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game.cpp
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/************************************************************************************
*
* The Seven Spells Of Destruction
*
* Copyright 1993,2001,2023 Craig Edwards <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
************************************************************************************/
#include <dpp/dpp.h>
#include <string>
#include <regex>
#include <fmt/format.h>
#include <ssod/ssod.h>
#include <ssod/game.h>
#include <ssod/game_player.h>
#include <ssod/database.h>
#include <ssod/paragraph.h>
#include <ssod/game_util.h>
#include <ssod/component_builder.h>
#include <gen/emoji.h>
#include <ssod/combat.h>
#include <ssod/aes.h>
#include <ssod/wildcard.h>
#include <ssod/inventory.h>
#include <ssod/regex.h>
#include <ssod/grimoire.h>
#include <ssod/campfire.h>
#include <ssod/game_dice.h>
#include <ssod/achievement.h>
#include <ssod/sentry.h>
using namespace i18n;
#define RESURRECT_SECS 3600
#define RESURRECT_SECS_PREMIUM 900
dpp::task<uint64_t> get_guild_id(const player& p);
dpp::task<void> send_chat(dpp::snowflake user_id, uint32_t paragraph, const std::string& message, const std::string& type, uint64_t guild_id) {
if (guild_id) {
co_await db::co_query("INSERT INTO game_chat_events (event_type, user_id, location_id, message, guild_id) VALUES(?,?,?,?,?)",
{type, user_id, paragraph, dpp::utility::utf8substr(message, 0, 140), guild_id});
} else {
co_await db::co_query("INSERT INTO game_chat_events (event_type, user_id, location_id, message) VALUES(?,?,?,?)",
{type, user_id, paragraph, dpp::utility::utf8substr(message, 0, 140)});
}
co_return;
}
dpp::task<void> do_toasts(player &p, component_builder& cb) {
/* Only announce two achievements at a time to stop overload of toasts */
auto achievements = co_await db::co_query(
"SELECT achievements.* FROM achievements_unlocked JOIN achievements ON achievement_id = achievements.id "
"WHERE announced = 0 and user_id = ? ORDER BY achievements_unlocked.created_at LIMIT 2",
{ p.event.command.usr.id }
);
for (const auto& achievement : achievements) {
unlock_achievement(p, achievement);
co_await db::co_query("UPDATE achievements_unlocked SET announced = 1 WHERE user_id = ? AND achievement_id = ?", {p.event.command.usr.id, achievement.at("id")});
}
/* Display and clear toasts */
std::vector<toast> toasts = p.get_toasts();
for (const auto& toast : toasts) {
dpp::embed e = dpp::embed()
.set_colour(EMBED_COLOUR)
.set_description(toast.message);
if (!toast.image.empty()) {
if (toast.image == "death.png" || toast.image.starts_with("achievements/")) {
e.set_image("https://images.ssod.org/resource/" + toast.image);
} else {
e.set_thumbnail("https://images.ssod.org/resource/" + toast.image);
}
if (toast.image.starts_with("achievements/")) {
e.set_thumbnail("https://images.ssod.org/resource/achievement.png");
}
}
cb.add_embed(e);
}
}
dpp::task<void> death(player& p, component_builder& cb) {
p.stamina = 0;
p.in_pvp_picker = false;
std::string toast;
time_t when = RESURRECT_SECS;
toast += "# " + tr("DED", p.event) + "\n\n";
if (!p.event.command.entitlements.empty()) {
when = RESURRECT_SECS_PREMIUM;
} else {
auto rs = co_await db::co_query("SELECT * FROM premium_credits WHERE user_id = ? AND active = 1", {p.event.command.usr.id});
if (!rs.empty()) {
when = RESURRECT_SECS_PREMIUM;
}
}
if (p.last_resurrect == 0 || time(nullptr) > p.last_resurrect + when) {
toast += tr("DEATH_EXPLAIN", p.event);
cb.add_component(dpp::component()
.set_type(dpp::cot_button)
.set_id(security::encrypt("resurrect"))
.set_label(tr("RESURRECT_ME", p.event))
.set_style(dpp::cos_success)
.set_emoji(sprite::heart.name, sprite::heart.id)
);
} else {
toast += tr("RESURRECT_NOT_AVAILABLE", p.event, dpp::utility::timestamp(p.last_resurrect + when, dpp::utility::tf_relative_time));
if (when == RESURRECT_SECS_PREMIUM) {
toast += sprite::diamond.get_mention() + " ";
toast += tr("PREMIUM_RESURRECT", p.event);
}
}
p.add_toast({ .message = toast, .image = "death.png" });
cb.add_component(dpp::component()
.set_type(dpp::cot_button)
.set_id(security::encrypt("respawn"))
.set_label(tr("RESPAWN_AT_START", p.event))
.set_style(dpp::cos_danger)
.set_emoji(sprite::skull.name, sprite::skull.id)
);
cb.add_component(dpp::component()
.set_type(dpp::cot_button)
.set_id(security::encrypt("vote-topgg"))
.set_label(tr("TOPGG_VOTE", p.event))
.set_url("https://top.gg/bot/620654573547159553/vote")
.set_style(dpp::cos_link)
);
cb.add_component(dpp::component()
.set_type(dpp::cot_button)
.set_id(security::encrypt("vote-dbl"))
.set_label(tr("DBL_VOTE", p.event))
.set_url("https://discordbotlist.com/bots/the-seven-spells-of-destruction/upvote")
.set_style(dpp::cos_link)
);
co_await achievement_check("DEATH", p.event, p);
}
dpp::task<void> add_chat(std::string& text, const dpp::interaction_create_t& event, long paragraph_id, uint64_t guild_id) {
text += "\n__**" + tr("CHAT", event) + "**__\n```ansi\n";
auto rs = co_await db::co_query("SELECT *, TIME(sent) AS message_time FROM game_chat_events JOIN game_users ON game_chat_events.user_id = game_users.user_id WHERE sent > now() - 6000 AND (location_id = ? OR (guild_id = ? AND guild_id IS NOT NULL and event_type = 'chat')) ORDER BY sent DESC, id DESC LIMIT 5", {paragraph_id, guild_id});
for (size_t x = 0; x < 5 - rs.size(); ++x) {
text += std::string(80, ' ') + "\n";
}
if (!rs.empty()) {
std::reverse(rs.rows.begin(), rs.rows.end());
}
for (const auto& row : rs) {
if (row.at("event_type") == "chat") {
if (row.at("location_id") == std::to_string(paragraph_id) || row.at("guild_id").empty()) {
text += fmt::format("\033[2;31m[{}]\033[0m <\033[2;34m{}\033[0m> {}\n",
row.at("message_time"),
dpp::utility::markdown_escape(row.at("name")),
dpp::utility::markdown_escape(row.at("message")));
} else if (row.at("guild_id") == std::to_string(guild_id)) {
text += fmt::format("\033[2;31m[{}]\033[0m \033[2;35m[G]\033[0m <\033[2;34m{}\033[0m> {}\n",
row.at("message_time"),
dpp::utility::markdown_escape(row.at("name")),
dpp::utility::markdown_escape(row.at("message")));
}
} else if (row.at("event_type") == "join") {
text += fmt::format("\033[2;31m[{}]\033[0m *** \033[2;34m{}\033[0m {}\n", row.at("message_time"), dpp::utility::markdown_escape(row.at("name")), tr("WANDERS_IN", event));
} else if (row.at("event_type") == "part") {
text += fmt::format("\033[2;31m[{}]\033[0m *** \033[2;34m{}\033[0m {}\n", row.at("message_time"), dpp::utility::markdown_escape(row.at("name")), tr("LEAVES", event));
} else if (row.at("event_type") == "drop") {
std::string item = row.at("message");
text += fmt::format("\033[2;31m[{}]\033[0m *** \033[2;34m{}\033[0m {} {} \033[2;34m{}\033[0m\n", row.at("message_time"), row.at("name"), tr("DROPS", event), std::string("aeiou").find(tolower(item[0])) != std::string::npos ? "an" : "a", dpp::utility::markdown_escape(item));
} else if (row.at("event_type") == "pickup") {
std::string item = row.at("message");
text += fmt::format("\033[2;31m[{}]\033[0m *** \033[2;34m{}\033[0m picks up {} \033[2;34m{}\033[0m\n", row.at("message_time"), row.at("name"), std::string("aeiou").find(tolower(item[0])) != std::string::npos ? "an" : "a", dpp::utility::markdown_escape(item));
} else if (row.at("event_type") == "combat") {
std::string item = row.at("message");
text += fmt::format("\033[2;31m[{}]\033[0m *** \033[2;34m{}\033[0m {} \033[2;34m{}\033[0m to combat!\n", row.at("message_time"), dpp::utility::markdown_escape(row.at("name")), tr("CHALLENGES", event), dpp::utility::markdown_escape(row.at("message")), tr("TO_COMBAT", event));
} else if (row.at("event_type") == "death") {
text += fmt::format("\033[2;31m[{}]\033[0m *** \033[2;34m{}\033[0m {}{}...\n", row.at("message_time"), dpp::utility::markdown_escape(row.at("name")), tr("DIED", event), row.at("message").empty() ? "" : tr("FIGHTING", event) + " \033[2;34m" + dpp::utility::markdown_escape(row.at("message")) + "\033[0m");
}
}
text += "```\n";
}
dpp::task<void> game_input(const dpp::form_submit_t & event) {
if (!(co_await player_is_live(event))) {
co_return;
}
player p = get_live_player(event);
dpp::cluster& bot = *(event.from->creator);
bool claimed{true};
std::string custom_id = security::decrypt(event.custom_id);
if (custom_id.empty()) {
co_return;
}
bot.log(dpp::ll_debug, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id);
std::vector<std::string> parts = dpp::utility::tokenize(custom_id, ";");
sentry::make_new_transaction("component/form/" + custom_id);
if (custom_id == "deposit_gold_amount_modal" && p.in_bank) {
auto bank_amount = co_await db::co_query("SELECT SUM(item_flags) AS gold FROM game_bank WHERE owner_id = ? AND item_desc = ?",{event.command.usr.id, "__GOLD__"});
long balance_amount = atol(bank_amount[0].at("gold"));
long amount = std::max(0l, atol(std::get<std::string>(event.components[0].components[0].value)));
amount = std::min(amount, p.gold);
amount = std::min(amount, p.max_gold() - balance_amount);
if (p.gold > 0 && amount > 0) {
p.add_gold(-amount);
co_await db::co_query("INSERT INTO game_bank (owner_id, item_desc, item_flags) VALUES(?,'__GOLD__',?)", {event.command.usr.id, amount});
co_await achievement_check("BANK_DEPOSIT_GOLD", event, p, {{"amount", std::to_string(amount)}});
}
claimed = true;
} else if (parts[0] == "answer" && p.stamina > 0 && !p.in_bank && !p.in_inventory) {
// id = "answer;" + std::to_string(n.paragraph) + ";" + n.prompt + ";" + n.answer + ";" + std::to_string(++unique);
std::string entered_answer = std::get<std::string>(event.components[0].components[0].value);
if (dpp::lowercase(entered_answer) == dpp::lowercase(parts[3])) {
p.after_fragment = 0; // Resets current combat index and announces travel
p.challenged_by = 0ull;
remove_pvp(event.command.usr.id);
co_await send_chat(event.command.usr.id, p.paragraph, "", "part");
co_await send_chat(event.command.usr.id, atoi(parts[1]), "", "join");
p.paragraph = atol(parts[1]);
co_await achievement_check("ANSWER_RIDDLE_CORRECT", event, p);
} else {
p.add_toast({ .message = "### " + sprite::x_.get_mention() + " " + tr("INCORRECT_RIDDLE", event), .image = "confused.png" });
co_await achievement_check("ANSWER_RIDDLE_INCORRECT", event, p);
}
bot.log(dpp::ll_debug, "Answered: " + entered_answer);
claimed = true;
} else if (custom_id == "chat_modal" && p.stamina > 0) {
std::string message = std::get<std::string>(event.components[0].components[0].value);
uint64_t guild_id = co_await get_guild_id(p);
if (guild_id) {
bot.log(dpp::ll_info, p.event.command.locale + " " + " Chat: [G(" + std::to_string(p.paragraph) + "," + std::to_string(guild_id) + ")] " + event.command.usr.id.str() + " <" + p.name + "> " + message);
co_await send_chat(event.command.usr.id, p.paragraph, message, "chat", guild_id);
} else {
bot.log(dpp::ll_info, p.event.command.locale + " " + " Chat: [L(" + std::to_string(p.paragraph) + ")] " + event.command.usr.id.str() + " <" + p.name + "> " + message);
co_await send_chat(event.command.usr.id, p.paragraph, message);
}
co_await achievement_check("SEND_CHAT", event, p, {{"message", message}});
claimed = true;
} else if (custom_id == "withdraw_gold_amount_modal" && p.in_bank) {
long amount = std::max(0l, atol(std::get<std::string>(event.components[0].components[0].value)));
auto bank_amount = co_await db::co_query("SELECT SUM(item_flags) AS gold FROM game_bank WHERE owner_id = ? AND item_desc = ?",{event.command.usr.id, "__GOLD__"});
long balance_amount = atol(bank_amount[0].at("gold"));
/* Can't withdraw more than is in the bank, or more than you can carry */
amount = std::min(amount, balance_amount);
amount = std::min(amount, p.max_gold());
if (balance_amount > 0 && amount > 0) {
p.add_gold(amount);
/* Coalesce gold in bank to one row */
co_await db::co_query("DELETE FROM game_bank WHERE owner_id = ? AND item_desc = '__GOLD__'", {event.command.usr.id});
co_await db::co_query("INSERT INTO game_bank (owner_id, item_desc, item_flags) VALUES(?,'__GOLD__',?)", {event.command.usr.id, balance_amount - amount});
co_await achievement_check("BANK_WITHDRAW_GOLD", event, p, {{"amount", std::to_string(amount)}});
}
}
if (claimed) {
p.event = event;
update_live_player(event, p);
p.save(event.command.usr.id);
co_await continue_game(event, p);
}
sentry::end_user_transaction();
co_return;
}
dpp::task<void> game_select(const dpp::select_click_t &event) {
if (!(co_await player_is_live(event))) {
co_return;
}
bool claimed{false};
player p = get_live_player(event);
dpp::cluster& bot = *(event.from->creator);
std::string custom_id = security::decrypt(event.custom_id);
if (custom_id.empty()) {
co_return;
}
bot.log(dpp::ll_debug, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id);
sentry::make_new_transaction("component/select/" + custom_id);
if (custom_id == "withdraw" && p.in_bank && !event.values.empty()) {
std::vector<std::string> parts = dpp::utility::tokenize(event.values[0], ";");
if (parts.size() < 2) {
parts.emplace_back("[none]");
}
auto rs = co_await db::co_query("SELECT * FROM game_bank WHERE owner_id = ? AND item_desc = ? AND item_flags = ? LIMIT 1", {event.command.usr.id, parts[0], parts[1]});
if (!rs.empty()) {
co_await db::co_query("DELETE FROM game_bank WHERE id = ?", { rs[0].at("id") });
p.pickup_possession(stacked_item{.name = parts[0], .flags = parts[1], .qty = 1 });
p.inv_change = true;
co_await achievement_check("BANK_WITHDRAW_ITEM", event, p, {{"item", parts[0]}, {"flags", parts[1]}});
}
claimed = true;
} else if (custom_id == "deposit" && p.in_bank && !event.values.empty()) {
std::vector<std::string> parts = dpp::utility::tokenize(event.values[0], ";");
std::string flags = "";
if (parts.size() >= 2) {
flags = parts[1];
}
if (p.has_possession(parts[0])) {
co_await db::co_query("INSERT INTO game_bank (owner_id, item_desc, item_flags) VALUES(?,?,?)", {event.command.usr.id, parts[0], flags});
p.drop_possession(item{.name = parts[0], .flags = flags});
p.inv_change = true;
co_await achievement_check("BANK_DEPOSIT_ITEM", event, p, {{"item", parts[0]}, {"flags", flags}});
}
claimed = true;
} else if (custom_id == "drop_item" && !event.values.empty() && p.in_inventory && p.stamina > 0) {
std::vector<std::string> parts = dpp::utility::tokenize(event.values[0], ";");
if (parts.size() >= 1 && p.has_possession(parts[0])) {
sale_info si = co_await get_sale_info(parts[0]);
if (dpp::lowercase(parts[0]) != "scroll" && !si.quest_item) {
/* Can't drop a scroll (is quest item) */
p.drop_possession(item{.name = parts[0], .flags = ""});
if (p.armour.name == parts[0]) {
p.armour.name = tr("NO_ARMOUR", event) + " 👙";
p.armour.rating = 0;
co_await achievement_check("NAKED", event, p, {});
} else if (p.weapon.name == parts[0]) {
p.weapon.name = tr("NO_WEAPON", event) + " 👊";
p.weapon.rating = 0;
co_await achievement_check("BARE_FISTED", event, p, {});
}
/* Drop to floor */
co_await db::co_query(
"INSERT INTO game_dropped_items (location_id, item_desc, item_flags) VALUES(?,?,?)",
{p.paragraph, parts[0], parts.size() >= 2 ? parts[1] : ""});
co_await send_chat(event.command.usr.id, p.paragraph, parts[0], "drop");
co_await achievement_check("DROP_ITEM", event, p, {{"item", parts[0]}, {"value", si.value}});
}
}
claimed = true;
} else if (custom_id == "cast" && !event.values.empty() && p.in_grimoire && p.stamina > 0) {
std::vector<std::string> parts = dpp::utility::tokenize(event.values[0], ";");
spell_info si = get_spell_info(parts[0]);
if (!parts.empty() && p.has_spell(parts[0]) && p.has_component_herb(parts[0]) && p.mana >= si.mana_cost) {
p.add_mana(-si.mana_cost);
auto effect = co_await db::co_query("SELECT * FROM passive_effect_types WHERE type = 'Spell' AND requirements = ?", {parts[0]});
if (!effect.empty()) {
co_await trigger_effect(bot, event, p, "Spell", parts[0]);
}
}
co_await achievement_check("CAST_SPELL", event, p, {{"spell", parts[0]}});
p.in_grimoire = false;
claimed = true;
} else if (custom_id == "cook" && !event.values.empty() && p.in_campfire && p.stamina > 0) {
std::vector<std::string> parts = dpp::utility::tokenize(event.values[0], ";");
if (!parts.empty()) {
bot.log(dpp::ll_debug, event.command.usr.id.str() + ": attempting to cook: '" + parts[0] + "'");
auto recipe = co_await db::co_query(
"SELECT food.id, food.name, food.description, GROUP_CONCAT(ingredient_name ORDER BY ingredient_name) AS ingredients, "
"stamina_change, skill_change, luck_change, speed_change, value FROM food JOIN ingredients ON food_id = food.id "
"WHERE food.name = ? GROUP BY food.id, food.name, food.description",
{parts[0]}
);
if (recipe.empty()) {
/* Recipe doesnt even exist, wtf */
bot.log(dpp::ll_debug, event.command.usr.id.str() + ": invalid recipe name: '" + parts[0] + "'");
co_return;
}
auto ingredients = co_await db::co_query(
"SELECT DISTINCT game_owned_items.id, item_desc FROM game_owned_items JOIN ingredients ON item_desc = ingredient_name WHERE user_id = ?"
