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This downloads binaries for all platforms, but to get binaries for only one platform we can set the `javacpp.platform` system property (via the `-D` command line option) to something like `android-arm`, `linux-x86_64`, `macosx-x86_64`, `windows-x86_64`, etc. Please refer to the [README.md file of the JavaCPP Presets](https://github.com/bytedeco/javacpp-presets#downloads) for details. Another option available to Gradle users is [Gradle JavaCPP](https://github.com/bytedeco/gradle-javacpp), and similarly for Scala users there is [SBT-JavaCV](https://github.com/bytedeco/sbt-javacv).
@@ -270,7 +270,7 @@ Furthermore, after creating a `pom.xml` file with the following content:
@@ -279,21 +279,21 @@ Furthermore, after creating a `pom.xml` file with the following content:
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<dependency>
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<groupId>org.bytedeco</groupId>
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<artifactId>javacv-platform</artifactId>
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<version>1.5.10</version>
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+
<version>1.5.11</version>
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</dependency>
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<!-- Additional dependencies required to use CUDA and cuDNN -->
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<dependency>
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<groupId>org.bytedeco</groupId>
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<artifactId>opencv-platform-gpu</artifactId>
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<version>4.9.0-1.5.10</version>
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<version>4.10.0-1.5.11</version>
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</dependency>
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<!-- Optional GPL builds with (almost) everything enabled -->
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<dependency>
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<groupId>org.bytedeco</groupId>
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<artifactId>ffmpeg-platform-gpl</artifactId>
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<version>6.1.1-1.5.10</version>
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<version>7.1-1.5.11</version>
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</dependency>
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</dependencies>
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<build>
@@ -315,8 +315,8 @@ Build Instructions
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If the binary files available above are not enough for your needs, you might need to rebuild them from the source code. To this end, the project files were created for:
Once installed, simply call the usual `mvn install` command for JavaCPP, its Presets, and JavaCV. By default, no other dependencies than a C++ compiler for JavaCPP are required. Please refer to the comments inside the `pom.xml` files for further details.
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