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The primitive topology type. Note that the input-assembler primitive topology type (point, line, triangle, patch) is set within the PSO using the D3D12_PRIMITIVE_TOPOLOGY_TYPE enumeration. The primitive adjacency and ordering (line list, line strip, line strip with adjacency data, etc.) is set from within a command list using the ID3D12GraphicsCommandList::IASetPrimitiveTopology method.
The text was updated successfully, but these errors were encountered:
7.6 読み込んだ頂点データの描画,で点のデータを表示するのに変更点として,IASetPrimitiveTopologyのみ記載されていますが,パイプラインステートのPrimitiveTopologyTypeをD3D12_PRIMITIVE_TOPOLOGY_TYPE_POINTに変更しないと,PRIMITIVE_TOPLOGY_MISMATCH_PIPELINE_STATEという警告が出続けます.
この2つの違いについては,公式ドキュメントに書いてありました.
The text was updated successfully, but these errors were encountered: