Added quasi-random number generator and support for Rand<double>. #2149
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Based on the excellent article by Martin Roberts:
http://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/
The
QuasiRand
class returns quasi random values in the range [0, 1) which are evenly distributed across the full range. When used to generate points on a sphere, it looks like this:By comparison, fully random points would look like this:
The great thing about the algorithm is that it doesn't require you to know the number of values up front. Here's the same sphere after simply adding 4 times as many points:
The class is templated and uses
float
by default, but also supportsdouble
andlong double
.I will add a sample later.
Also refactored the
Rand
class by adding a template argument. This allows the use ofdouble
andlong double
random values. By default it usesfloat
values.