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ideas.txt
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ideas.txt
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Fish moods can be either positive or negative. The mood word can be one of several words, but the actual mood that affects behavior is either good or bad.
Pleasant Chat:
- High chance to trigger.
- Script:
A: wave
B: wave
A: smile
- Positive:
B: smile
A: happy
B: heart
- Negative:
B: angry
A: surprised
B: grumpy
- If it goes down the negative path, fish A's mood should be set to unhappy.
- If it goes down the positive path, both fish should be set to happy.
Play a Prank:
- Chance to trigger.
- Script:
A: boo
B: shocked
A: laugh
- Positive:
B: laugh
A: heart
B: heart
- Negative:
B: angry
A: fearful
B: grumpy
- If negative branch, then B should be put in a bad mood.
- If positive branch, both fish should be cheered up.
Cheer Up:
- High chance to trigger when a happy fish meets an unhappy fish. A = happy fish, B = unhappy fish
- Script:
A: smile
B: grumpy
A: heart
- Positive branch:
B: heart
A: happy
B: smile
- Negative branch:
B: angry
A: surprised
B: grumpy
- If it goes down the positive branch, the unhappy fish's mood should be set to positive.
Argument:
- Slight chance to trigger all the time. Higher chance when both fish are grumpy.
- Script:
A: yelling
B: angry
A: angry
- Positive:
B: sad face
A: heart
B: heart
- Negative:
B: yelling
A: grumpy
B: grumpy
- If it goes down the negative branch, set both fish moods to unhappy.
- If it goes down the positive branch, set both fish moods to happy.