" UNION "
"SELECT DISTINCT game_owned_items.id, item_desc FROM game_owned_items JOIN food ON item_desc = food.name WHERE user_id = ?",
{event.command.usr.id, event.command.usr.id}
);
if (dpp::lowercase(parts[0]).find("rations") != std::string::npos) {
/* Find any meat item */
auto meat = co_await db::co_query(
"SELECT DISTINCT game_owned_items.id, item_desc FROM game_owned_items JOIN ingredients ON item_desc = ingredient_name WHERE user_id = ? AND ingredient_name LIKE '%meat%' ORDER BY RAND()",
{event.command.usr.id}
);
if (meat.empty()) {
bot.log(dpp::ll_debug, event.command.usr.id.str() + ": player lacks ingredients for '" + parts[0] + "'; lag, bug, or hack attempt");
}
p.drop_possession(item{ .name = meat[0].at("item_desc"), .flags = "[none]"});
} else {
std::vector<std::string> recipe_ingredients = dpp::utility::tokenize(recipe[0].at("ingredients"), ",");
std::vector<std::string> my_ingredients;
for (auto &ingredient: ingredients) {
my_ingredients.emplace_back(ingredient.at("item_desc"));
}
size_t checked{0};
for (auto &check_ingredient: recipe_ingredients) {
auto i = std::find(my_ingredients.begin(), my_ingredients.end(), check_ingredient);
if (i != my_ingredients.end()) {
my_ingredients.erase(i);
p.drop_possession(item{.name = check_ingredient, .flags = "[none]"});
checked++;
}
}
if (checked < recipe_ingredients.size()) {
/* Double-checked, can't cook this! */
bot.log(dpp::ll_debug, event.command.usr.id.str() + ": player lacks ingredients for '" + parts[0] + "'; lag, bug, or hack attempt");
co_return;
}
}
/* Replace ingredients with cooked meal */
if (dpp::lowercase(parts[0]).find("rations") != std::string::npos) {
p.add_rations(p.profession == prof_woodsman ? dice() + dice() : dice());
co_await achievement_check("COOK_RATIONS", event, p, {{"name", parts[0]}});
} else {
p.possessions.emplace_back(stacked_item{.name = parts[0], .flags = "[none]", .qty = 1});
co_await achievement_check("COOK_MEAL", event, p, {{"name", parts[0]}});
}
p.inv_change = true;
}
claimed = true;
} else if (custom_id == "use_item" && !event.values.empty() && p.in_inventory && p.stamina > 0) {
std::vector<std::string> parts = dpp::utility::tokenize(event.values[0], ";");
if (parts.size() >= 2 && p.has_possession(parts[0])) {
p.drop_possession(item{.name = parts[0], .flags = parts[1]});
co_await achievement_check("USE_ITEM", event, p, {{"name", parts[0]},{"flags", parts[1]}});
auto effect = co_await db::co_query("SELECT * FROM passive_effect_types WHERE type = 'Consumable' AND requirements = ?", {parts[0]});
if (!effect.empty()) {
co_await trigger_effect(bot, event, p, "Consumable", parts[0]);
co_await achievement_check("USE_CONSUMABLE", event, p, {{"name", parts[0]}});
}
auto food = co_await db::co_query("SELECT * FROM food WHERE name = ?", {parts[0]});
if (!food.empty()) {
co_await achievement_check("EAT_FOOD", event, p, {{"name", parts[0]},{"food", food[0]}});
p.add_stamina(atol(food[0].at("stamina_change")));
p.add_skill(atol(food[0].at("skill_change")));
p.add_luck(atol(food[0].at("luck_change")));
p.add_speed(atol(food[0].at("speed_change")));
} else {
std::string flags = parts[1];
if (flags.substr(0, 2) == "ST") {
long modifier = atol(flags.substr(2, flags.length() - 2));
p.add_stamina(modifier);
} else if (flags.substr(0, 2) == "SN") {
long modifier = atol(flags.substr(2, flags.length() - 2));
p.add_sneak(modifier);
} else if (flags.substr(0, 2) == "SK") {
long modifier = atol(flags.substr(2, flags.length() - 2));
p.add_skill(modifier);
} else if (flags.substr(0, 2) == "MA") {
long modifier = atol(flags.substr(2, flags.length() - 2));
p.add_mana(modifier);
} else if (flags.substr(0, 2) == "SD") {
long modifier = atol(flags.substr(2, flags.length() - 2));
p.add_speed(modifier);
} else if (flags.substr(0, 2) == "EX") {
long modifier = atol(flags.substr(2, flags.length() - 2));
co_await p.add_experience(modifier);
} else if (flags.substr(0, 2) == "LK") {
long modifier = atol(flags.substr(2, flags.length() - 2));
p.add_luck(modifier);
} else if (flags.substr(0, 1) == "A") {
long modifier = atol(flags.substr(1, flags.length() - 1));
p.armour.rating += modifier;
} else if (flags.substr(0, 1) == "W") {
long modifier = atol(flags.substr(1, flags.length() - 1));
p.weapon.rating += modifier;
}
}
}
claimed = true;
} else if (custom_id == "equip_item" && !event.values.empty() && p.in_inventory && p.stamina > 0) {
std::vector<std::string> parts = dpp::utility::tokenize(event.values[0], ";");
if (parts.size() >= 2 && p.has_possession(parts[0])) {
co_await achievement_check("EQUIP_ITEM", event, p, {{"name", parts[0]},{"rating", parts[1]}});
if (parts[1][0] == 'W') {
std::string rating = parts[1].substr(1, parts[1].length());
p.weapon = rated_item{.name = parts[0], .rating = atol(rating)};
} else {
std::string rating = parts[1].substr(1, parts[1].length());
p.armour = rated_item{.name = parts[0], .rating = atol(rating)};
}
}
claimed = true;
} else if (custom_id == "sell" && !p.in_inventory && !p.in_bank && !event.values.empty() && !p.in_combat) {
std::vector<std::string> parts = dpp::utility::tokenize(event.values[0], ";");
sale_info s = co_await get_sale_info(parts[0]);
if (p.has_possession(parts[0]) && s.sellable && !s.quest_item && dpp::lowercase(parts[0]) != "scroll") {
if (p.armour.name == parts[0]) {
p.armour.name = tr("NO_ARMOUR", event) + " 👙";
co_await achievement_check("NAKED", event, p, {});
p.armour.rating = 0;
} else if (p.weapon.name == parts[0]) {
p.weapon.name = tr("NO_WEAPON", event) + " 👊";
co_await achievement_check("BARE_FISTED", event, p, {});
p.weapon.rating = 0;
}
p.drop_possession(item{.name = parts[0], .flags = ""});
p.add_gold(s.value);
p.inv_change = true;
co_await achievement_check("SELL_ITEM", event, p, {{"name", parts[0]},{"value", s.value}});
}
claimed = true;
} else if (custom_id == "fight_pvp" && p.in_pvp_picker && !event.values.empty()) {
dpp::snowflake user(event.values[0]);
co_await challenge_pvp(event, user);
co_await achievement_check("CHALLENGE_PVP", event, p, {{"other_user", event.values[0]}});
claimed = true;
}
if (claimed) {
p.event = event;
update_live_player(event, p);
p.save(event.command.usr.id);
co_await continue_game(event, p);
}
sentry::end_user_transaction();
co_return;
}
dpp::task<void> game_nav(const dpp::button_click_t& event) {
if (!(co_await player_is_live(event))) {
co_return;
}
dpp::cluster& bot = *(event.from->creator);
player p = get_live_player(event);
bool claimed = false;
if (p.state != state_play || event.custom_id.empty()) {
co_return;
}
std::string custom_id = security::decrypt(event.custom_id);
if (custom_id.empty()) {
co_return;
}
event.from->log(dpp::ll_debug, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id);
std::vector<std::string> parts = dpp::utility::tokenize(custom_id, ";");
if (p.in_combat) {
if (co_await combat_nav(event, p, parts)) {
co_return;
}
}
sentry::make_new_transaction("component/button/" + parts[0]);
if ((parts[0] == "follow_nav" || parts[0] == "follow_nav_pay" || parts[0] == "follow_nav_win") && parts.size() >= 3) {
if (parts[0] == "follow_nav_pay" && parts.size() >= 4) {
long link_cost = atol(parts[3]);
if (p.gold < link_cost) {
co_return;
}
p.gold -= link_cost;
p.g_dice = 0;
}
if (parts[1] != parts[2]) {
p.after_fragment = 0; // Resets current combat index and announces travel
p.challenged_by = 0ull;
remove_pvp(event.command.usr.id);
co_await send_chat(event.command.usr.id, atoi(parts[2]), "", "part");
co_await send_chat(event.command.usr.id, atoi(parts[1]), "", "join");
}
long dest = atol(parts[1]);
if (co_await paragraph::valid_next(p.paragraph, dest)) {
p.paragraph = dest;
p.g_dice = 0;
} else {
bot.log(dpp::ll_warning, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id + " INVALID NAV FROM " + std::to_string(p.paragraph) + " TO " + std::to_string(dest));
}
co_await achievement_check("VIEW_LOCATION", event, p, {{"loc_id", parts[1]}});
claimed = true;
} else if (parts[0] == "shop" && parts.size() >= 6) {
std::string flags = parts[3];
long cost = atol(parts[4]);
std::string name = parts[5];
if (p.paragraph != atol(parts[1])) {
bot.log(dpp::ll_warning, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id + " INVALID SHOP FROM " + std::to_string(p.paragraph));
co_return;
}
size_t max = p.max_inventory_slots();
if (
p.possessions.size() < max - 1 ||
(
dpp::lowercase(name) == "horse" || dpp::lowercase(name) == "pack pony" ||
dpp::lowercase(name) == "donkey" || dpp::lowercase(name) == "mule" ||
dpp::lowercase(name) == "pack" || dpp::lowercase(name) == "saddle bags" ||
dpp::lowercase(name) == "backpack" || flags.substr(0, 4) == "CURE" ||
flags == "SPELL" || flags == "HERB" || dpp::lowercase(name) == "scroll"
)
) {
if (p.gold >= cost) {
if (flags == "SPELL") {
p.gold -= cost;
name = replace_string(name, " ", "");
name = replace_string(name, "-", "");
name = replace_string(name, ".", "");
if (!p.has_spell(name)) {
p.spells.push_back(item{.name = dpp::lowercase(name), .flags = flags});
}
} else if (flags.substr(0, 4) == "CURE") {
p.gold -= cost;
try {
if (flags == "CUREALL") {
co_await db::co_query("DELETE FROM kv_store WHERE user_id = ? AND (kv_key LIKE 'gamestate_lungrasp%' OR kv_key LIKE 'gamestate_blood_plague%' OR kv_key LIKE 'gamestate_bubonic_plague%' OR kv_key LIKE 'gamestate_green_rot%')", {event.command.usr.id});
p.add_toast({ .message = tr("CURE_ALL", event), .image = "cure.png" });
} else if (flags == "CURERASP") {
co_await db::co_query("DELETE FROM kv_store WHERE user_id = ? AND kv_key LIKE 'gamestate_lungrasp%'", {event.command.usr.id});
p.add_toast({ .message = tr("CURE_RASP", event), .image = "cure.png" });
} else if (flags == "CUREROT") {
co_await db::co_query("DELETE FROM kv_store WHERE user_id = ? AND kv_key LIKE 'gamestate_green_rot%'", {event.command.usr.id});
p.add_toast({ .message = tr("CURE_ROT", event), .image = "cure.png" });
} else if (flags == "CUREBLOOD") {
co_await db::co_query("DELETE FROM kv_store WHERE user_id = ? AND kv_key LIKE 'gamestate_blood_plague%'", {event.command.usr.id});
p.add_toast({ .message = tr("CURE_BLOOD", event), .image = "cure.png" });
} else if (flags == "CUREPLAGUE") {
co_await db::co_query("DELETE FROM kv_store WHERE user_id = ? AND kv_key LIKE 'gamestate_bubonic_plague%'", {event.command.usr.id});
p.add_toast({ .message = tr("CURE_PLAGUE", event), .image = "cure.png" });
}
}
catch (const regex_exception& e) {
sentry::log_catch(typeid(e).name(), e.what());
bot.log(dpp::ll_error, std::string("Regular expression error: ") + e.what());
}
co_await achievement_check("CURED", event, p, {{"disease", flags}});
} else if (flags == "HERB") {
if (!p.has_herb(name)) {
p.gold -= cost;
p.herbs.push_back(item{.name = dpp::lowercase(name), .flags = flags});
}
} else {
if (dpp::lowercase(name) == "scroll") {
if (!p.has_flag("SCROLL", p.paragraph)) {
p.gold -= cost;
p.scrolls++;
co_await achievement_check("SCROLL", p.event, p, {{"scrolls", p.scrolls}});
p.add_flag("SCROLL", p.paragraph);
}
} else {
stacked_item i{ .name = name, .flags = flags, .qty = 1 };
if (!p.convert_rations(item{ .name = name, .flags = flags })) {
bool special{false};
if (dpp::lowercase(name) == "horse" || dpp::lowercase(name) == "pack pony" || dpp::lowercase(name) == "donkey" || dpp::lowercase(name) == "mule") {
if (!p.has_flag("horse")) {
p.gold -= cost;
p.add_flag("horse");
special = true;
}
} else if (dpp::lowercase(name) == "backpack" || dpp::lowercase(name) == "pack") {
if (!p.has_flag("pack")) {
p.gold -= cost;
p.add_flag("pack");
special = true;
}
} else if (dpp::lowercase(name) == "saddle bags") {
if (!p.has_flag("saddlebags")) {
p.gold -= cost;
p.add_flag("saddlebags");
special = true;
}
}
if (!special) {
p.pickup_possession(i);
p.gold -= cost;
}
} else {
p.gold -= cost;
}
}
}
p.inv_change = true;
co_await achievement_check("SHOP_BUY", event, p, {{"name", name}, {"cost", cost}});
}
}
claimed = true;
} else if (parts[0] == "combat" && parts.size() >= 8) {
if (p.paragraph != atol(parts[1])) {
bot.log(dpp::ll_warning, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id + " INVALID COMBAT FROM " + std::to_string(p.paragraph) + " TO " + parts[1]);
co_return;
}
std::string monster_name{parts[2]};
if (p.event.command.locale != "en") {
auto translation = co_await db::co_query("SELECT * FROM translations WHERE row_id = ? AND language = ? AND table_col = ?", {
0, p.event.command.locale.substr(0, 2), monster_name
});
if (!translation.empty()) {
monster_name = translation[0].at("translation");
}
}
// paragraph name stamina skill armour weapon
p.in_combat = true;
p.combatant = enemy{
.name = monster_name,
.stamina = atol(parts[3]),
.skill = atol(parts[4]),
.armour = atol(parts[6]),
.weapon = atol(parts[5]),
.xp_value = atol(parts[6]),
};
co_await achievement_check("COMBAT", event, p, {{"enemy", {{"name", monster_name}, {"stamina", parts[3]}, {"skill", parts[3]}, {"armour", parts[3]}, {"weapon", parts[3]}}}});
claimed = true;
} else if (parts[0] == "bank" && !p.in_combat && !p.in_inventory) {
if (p.paragraph != atol(parts[1])) {
bot.log(dpp::ll_warning, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id + " INVALID BANK FROM " + std::to_string(p.paragraph) + " TO " + parts[1]);
co_return;
}
co_await achievement_check("ENTER_BANK", event, p, {});
p.in_bank = true;
claimed = true;
} else if (parts[0] == "answer" && !p.in_combat && !p.in_inventory) {
dpp::interaction_modal_response modal(security::encrypt(custom_id), parts[2], {
dpp::component()
.set_label(parts[2])
.set_id(security::encrypt("answer_prompt"))
.set_type(dpp::cot_text)
.set_min_length(1)
.set_required(true)
.set_max_length(64)
.set_text_style(dpp::text_short)
});
event.dialog(modal);
co_return;
} else if (parts[0] == "deposit_gold" && p.in_bank) {
dpp::interaction_modal_response modal(security::encrypt("deposit_gold_amount_modal"), "Deposit Gold", {
dpp::component()
.set_label("Enter Gold Amount")
.set_id(security::encrypt("deposit_gold_amount"))
.set_type(dpp::cot_text)
.set_placeholder("1")
.set_min_length(1)
.set_required(true)
.set_max_length(64)
.set_text_style(dpp::text_short)
});
event.dialog(modal);
co_return;
} else if (parts[0] == "withdraw_gold" && p.in_bank) {
dpp::interaction_modal_response modal(security::encrypt("withdraw_gold_amount_modal"), "Withdraw Gold", {
dpp::component()
.set_label("Enter Gold Amount")
.set_id(security::encrypt("withdraw_gold_amount"))
.set_type(dpp::cot_text)
.set_placeholder("1")
.set_min_length(1)
.set_required(true)
.set_max_length(64)
.set_text_style(dpp::text_short)
});
event.dialog(modal);
co_return;
} else if (parts[0] == "pick_one" && parts.size() >= 5) {
if (p.paragraph != atol(parts[1])) {
bot.log(dpp::ll_warning, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id + " INVALID PICK_ONE FROM " + std::to_string(p.paragraph) + " TO " + parts[1]);
co_return;
}
p.paragraph = atol(parts[1]);
size_t max = p.max_inventory_slots();
if (p.possessions.size() < max - 1 || parts[4] == "SPELL" || parts[4] == "HERB") {
if (!p.has_flag("PICKED", p.paragraph)) {
if (parts[4] == "SPELL") {
if (!p.has_spell(parts[3])) {
p.spells.emplace_back(item{ .name = parts[3], .flags = parts[4]});
}
} else if (parts[4] == "HERB") {
if (!p.has_herb(parts[3])) {
p.herbs.emplace_back(item{ .name = parts[3], .flags = parts[4]});
}
} else {
stacked_item i{.name = parts[3], .flags = parts[4], .qty = 1};
if (!p.convert_rations(item{.name = i.name, .flags = i.flags})) {
p.pickup_possession(i);
}
}
p.inv_change = true;
p.add_flag("PICKED", p.paragraph);
co_await achievement_check("CHOOSE_ITEM", event, p, {{"name", parts[3]}, {"flags", parts[4]}});
}
}
claimed = true;
} else if (parts[0] == "respawn") {
co_await p.drop_everything();
/* Load backup of player and save over the current */
player new_p = player(event.command.usr.id, true);
/* Keep experience points only (HARDCORE!!!) */
new_p.experience = p.experience;
new_p.in_combat = false;
new_p.after_fragment = 0;
new_p.combatant = {};
new_p.breadcrumb_trail = {};
new_p.state = state_play;
new_p.gold = p.gold;
new_p.silver = p.silver;
new_p.notoriety = p.notoriety;
new_p.last_resurrect = p.last_resurrect;
new_p.inv_change = true;
new_p.toasts = {};
new_p.death_xp_loss();
new_p.reset_to_spawn_point();
new_p.event = event;
co_await db::co_query("DELETE FROM timed_flags WHERE user_id = ?", { event.command.usr.id });
co_await db::co_query("DELETE FROM kv_store WHERE user_id = ?", { event.command.usr.id });
co_await db::co_query("DELETE FROM criticals WHERE user_id = ?", { event.command.usr.id });
co_await db::co_query("DELETE FROM passive_effect_status WHERE user_id = ?", { event.command.usr.id });
update_live_player(event, new_p);
new_p.save(event.command.usr.id);
co_await achievement_check("RESPAWN", event, p, {});
p = new_p;
claimed = true;
} else if (parts[0] == "resurrect") {
time_t when = RESURRECT_SECS;
auto rs = co_await db::co_query("SELECT * FROM premium_credits WHERE user_id = ? AND active = 1", { event.command.usr.id });
if (!event.command.entitlements.empty() || !rs.empty()) {
when = RESURRECT_SECS_PREMIUM;
}
if (time(nullptr) > p.last_resurrect + when) {
/* Load backup of player and use its stamina and skill, respawn at the
* start of its breadcrumb trail.
*/
player new_p = player(event.command.usr.id, true);
p.in_combat = false;
p.stamina = new_p.stamina;
p.skill = new_p.skill;
p.last_resurrect = time(nullptr);
if (!p.breadcrumb_trail.empty()) {
p.paragraph = p.breadcrumb_trail[0];
p.breadcrumb_trail = { p.breadcrumb_trail[0] };
} else {
new_p.reset_to_spawn_point();
}
p.after_fragment = 0;
p.combatant = {};
p.toasts = {};
p.event = event;
p.state = state_play;
update_live_player(event, p);
p.save(event.command.usr.id);
claimed = true;
co_await achievement_check("RESURRECT", event, p, {});
}
} else if (parts[0] == "inventory" && parts.size() >= 2 && !p.in_combat && p.stamina > 0) {
p.in_inventory = true;
p.inventory_page = atoi(parts[1].c_str());
co_await achievement_check("ENTER_INVENTORY", event, p, {});
claimed = true;
} else if (parts[0] == "grimoire" && parts.size() >= 1 && !p.in_combat && p.stamina > 0) {
p.in_grimoire = true;
claimed = true;
co_await achievement_check("ENTER_GRIMOIRE", event, p, {});
} else if (parts[0] == "campfire" && parts.size() >= 1 && !p.in_combat && p.stamina > 0) {
p.in_campfire = true;
claimed = true;
co_await achievement_check("ENTER_CAMPFIRE", event, p, {});
} else if (parts[0] == "hunt" && parts.size() >= 2 && !p.in_combat && p.stamina > 0) {
if (p.paragraph != atol(parts[1])) {
bot.log(dpp::ll_warning, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id + " INVALID HUNT FROM " + std::to_string(p.paragraph) + " TO " + parts[1]);
co_return;
}
if (p.possessions.size() >= p.max_inventory_slots()) {
co_return;
}
auto rs = co_await db::co_query("SELECT * FROM game_locations WHERE id = ?", {parts[1]});
if (rs.empty()) {
co_return;
}
std::stringstream ss;
try {
json hunt_data = json::parse(rs[0].at("hunting_json"));
double probability = 100.0 - (hunt_data["probability"].get<double>() * 100);
/* The probability of finding an animal at all is random between 0 and 100, but
* this random value is weighted against the player's profession. Woodsman profession
* have this multiplied by 0.75, but all other professions get it multiplied by 0.4,
* meaning if your job is not to hunt in the wilderness, you're going to have a harder
* time of it.
*/
double find_chance = (double)d_random(0, 100) * (double)(p.profession == prof_woodsman ? 0.7 : 0.6);
auto bias = co_await db::co_query("SELECT COUNT(*) AS current_ingredient_items FROM game_owned_items WHERE ((SELECT COUNT(*) FROM ingredients WHERE ingredient_name = item_desc LIMIT 1) > 0 OR (SELECT COUNT(*) FROM food WHERE food.name = item_desc LIMIT 1) > 0) AND user_id = ?", {event.command.usr.id});
uint64_t current_ingredient_items = atol(bias[0].at("current_ingredient_items")), bias_factor{0};
/* As you carry more and more ingredient items your probability of finding game animals decreases.
* This is a bias factor to prevent the user continually farming game animals all day long. There
* comes a limit where the odds of success are too great, and you have to sell, or take your
* cooked items to the bank and stash them, or consume them to carry on, encouraging a break in
* the game loop to do something else.
*/
if (current_ingredient_items >= 10 && current_ingredient_items < 15) {
find_chance *= 0.5;
bias_factor = 1;
} else if (current_ingredient_items >= 15 && current_ingredient_items < 20) {
find_chance *= 0.25;
bias_factor = 2;
} else if (current_ingredient_items >= 20 && current_ingredient_items < 25) {
find_chance *= 0.125;
bias_factor = 3;
} else if (current_ingredient_items >= 25) {
find_chance *= 0.05;
bias_factor = 4;
}
ss << "## " << tr("HUNT_ATTEMPT", event) << "\n\n" << "*" << hunt_data["reason"].get<std::string>() << "*\n\n";
std::vector<std::pair<std::string, json>> animals;
for (auto &el: hunt_data["animals"].items()) {
animals.emplace_back(el.key(), el.value());
}
/* Reverse so the rarest animal is at the start and most common at the end */
reverse(begin(animals), end(animals));
size_t animal_count = animals.size();
bot.log(dpp::ll_debug, "Player hunting, probability of success=" + std::to_string(probability) + " score=" + std::to_string(find_chance) + " animal count=" + std::to_string(animal_count) + " bias factor=" + std::to_string(bias_factor));
if (find_chance >= probability && animal_count > 0) {
/* Hunted and found something */
json animal = animals[0];
/* When there are multiple animals possible to be hunted at the location,
* each successive animal is twice as unlikely to be encountered as the one
* before it. So, if there are two animals, the first animal has a probabity
* of 66% and the second has a probability of 33% of being encountered.
* With Three animals, this factors up again and with each, in increases by
* a square value. So, with the maximum of eight animals to pick from, the
* odds of encountering the eighth animal in the list are 128/1 while the odds
* of encountering the first are 50/50 (sucks to be the player who really
* wants that one animals parts!).
*/
std::array<int, 8> thresholds{1, 2, 4, 8, 16, 32, 64, 128};
std::string english_name, animal_name;
int x = d_random(1, 1 << (animal_count - 1));
for (int i = 7; i >= 0; --i) {
if (x >= thresholds[i]) {
animal = animals[i].second;
animal_name = animals[i].first;
english_name = animal_name;
if (event.command.locale.substr(0, 2) != "en") {
auto t = co_await db::co_query("SELECT * FROM translations WHERE row_id = 0 AND table_col = ? AND language = ?", {animal_name, event.command.locale.substr(0, 2)});
if (!t.empty()) {
animal_name = t[0].at("translation");
}
}
ss << tr("SUCCESS_HUNT", event, animal_name) << "\n\n";
break;
}
}
/* Choice of animal part you get is completely random. The rarest animals are
* already 128/1 (0.7%) so having the same kind of thing AGAIN on the body
* parts would make some body parts ridiculously impossible to obtain.
*/
uint64_t random_animal_part = d_random(0, animal.size() - 1);
std::string part = animal[random_animal_part].get<std::string>();
auto i = tr(item{ .name = part, .flags = "" }, std::string{}, event);
ss << "* 1x __" << i.name << "__\n";
p.possessions.emplace_back(stacked_item{ .name = part, .flags = "[none]", .qty = 1 });
if (d12() == d12() && animal.size() > 1) {
/* 1/12 chance of getting a second animal part, if the animal has more than one part */
random_animal_part = d_random(0, animal.size() - 1);
part = animal[random_animal_part].get<std::string>();
i = tr(item{ .name = part, .flags = "" }, std::string{}, event);
ss << "* 1x __" << i.name << "__\n";
p.possessions.emplace_back(stacked_item{ .name = part, .flags = "[none]", .qty = 1 });
}
co_await achievement_check("HUNT_SUCCESS", event, p, {{"name", part}, {"animal", english_name}, {"localised_name", i.name}, {"localised_animal", animal_name}});
p.inv_change = true;
} else {
ss << tr("FAILED_HUNT", event) << "\n";
co_await achievement_check("HUNT_FAILURE", event, p);
p.add_stamina(-1);
}
p.add_toast(toast{.message = ss.str(), .image = "hunting.png"});
}
catch (const std::exception& e) {
/* We end up here if the hunting_json is invalid or empty */
ss << "## " << tr("HUNT_ATTEMPT", event) << "\n\n" << "*" << tr("NOTHING_HUNT", event) << "*\n\n" << tr("FAILED_HUNT", event) << "\n";
p.add_toast(toast{.message = ss.str(), .image = "hunting.png"});
p.add_stamina(-1);
blocking_achievement_check("HUNT_FAILURE", event, p);
if (!rs[0].at("hunting_json").empty()) {
bot.log(dpp::ll_error, "Error in hunting, location " + std::to_string(p.paragraph) + ": " + std::string(e.what()));
}
}
claimed = true;
} else if (parts[0] == "pick" && parts.size() >= 3 && !p.in_inventory && p.stamina > 0) {
/* Pick up frm floor */
if (p.paragraph != atol(parts[1])) {
bot.log(dpp::ll_warning, event.command.locale + " " + std::to_string(event.command.usr.id) + ": " + custom_id + " INVALID PICKUP FROM " + std::to_string(p.paragraph) + " TO " + parts[1]);
co_return;
}
long paragraph = atol(parts[1]);
std::string name = parts[2];
std::string flags = parts.size() >= 4 ? parts[3] : "";
size_t max = p.max_inventory_slots();
if (p.possessions.size() < max - 1) {
auto rs = co_await db::co_query(
"SELECT * FROM game_dropped_items WHERE location_id = ? AND item_desc = ? AND item_flags = ? LIMIT 1",
{paragraph, name, flags});
if (!rs.empty()) {
co_await db::co_query(
"DELETE FROM game_dropped_items WHERE location_id = ? AND item_desc = ? AND item_flags = ? LIMIT 1",
{paragraph, name, flags});
stacked_item i{.name = name, .flags = flags, .qty = 1 };
if (!p.convert_rations({.name = name, .flags = flags})) {
p.pickup_possession(i);
}
p.inv_change = true;
co_await send_chat(event.command.usr.id, p.paragraph, name, "pickup");
}
co_await achievement_check("PICKUP_FLOOR_ITEM", event, p, {{"name", name}, {"flags", flags}});
}
claimed = true;
} else if (parts[0] == "exit_inventory" && parts.size() == 1 && !p.in_combat) {
p.in_inventory = false;
claimed = true;
} else if (parts[0] == "exit_grimoire" && parts.size() == 1 && !p.in_combat) {
p.in_grimoire = false;
claimed = true;
} else if (parts[0] == "exit_campfire" && parts.size() == 1 && !p.in_combat) {