Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[v3.8.7] Optimize ParticleSystem2D loading for native platforms #18232

Open
dumganhar opened this issue Jan 22, 2025 · 0 comments
Open

[v3.8.7] Optimize ParticleSystem2D loading for native platforms #18232

dumganhar opened this issue Jan 22, 2025 · 0 comments
Assignees
Labels
Optimization Enhancement in performance, usability, stability etc

Comments

@dumganhar
Copy link
Contributor

Currently, we decode png/tiff data in particle plist file by JS which is really pool performance for native platforms.
See https://github.com/cocos/cocos-engine/blob/3.8.5/cocos/particle-2d/particle-system-2d.ts#L994

Moving the decoding work to native will be able to save lots of time.

@dumganhar dumganhar added the Optimization Enhancement in performance, usability, stability etc label Jan 22, 2025
@dumganhar dumganhar self-assigned this Jan 22, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Optimization Enhancement in performance, usability, stability etc
Projects
None yet
Development

No branches or pull requests

1 participant