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LEDStripController.pde
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LEDStripController.pde
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// bring in library to talk with USB
import processing.serial.*;
Serial port;
// set the size and configuration of your LEDs (never less that 1 on either)
int cols = 20;
int rows = 8;
int LEDCount = cols*rows;
// ArrayList to hold the current effects
ArrayList <Effect> effects;
// Image buffer to hold pixels in
PGraphics canvas;
// Interface to pick colors for effects
ColorPicker colorPicker;
color selectedColor;
void setup() {
// Size of the on-screen display
size(800, 600);
// makes the screen feedback accurate
noSmooth();
// set the frame refresh rate
frameRate(24);
// set serial (USB) port. Change the number in [brackets]
try {
port = new Serial(this, Serial.list()[2], 9600);
} catch (Exception e) {
println("Problem connecting to Serial port: " + e);
}
// initialize effect array
effects = new ArrayList();
// canvas for the leds to run on
canvas = createGraphics(cols, rows);
colorPicker = new ColorPicker(0,0,50,50);
selectedColor = color(255,255,255);
}
void draw() {
background(60);
// update any changes to effects
updateEffects();
// add all the images from effects to the canvas buffer
canvas.beginDraw();
canvas.background(0);
for(Effect e : effects){
canvas.image(e.getBuffer(),0,0);
}
canvas.endDraw();
// stretch the canvas image accross the screen
pushStyle();
imageMode(CENTER);
image(canvas, width/2,height/2,cols*15,rows*15);
popStyle();
colorPicker.display();
fill(selectedColor);
noStroke();
rect(50,0,50,50);
try {
sendToArduino();
} catch (Exception e) {
// println("Problem with sendToArduino(): " + e);
}
debug();
}
// run to show framerate and other debug info
void debug(){
fill(0,120);
noStroke();
rect(0, height-30, width/8, 10);
fill(255);
stroke(255);
text(frameRate, 10, height-20);
}
void updateEffects(){
// go backwards through the effect array. Update and remove dead effects
for(int i=effects.size()-1; i>=0; i--){
Effect e = (Effect) effects.get(i);
if(e.finished()){
effects.remove(i);
} else {
e.update();
}
}
}
void sendToArduino(){
/*This is where we will send the canvas through the serial
bus to the Arduino*/
// load the pixel array in the canvas object
canvas.loadPixels();
// send each pixel to the arduino
for(int i=0;i<canvas.pixels.length; i++){
color p = canvas.pixels[i];
int nR = (p >> 16) & 0xFF; // Faster way of getting red(p)
int nG = (p >> 8) & 0xFF; // Faster way of getting green(p)
int nB = p & 0xFF;
// send comma separated values: ledID red green blue
String output = i + "\t" + round(nR) + "\t" + round(nG) + "\t" + round(nB) + "\n";
port.write(output);
}
port.write("\n");
}
void keyPressed(){
println(keyCode);
if(key == 's') {
Snow snow = new Snow(9000);
effects.add(snow);
}
if(key == 't') {
color c = color(245, 255, 120);
Twinkle twinkle = new Twinkle(3000, c);
effects.add(twinkle);
}
if(key == 'f') {
Flashes flashes = new Flashes(15000);
effects.add(flashes);
}
if(key == 'c') {
CircleBurst circleBurst = new CircleBurst(2000, selectedColor);
effects.add(circleBurst);
}
if(key == 'w') {
Wipe wipe = new Wipe(2000, selectedColor);
effects.add(wipe);
}
if (key == 'l') {
GameOfLife gameOfLife = new GameOfLife(3000, selectedColor);
effects.add(gameOfLife);
}
}
void mousePressed(){
color c = colorPicker.getColor();
if(c != -1){
selectedColor = c;
}
println(selectedColor);
}