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inventory.cpp
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/************************************************************************************
*
* The Seven Spells Of Destruction
*
* Copyright 1993,2001,2023 Craig Edwards <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#include <dpp/dpp.h>
#include <string>
#include <fmt/format.h>
#include <ssod/ssod.h>
#include <ssod/game.h>
#include <ssod/game_player.h>
#include <ssod/game_util.h>
#include <ssod/component_builder.h>
#include <gen/emoji.h>
#include <ssod/aes.h>
#include <ssod/database.h>
using namespace i18n;
dpp::task<void> inventory(const dpp::interaction_create_t& event, player p) {
dpp::cluster& bot = *(event.from->creator);
std::stringstream content;
bool equip_w{false}, equip_a{false};
size_t pages_max = ceil(p.max_inventory_slots() / 25);
if (p.inventory_page > pages_max) {
p.inventory_page = 0;
}
std::vector<dpp::embed_field> fields;
content << "__**" << tr("Stats", event) << "**__\n";
content << "<:" << sprite::heart.format() << "> " << tr("STAMINA", event) << ": __" << p.stamina << "__";
content << " <:" << sprite::book07.format() << "> " << tr("SKILL", event) << ": __" << p.skill << "__";
content << " <:" << sprite::clover.format() << "> " << tr("LUCK", event) << ": __" << p.luck << "__";
content << " <:" << sprite::ac_medal01.format() << "> XP: __" << p.experience << "__ (" << tr("LEVEL", event) << ": __" << p.get_level() << "__)\n";
content << " <:" << sprite::shoes03.format() << "> " << tr("SPEED", event) << ": __" << p.speed << "__";
if (p.gold > 0) {
content << " <:" << sprite::goldcoin.format() << "> " << tr("GOLD", event) << ": __" << p.gold << "__";
}
if (p.silver > 0) {
content << " <:" << sprite::silvercoin.format() << "> " << tr("SILVER", event) << ": __" << p.silver << "__";
}
content << "\n";
if (p.has_flag("pack") || p.has_flag("horse") || p.has_flag("steamcopter") || p.has_flag("saddlebags")) {
content << "\n__**" << tr("STORAGE", event) << "**__\n";
if (p.has_flag("pack")) {
content << sprite::backpack.get_mention() << " " << tr("BACKPACK", event) << " (__+1__) ";
}
if (p.has_flag("horse")) {
content << "🐴 " << tr("HORSE", event) << " (__+1__) ";
}
if (p.has_flag("saddlebags")) {
content << sprite::backpack.get_mention() << " " << tr("SADDLEBAGS", event) << " (__+1__) ";
}
if (p.has_flag("steamcopter")) {
content << "🚁 " << tr("STEAMCOPTER", event) << " (__+3__) ";
}
content << "\n";
}
content << "\n__**" << tr("SPELLS", event) << "**__\n";
std::ranges::sort(p.spells, [](const item &a, const item &b) -> bool { return a.name < b.name; });
for (const auto &inv: p.spells) {
content << "🪄 " << human_readable_spell_name(inv.name, event) << "\n";
}
content << "\n__**" << tr("HERBS", event) << "**__\n";
std::ranges::sort(p.herbs, [](const item &a, const item &b) -> bool { return a.name < b.name; });
for (const auto &inv: p.herbs) {
content << "🌿 " << human_readable_herb_name(inv.name, event) << "\n";
}
content << "\n__**" << tr("INVENTORYPAGE", event, p.inventory_page + 1, pages_max++) << "**__\n";
dpp::embed embed = dpp::embed()
.set_url("https://ssod.org/")
.set_footer(dpp::embed_footer{
.text = tr("INVENTORYFOOTER", event, p.name, p.inventory_page + 1),
.icon_url = bot.me.get_avatar_url(),
.proxy_url = "",
})
.set_colour(EMBED_COLOUR)
.set_description(content.str());
dpp::message m;
std::vector<stacked_item> possessions = p.possessions_page(p.inventory_page);
std::ranges::sort(possessions, [](const stacked_item &a, const stacked_item& b) -> bool { return a.name < b.name; });
component_builder cb(m);
size_t index{0};
cb.add_component(dpp::component()
.set_type(dpp::cot_button)
.set_id(security::encrypt("exit_inventory"))
.set_label(tr("BACK", event))
.set_style(dpp::cos_primary)
.set_emoji(sprite::magic05.name, sprite::magic05.id)
);
cb.add_component(dpp::component()
.set_type(dpp::cot_button)
.set_id(security::encrypt("inventory;" + std::to_string(p.inventory_page - 1)))
.set_style(dpp::cos_secondary)
.set_emoji("◀\uFE0F")
.set_disabled(p.inventory_page <= 0)
);
cb.add_component(dpp::component()
.set_type(dpp::cot_button)
.set_id(security::encrypt("inventory;" + std::to_string(p.inventory_page + 1)))
.set_style(dpp::cos_secondary)
.set_emoji("▶")
.set_disabled(p.inventory_page >= pages_max - 2)
);
cb.add_component(help_button(event));
m = cb.get_message();
dpp::component use_menu, drop_menu, equip_menu/*, examine_menu*/;
use_menu.set_type(dpp::cot_selectmenu)
.set_min_values(0)
.set_max_values(1)
.set_placeholder(tr("USEITEM", event))
.set_id(security::encrypt("use_item"));
drop_menu.set_type(dpp::cot_selectmenu)
.set_min_values(0)
.set_max_values(1)
.set_placeholder(tr("DROPITEM", event))
.set_id(security::encrypt("drop_item"));
equip_menu.set_type(dpp::cot_selectmenu)
.set_min_values(0)
.set_max_values(1)
.set_placeholder(tr("EQUIPITEM", event))
.set_id(security::encrypt("equip_item"));
std::set<std::string> dup;
for (const auto& inv : possessions) {
sale_info value = co_await get_sale_info(inv.name);
dpp::emoji e = co_await get_emoji(inv.name, inv.flags);
auto effect = co_await db::co_query("SELECT * FROM passive_effect_types WHERE type = 'Consumable' AND requirements = ?", {inv.name});
auto food = co_await db::co_query("SELECT * FROM food WHERE name = ?", {inv.name});
if (!value.quest_item && value.sellable) {
auto i = tr(inv, "", event);
drop_menu.add_select_option(dpp::select_option(tr("DROP", event) + " " + i.name, inv.name + ";" + inv.flags + ";" + std::to_string(++index)).set_emoji("❌"));
}
if (!food.empty() || !effect.empty() || inv.flags.find('+') != std::string::npos || inv.flags.find('-') != std::string::npos) {
auto i = tr(inv, "", event);
use_menu.add_select_option(dpp::select_option(tr("USE", event) + " " + i.name, inv.name + ";" + inv.flags + ";" + std::to_string(++index)).set_emoji(e.name, e.id));
} else if (!inv.flags.empty() && (inv.flags[0] == 'A' || inv.flags[0] == 'W')) {
auto i = tr(inv, "", event);
equip_menu.add_select_option(dpp::select_option(tr("EQUIP", event) + " " + i.name, inv.name + ";" + inv.flags + ";" + std::to_string(++index)).set_emoji(e.name, e.id));
}
}
if (!drop_menu.options.empty()) {
m.add_component(dpp::component().add_component(drop_menu));
}
if (!use_menu.options.empty()) {
m.add_component(dpp::component().add_component(use_menu));
}
if (!equip_menu.options.empty()) {
m.add_component(dpp::component().add_component(equip_menu));
}
if (possessions.empty()) {
embed.fields = fields;
m.embeds = { embed };
} else {
size_t c{content.str().length()};
for (const auto &inv: possessions) {
std::string emoji = (co_await get_emoji(inv.name, inv.flags)).format();
std::string description{"```ansi\n" + (co_await describe_item(inv.flags, inv.name, event, true, 80)) + "\n"};
if (p.armour.name == inv.name && !equip_a) {
description += "\033[2;31m🫱🏼 " + tr("EQUIPPED", event) + "\033[0m ";
equip_a = true;
} else if (p.weapon.name == inv.name && !equip_w) {
description += "\033[2;31m🫱🏼 " + tr("EQUIPPED", event) + "\033[0m ";
equip_w = true;
}
sale_info value = co_await get_sale_info(inv.name);
if (value.quest_item) {
description += "\033[2;32m❗ " + tr("QUESTITEM", event) + "\033[0m ";
}
if (value.sellable && !value.quest_item) {
description += "\033[2;33m🪙 " + std::to_string(value.value) + " " + tr("VALUE2", event) + "\033[0m ";
}
description += "\n```\n";
auto i = tr(inv, "", event);
auto f = dpp::embed_field(std::string("<:") + emoji + "> " + i.name + (inv.qty > 1 ? fmt::format(" (x{})", inv.qty) : ""), description, true);
fields.push_back(f);
dpp::message saved = m;
embed.fields = fields;
m.embeds = { embed };
c += dpp::utility::utf8len(f.name) + dpp::utility::utf8len(f.value);
if (c > 6000) {
/* Check the inventory is not too big to view */
m = saved;
bot.log(dpp::ll_warning, "Inventory page too big for discord, ended render at " + std::to_string(m.build_json().length()) + " characters after index " + std::to_string(c));
break;
}
++c;
}
}
event.reply(event.command.type == dpp::it_application_command ? dpp::ir_channel_message_with_source : dpp::ir_update_message, m.set_flags(dpp::m_ephemeral), [event, &bot, m](const auto& cc) {
if (cc.is_error()) {
bot.log(dpp::ll_error, "Internal error displaying inventory:\n```json\n" + cc.http_info.body + "\n```\nMessage:\n```json\n" + m.build_json() + "\n```");
}
});
}