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P494の三つ目のソースコードで、ハンドルのポインタをずらすのに、 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAVを使っていますが、 D3D12_DESCRIPTOR_HEAP_TYPE_RTVではないのでしょうか?
今回はD3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAVと D3D12_DESCRIPTOR_HEAP_TYPE_RTVのIncrementSizeが 同じですので、動作できたが。
The text was updated successfully, but these errors were encountered:
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P494の三つ目のソースコードで、ハンドルのポインタをずらすのに、
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAVを使っていますが、
D3D12_DESCRIPTOR_HEAP_TYPE_RTVではないのでしょうか?
今回はD3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAVと
D3D12_DESCRIPTOR_HEAP_TYPE_RTVのIncrementSizeが
同じですので、動作できたが。
The text was updated successfully, but these errors were encountered: