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State of the Chop #254
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Oh holy Hannah! I just now saw that data driven styles dropped today. https://www.mapbox.com/blog/data-driven-styling/ |
@npeihl Would this also be the time to broach the turf v3.0 question? I see this is still on v2.0.2 |
@npeihl I don't know how I missed this initial conversation - apologies for the lack of response! My reactions:
Let me think about this a little more over the next few days. It would be unfair of me/us to stand in the middle, half-committed and delaying 👍 👎 decisions, if there are other folks willing to continue pushing - such as yourself @npeihl! |
@wboykinm I'd love to see Turf 3.0 in DropChop! Would love to see a PR if you have time. Or I may take up the project when I have time. @mapsam Thanks for following up. I like the idea of defining the limits of Dropchop. And revisiting open tickets is important as well. I can't see a reason to keep this issue open (Turf 3.0 should be a separate issue), so I'm closing it. |
I started cleaning out some open PRs today, getting me excited about dropchop again. Moving slowly, and trying to remember how this all works makes me realize that the gulp/grunt/etc. build ecosystem makes this really hard for beginners (including myself cc @nickpeihl |
@mapsam A mini-sprint sounds like fun. I may have time tomorrow afternoon to hack on it. Getting rid of gulp might be nice. I've long stopped using it. |
I was reading the CoC for Cugos and ran across this section quoted below.
It's been a while since anyone has committed any changes to Dropchop so I just wanted to start a discussion on the project as I see it. This is a volunteer run project and continued development requires a lot of dedicated time from the volunteers. That's time not many of us have.
I want to say first that I have no intentions of stepping down from this project. In December, I spoke at the Cugos meeting to demo how we could possibly refactor DC to render much larger GeoJSON files using Mapbox-GL. Unfortunately, I am not able to configure the rendering how I want to and decided to wait until Mapbox-GL had data-driven styles. I know the folks at Mapbox are working hard on this and I completely understand how long the process can take. Once data driven styles are available in Mapbox-GL, I will happily take up development again. Until then, I've left my unfinished work in the
mapbox-gl
branch.The text was updated successfully, but these errors were encountered: