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package.json
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{
"name": "co.buck.saveasync",
"version": "0.4.3",
"displayName": "Save Async",
"description": "Save Async is BUCK's Unity package for asynchronously saving and loading data in the background using Unity's Awaitable class. Capture and restore state without interrupting Unity's main render thread.",
"unity": "2023.1",
"documentationUrl": "https://github.com/buck-co/unity-pkg-data-management",
"keywords": [
"BUCK",
"Save",
"Load",
"Files",
"I/O",
"Data",
"Async"
],
"repository": {
"url": "https://github.com/buck-co/unity-pkg-data-management.git",
"type": "git"
},
"author": {
"name": "BUCK",
"url": "https://buck.co/"
},
"dependencies": {
"com.unity.nuget.newtonsoft-json": "3.2.1"
},
"enableLockFile": true,
"resolutionStrategy": "highest",
"samples": [
{
"displayName": "Save Async Example",
"description": "Contains a simple example scene that demonstrates the use of the SaveManager class and two implementations of the ISaveable interface.",
"path": "Samples~/SaveAsyncExample"
}
]
}