid tradenode (province) that meet the triggers in the limit. Active means the current scope is interacting with the trade node in some way.
alias[effect:random_active_trade_node] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = province
## push_scope = province
###Scopes to all provinces sharing a border (or sea zone?) with the current scope that are colonizable and uncolonized.
alias[effect:every_empty_neighbor_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = { province country }
## push_scope = province
###Scopes to all provinces sharing a border (or sea zone?) with the current scope. Does not include empty provinces.
alias[effect:every_neighbor_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = province
## push_scope = province
###Scopes to all provinces in the same state (area?).
alias[effect:every_province_in_state] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = province
## push_scope = province
###Scopes to one random province sharing a border (or sea zone?) with the current scope that is colonizable and uncolonized.
alias[effect:random_empty_neighbor_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = province
## push_scope = province
###Scopes to one random province sharing a border(or sea zone?) with the current scope. Does not include empty provinces.
alias[effect:random_neighbor_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = province
## push_scope = province
###Scopes to one random province in the same state as the current scope.
alias[effect:random_province_in_state] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## scope = { province country }
## push_scope = province
###Scopes to one random province among all provinces in the world.
alias[effect:random_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = country
## scope = province
###Scopes to all countries that have a core on the current scope, whether existing or not.
alias[effect:every_core_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = country
## scope = province
###Scopes to one random country that has a core on the current scope, whether existing or not.
alias[effect:random_core_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = country
## scope = trade_node
###Scopes to all countries that are sending privateers to the current scope.
alias[effect:every_privateering_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = country
## scope = trade_node
###Scopes to one random country that is sending privateers to the current scope.
alias[effect:random_privateering_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = country
## scope = trade_node
###Scopes to all countries that own a province in the current scope.
alias[effect:every_trade_node_member_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = country
## scope = trade_node
###Scopes to one random country that owns a province in the current scope.
alias[effect:random_trade_node_member_country] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = { trade_node province }
###Scopes to every province in the current trade node.
alias[effect:every_trade_node_member_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]
}
alias_name[effect] = alias_match_left[effect]
}
## push_scope = province
## scope = trade_node
###Scopes to one random province in the current trade node.
alias[effect:random_trade_node_member_province] = {
## cardinality = 0..1
limit = {
alias_name[trigger] = alias_match_left[trigger]