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Describe the bug
When I select a wonder or district to place in a city, the available plots are highlighted. When I right click to cancel placement mode, the plot highlight remains until I exit the city view. I can correlate this issue to an error in Lua.log, but I have also found 2 other issues which I can reproduce in the provided save file. One is that locking a tile in the city view doesn't change it from orange to green until I close and re-open the city view (it used to do this straight away), and the other is that selecting (in particular) the city overlap and resource lenses will not cause an issue in the game but will print an error message in the log of the same function as the plot highlight error.
To Reproduce
Plot highlight:
Open the save file with only CQUI enabled (I played the game with tons of mods but have tested it with just CQUI)
Open the city view of Nidaros (captial)
Select a district or a wonder
The available plots are highlighted
Right click to cancel placement mode
The plots are still highlighted
Error in the Lua.log file: PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 58 20 0 true false MinimapPanel: ERROR: SetModLens - Given lens 'NONE' has no entry PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
Worked tile colours:
Open the city view of Nidaros
Lock a tile that's currently orange
City Overlap Lens:
Select the city overlap lens MinimapPanel: ERROR: SetModLens - No Plot Color Function for ML_CITYOVERLAP
Resource Lens:
Select the resource lens MinimapPanel: Show Resource Picker MinimapPanel: ERROR: SetModLens - No Plot Color Function for ML_RESOURCE Expected behavior
Plot highlight:
The plots should not be highlighted after right clicking (exiting placement mode)
Worked tile colours:
The tile should go bright green when locked immediately instead of having to close and re-open the city view
City Overlap Lens:
Working fine, just produces an error in the log
Resource Lens:
Working fine, just produces an error in the log
Screenshots
Here, I have exited placement mode (the only difference I can see is that the city details in the bottom right have re-appeared, they seem to disappear when placing), and the plot is still highlighted: https://imgur.com/j2s8Ihj
I'd like to add, this doesn't seem to happen early on, and I tested this by starting up a new game with only CQUI, and then rushed Astrology and tried to place a Holy Site. I don't get the plot highlight issue there, but it always seems to pop up later in the game.
Describe the bug
When I select a wonder or district to place in a city, the available plots are highlighted. When I right click to cancel placement mode, the plot highlight remains until I exit the city view. I can correlate this issue to an error in Lua.log, but I have also found 2 other issues which I can reproduce in the provided save file. One is that locking a tile in the city view doesn't change it from orange to green until I close and re-open the city view (it used to do this straight away), and the other is that selecting (in particular) the city overlap and resource lenses will not cause an issue in the game but will print an error message in the log of the same function as the plot highlight error.
To Reproduce
Plot highlight:
PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 58 20 0 true false MinimapPanel: ERROR: SetModLens - Given lens 'NONE' has no entry PlotInfo: PlotInfo::OnCitySelectionChanged 0 65536 0 0 0 false false
Worked tile colours:
City Overlap Lens:
MinimapPanel: ERROR: SetModLens - No Plot Color Function for ML_CITYOVERLAP
Resource Lens:
MinimapPanel: Show Resource Picker MinimapPanel: ERROR: SetModLens - No Plot Color Function for ML_RESOURCE
Expected behavior
Plot highlight:
Worked tile colours:
City Overlap Lens:
Resource Lens:
Screenshots
Here, I have exited placement mode (the only difference I can see is that the city details in the bottom right have re-appeared, they seem to disappear when placing), and the plot is still highlighted:
https://imgur.com/j2s8Ihj
Save game and logs
mod test.zip
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