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Self-Heal buildup remains even after unit reaches full health #1428

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dzfischer opened this issue Feb 9, 2023 · 0 comments
Open

Self-Heal buildup remains even after unit reaches full health #1428

dzfischer opened this issue Feb 9, 2023 · 0 comments
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bug Something isn't working dll A C++ issue

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@dzfischer
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Could force self-heal to turn off if at full health and receiving no net static damage/turn (terrain, city defenses).

AI units, including animals, often end up maintaining Self-Heal buildups even while at full health. This is most often seen with melee units that have no other more useful buildups to auto-pick. Self-Heal has a malus to strength, which makes sense as a trade-off, but as a result some full-health units fight with lowered strength in the hands of the AI due to its poor buildup choice. I suggest having all AI-controlled units dismiss their Self-Heal buildup if they are already at full health at the start of their turn.

@dzfischer dzfischer added bug Something isn't working dll A C++ issue labels Feb 9, 2023
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