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Pin display toggle #30
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This should behave something like the yield toggle, which is defined in The existing map toggles store state in
These configuration states might be built into the game and might not be modifiable, although it might be possible to save the information in a custom table. Of course, saving the toggle state would also make this affect saved games, which is undesirable. That means either putting this feature into a separate mod, or having it revert to default on load. The set of keybindings seem to come from another opaque game object,
I have not yet found the definition for the set of keybindings and their categories, so that might also be built in and non-modifiable. I would rather not use a custom configuration file for extra keybindings, so this will require more research. |
See also: Hotkey Support (#18). |
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For my own private mods, I don’t mind doing quick & dirty hacks like hardcoding hotkeys, but for my public work I prefer implementing full solutions. In this case, that means adding a toggle switch to the map options UI and a customizable hotkey into the options screen. I have an idea how to implement some parts of that but not all. I would also really like to avoid changing more game scripts outside of the three |
I see. I hope you could consider not to use the MinimapPanel file (if possible), because other popular mods like More Lenses and CUI already use it :) |
Yes, I think that is possible. In MinimapPanel.xml, the checkbox options are in a Stack called
Those add a new screenshot button to the minimap UI without touching MinimapPanel. |
Hello, hope you are still considering implementing the toggle between hide and show pins. really annoying to be always missclicking on those or must zoom in for avoid it. keep up with the mod, really useful. |
@bszonye sorry to comment on an old issue, but is this still in the works? If it was PR'd in, would the update propagate to civ6? Huge fan of this work, thank you btw! |
Hi, and thank you! I do not expect Firaxis to incorporate any of the version 3.x changes to the mod. For legal reasons, it would probably require a new round of contracts and licensing. I still tinker a bit when I notice something out of place, like the change to barbarian icons a few months ago, but I am not doing any major development for the mod right now. |
ToggoStar requested:
This would not be too difficult technically. The challenging part would be avoiding conflicts with other mods, as an easily-accessible toggle switch would probably need to go into the minimap code.
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