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The Sprite class should have a default origin of (0, 0) to match the default SpriteBatch.Draw origin parameter being the top-left corner. Currently, in the Sprite constructor, OriginNormalized is set to (0.5, 0.5) which is causing the Origin to update to center of the sprite.
The
Sprite
class should have a default origin of(0, 0)
to match the defaultSpriteBatch.Draw
origin parameter being the top-left corner. Currently, in theSprite
constructor,OriginNormalized
is set to(0.5, 0.5)
which is causing theOrigin
to update to center of the sprite.MonoGame.Extended/source/MonoGame.Extended/Graphics/Sprite.cs
Line 148 in 080f5e1
This should be set to the default
Vector2
value orVector2.Zero
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