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The -shader command line argument is only applied at first startup. This is super screwy and confusing.
A simple fix for now is to obey -shader, except where the user has manually selected one via the GUI. A better fix would be to support per-geometry shaders, though that would need UI work.
The text was updated successfully, but these errors were encountered:
The
-shader
command line argument is only applied at first startup. This is super screwy and confusing.A simple fix for now is to obey
-shader
, except where the user has manually selected one via the GUI. A better fix would be to support per-geometry shaders, though that would need UI work.The text was updated successfully, but these errors were encountered: