You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Could force self-heal to turn off if at full health and receiving no net static damage/turn (terrain, city defenses).
AI units, including animals, often end up maintaining Self-Heal buildups even while at full health. This is most often seen with melee units that have no other more useful buildups to auto-pick. Self-Heal has a malus to strength, which makes sense as a trade-off, but as a result some full-health units fight with lowered strength in the hands of the AI due to its poor buildup choice. I suggest having all AI-controlled units dismiss their Self-Heal buildup if they are already at full health at the start of their turn.
The text was updated successfully, but these errors were encountered:
Could force self-heal to turn off if at full health and receiving no net static damage/turn (terrain, city defenses).
The text was updated successfully, but these errors were encountered: