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Copy pathFizzBuzzGame.py
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FizzBuzzGame.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pygame
import sys
import button
import time
import os
SCR_RECT=pygame.Rect(0,0,960,720)
aqua0 = (153, 217, 234)
aqua1 = (121, 206, 227)
aqua2 = (102, 199, 223)
def button_from_text(text, color_n, color_a, color_o, font_size, rect, text_size):
sysfont = pygame.font.SysFont(None, font_size)
s = sysfont.render(text, True, (0,0,0))
normal = pygame.Surface(rect.size)
normal.fill(color_n)
normal.blit(s, text_size)
above = pygame.Surface(rect.size)
above.fill(color_a)
above.blit(s, text_size)
onclick = pygame.Surface(rect.size)
onclick.fill(color_o)
onclick.blit(s, text_size)
return button.Button(normal, above, onclick, rect)
def main():
pygame.init()
screen=pygame.display.set_mode(SCR_RECT.size)
pygame.display.set_caption("FizzBuzzGame")
SceneName="TitleScene"
clock = pygame.time.Clock()
#Title Scene
sysfont = pygame.font.SysFont(None, 130)
title = sysfont.render("FizzBuzzGame", True, (0,0,0))
goto_play = button_from_text("Play Game!!", aqua0, aqua1, aqua2, 80, pygame.Rect(160, 400, 640, 100), (170, 25))
goto_rules = button_from_text("Watch Rules!!", aqua0, aqua1, aqua2, 80, pygame.Rect(160, 550, 640, 100), (140, 25))
sysfont = pygame.font.SysFont(None, 40)
lisence = sysfont.render("Made by Thistle", True, (0,0,0))
#Play Scene
sysfont = pygame.font.SysFont(None, 300)
num = 0
number = "0"
shownum = sysfont.render("0", True, (0,0,0))
timefont = pygame.font.SysFont(None, 120)
showtime = timefont.render("1", True, (0,0,0))
fizz_button = button_from_text("Fizz", aqua0, aqua1, aqua2, 80, pygame.Rect(80, 480, 240, 100), (65,25))
buzz_button = button_from_text("Buzz", aqua0, aqua1, aqua2, 80, pygame.Rect(360, 480, 240, 100), (50,25))
num_button = button_from_text("10", aqua0, aqua1, aqua2, 80, pygame.Rect(640, 480, 240, 100), (80,25))
fizzbuzz_button = button_from_text("FizzBuzz", aqua0, aqua1, aqua2, 80, pygame.Rect(290, 600, 400, 100), (65, 25))
quit_button = button_from_text("Quit Game", (255,0,0), (235,0,0), (215,0,0), 30, pygame.Rect(670,40,300,40), (10,10))
#Result Scene
plus = 0
titlefont = pygame.font.SysFont(None, 100)
result_title = titlefont.render("Result", True, (0,0,0))
scorefont = pygame.font.SysFont(None, 70)
Time = scorefont.render("10", True, (0,0,0))
WA = scorefont.render("10", True, (0,0,0))
score = scorefont.render("10", True, (0,0,0))
base = os.path.dirname(os.path.abspath(__file__))
name = os.path.normpath(os.path.join(base, 'text.txt'))
with open(name) as f:
list = [float(s.strip()) for s in f.readlines()]
ranknames = ["1st", "2nd", "3rd", "4th", "5th", "6th",]
#Watch Scene
back_button = button_from_text("Back to Title", (255,0,0), (235,0,0), (215,0,0), 30, pygame.Rect(670,40,300,40), (10,10))
base = os.path.dirname(os.path.abspath(__file__))
name = os.path.normpath(os.path.join(base, 'rule.png'))
rule = pygame.image.load(name).convert()
while True:
clock.tick(60)
screen.fill((255,255,255))
#event run
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
if SceneName == "PlayScene":
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x,y = event.pos
if fizz_button.contains(x,y):
if num%3==0 and num%5!=0:
num+=1
else:
plus+=5
if buzz_button.contains(x,y):
if num%3!=0 and num%5==0:
num+=1
else:
plus+=5
if num_button.contains(x,y):
if num%3!=0 and num%5!=0:
num+=1
else:
plus+=5
if fizzbuzz_button.contains(x,y):
if num%3==0 and num%5==0:
num+=1
else:
plus+=5
if quit_button.contains(x,y):
pygame.quit()
sys.exit()
if SceneName == "TitleScene":
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x,y = event.pos
if goto_play.contains(x,y):
SceneName = "PlayScene"
t1=time.time()
if goto_rules.contains(x,y):
SceneName = "WatchScene"
if SceneName == "WatchScene":
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x,y=event.pos
if back_button.contains(x,y):
SceneName = "TitleScene"
if SceneName == "ResultScene":
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x,y=event.pos
if quit_button.contains(x,y):
pygame.quit()
sys.exit()
#foreach scenes
if SceneName == "TitleScene":
screen.blit(title, (150,160))
goto_play.update()
goto_rules.update()
goto_play.draw(screen)
goto_rules.draw(screen)
screen.blit(lisence, (700, 290))
elif SceneName == "PlayScene":
quit_button.update()
quit_button.draw(screen)
number = str(num)
shownum = sysfont.render(number, True, (0,0,0))
screen.blit(shownum, (480-len(number)*60, 150))
num_button = button_from_text(number, aqua0, aqua1, aqua2, 80, pygame.Rect(640, 480, 240, 100), (125-len(number)*17,25))
fizz_button.update()
buzz_button.update()
num_button.update()
fizzbuzz_button.update()
fizz_button.draw(screen)
buzz_button.draw(screen)
num_button.draw(screen)
fizzbuzz_button.draw(screen)
t2 = time.time()
showtime = timefont.render(str(round(t2-t1, 4)), True, (0,0,0))
screen.blit(showtime, (590, 100))
if num == 50:
Time = scorefont.render("Time : "+str(round(t2-t1, 4)), True, (0,0,0))
WA = scorefont.render("Uncorrect : "+str(round(plus/5)), True, (0,0,0))
score = scorefont.render("Score : "+str((round(t2-t1, 4))+plus), True, (0,0,0))
list.append(round((t2-t1), 4)+plus)
list.sort()
stlist = []
for i in range(6):
stlist.append(str(list[i]))
base = os.path.dirname(os.path.abspath(__file__))
name = os.path.normpath(os.path.join(base, 'text.txt'))
with open(name, mode="w") as f:
f.write('\n'.join(stlist))
SceneName = "ResultScene"
elif SceneName == "ResultScene":
quit_button.update()
quit_button.draw(screen)
screen.blit(result_title, (60, 45))
screen.blit(Time, (120, 150))
screen.blit(WA, (120, 200))
screen.blit(score, (120, 250))
scores = [scorefont.render((str(list[i]) if list[i]!=10000 else "None"), True, (0,0,0)) for i in range(6)]
ranks = [scorefont.render(ranknames[i], True, (0,0,0)) for i in range(6)]
for i in range(3):
screen.blit(ranks[i], (100, 350+i*70))
screen.blit(scores[i], (200, 350+i*70))
for i in range(3):
screen.blit(ranks[i+3], (550, 350+i*70))
screen.blit(scores[i+3], (650, 350+i*70))
else:
screen.blit(rule, (0,0))
back_button.update()
back_button.draw(screen)
pygame.display.update()
if __name__ == "__main__":
main()