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Currently, we decode png/tiff data in particle plist file by JS which is really pool performance for native platforms. See https://github.com/cocos/cocos-engine/blob/3.8.5/cocos/particle-2d/particle-system-2d.ts#L994
png/tiff
JS
Moving the decoding work to native will be able to save lots of time.
The text was updated successfully, but these errors were encountered:
dumganhar
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Currently, we decode
png/tiff
data in particle plist file byJS
which is really pool performance for native platforms.See https://github.com/cocos/cocos-engine/blob/3.8.5/cocos/particle-2d/particle-system-2d.ts#L994
Moving the decoding work to native will be able to save lots of time.
The text was updated successfully, but these errors were encountered: