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Unminified Source Code for Development #4022

@blackdrago

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@blackdrago

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Feature request

Provide description of the new feature

Right now, when I include CKEditor in package.json and install with NPM, there is no way for me to get access to any unminified code -- for both ckeditor and ckeditor4.

The project I'm working on is set up to handle assets based on instance location---for example, development instances have unminified assets (for debugging sanity) and production instances have minified assets. But in order for this to work, we need access to unminified vendor assets/source code--which doesn't seem to be possible with CKEditor at the moment.

I've looked into this related thread: ckeditor/ckeditor4-releases#11 -- which describes one solution (building CKEditor locally). I'm considering this, but I am running into these issues:

  1. If I build from this Github repo, am I building a stable version of CKEditor? And what version am I building?
  2. It seems like I can't use NPM to get the package ckeditor4-presets--which defeats the purpose of using asset management to handle dependencies/upgrades/version conflicts.

So I suppose my 'feature request' is either unminified source files in the npm packages OR an NPM package for ckeditor4-presets--so I can still use NPM to handle dependencies/etc.

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    resolution:invalidNot a valid issue (wrong request type, support requests, etc).type:featureA feature request.

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