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renderer cant mark dirty again at the same tick;
你们应该在updateAllDirtyRenderers里把更新的renderer的internalId重置,因为你们的文本更新是在ui-renderer-manager的update之后,如果一个渲染组件监听文本的变化的话,可能出错;
Cocos Creator version
3.8.5
System information
all platform
Issue description
renderer cant mark dirty again at the same tick;
你们应该在updateAllDirtyRenderers里把更新的renderer的internalId重置,因为你们的文本更新是在ui-renderer-manager的update之后,如果一个渲染组件监听文本的变化的话,可能出错;
Relevant error log output
No response
Steps to reproduce
一个sprite监听label的变化,根据label适配宽高;
在同一帧内,先改变sprite宽高,再改变label,这时候sprite渲染未更新
Minimal reproduction project
No response
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