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changelog.html
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<!DOCTYPE html>
<html>
<head>
<title>Carsa's Commands - Changelog</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="theme-color" content="#103b77">
<link rel="stylesheet" href="css/reset.css">
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<script src="https://unpkg.com/@popperjs/core@2"></script>
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</head>
<body>
<header>
<div id="gradient">
<a href="/">
<span id="logo">C²</span>
</a>
</div>
<nav>
<a href="docs/commands">Commands</a>
<a href="https://github.com/carsakiller/Carsas-Companion" target="_blank" rel="noopener noreferrer">Carsa's Companion</a>
</nav>
</header>
<main>
<h1>Changelog</h1>
<section name="v2">
<h2>v2.0</h2>
<h3>Features:</h3>
<div class="content">
<ul>
<li>Added tp to vehicle command: <a href="docs/commands#tp2v" target="_blank"><span class="command">?tp2v</span></a></li>
<li>Customizable roles that give specific users specific access</li>
<li>Added a new command to clear radiation: <a href="docs/commands#clearRadiation" target="_blank"><span class="command">?clearRadiation</span></a>.</li>
<li>You can now call commands using buttons! Name your button like so: <code>?cc tpl beginner</code> (this will teleport the player pressing the button to beginner island <i>if they have permission to</i>).</li>
<li>Server admins can now set a <code>max_mass</code> preference that will remove all vehicles from the world that are too heavy, to help keep servers stable and performant.</li>
</ul>
</div>
<h3>Changes:</h3>
<div class="content">
<ul>
<li>Removed underscores from command names, in preference of "camel-casing" them so they can be typed easier.</li>
<li>Made parent tables to hold functions to make code neater (example: <code language="lua">player.kick()</code>).</li>
<li>More commands will assume self is target when no target player is specified. Also added "me" argumement option to many commands.</li>
<li>As many commands as possible can now accept a <span class="virtualType">playerID</span> instead of a <span class="virtualType">peer_id</span></li>
<li>Split the old tp command into many new tp commands</li>
<li>Renamed ?tp_vehicle to <a href="docs/commands.html#tpv" target="_blank"><span class="command">?tpv</span></a></li>
<li><code language="lua">server.save()</code> is called after making changes to persistent data. Unfortunately this only works for dedicated servers.</li>
</ul>
</div>
<h3>Fixes:</h3>
<div class="content">
<ul>
<li>Fixed the give command giving used/empty equipment after v1.2.5-6 update for Stormworks.</li>
<li>The <code>equip_on_respawn</code> preference would replace some equipment when rejoining the server.</li>
<li>Adjusted the telport commands so players are less likely to fall through the terrain due to the game's collisions taking too long to load.</li>
<li>All help info was moved into the <a href="docs/commands.html#ccHelp" target="_blank"><span class="command">?ccHelp</span></a> command in order to increase compatibility with other addons.</li>
</ul>
</div>
</section>
<section name="v1.02">
<h2>v1.02</h2>
<h3>Fixes:</h3>
<div class="content">
<ul>
<li>Fixed issue where dedicated server owners could not be made owners.</li>
</ul>
</div>
</section>
<section name="v1.01">
<h2>v1.01</h2>
<h3>Fixes:</h3>
<div class="content">
<ul>
<li>Fixed error when attempting to heal a player that is not on the server.</li>
<li>Corrected punctuation for ?player_perms command.</li>
<li>Disabling "map teleport" ("Allow Teleport" in the custom options menu) prevents non admin/owner players from teleporting.</li>
<li>Added ?deny_tp command that blocks another player from teleporting to you (Admins can override this).</li>
</ul>
</div>
</section>
</main>
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