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I've compared Colour's output for Pointer Gamut coverage using the Monte Carlo method to what looks like a vigorous study carried out by Simon Baker at TFT Central: https://tftcentral.co.uk/articles/pointers_gamut Some of the deltas are concerning. Of course we have to check if it's user (me!) error first. Here's an example of my calculation of Adobe RGB (1998):
Here is the comparison between Colour and Baker:
I welcome anyone's feedback on this! Unfortunately, Baker doesn't articulate his method of calculating the volume. He may be doing it in 2D, since he's so focused on chromaticities.
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Replies: 3 comments 5 replies
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Yes it is hard to say how his computations were done, we do them in 3D, I would recommend that you adapt the colourspaces to the Pointer's Illuminant |
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Seems to work fine. Does it look ok? Thanks both of you for your kind support and mentorship!
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there are some values that are a little puzzling: DCDM XYZ : 9.334248455730954 But these spaces are not of much concern and can be ignored for our purposes here, just thought I'd report.
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Yes it is hard to say how his computations were done, we do them in 3D, I would recommend that you adapt the colourspaces to the Pointer's Illuminant
SC
.