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detection.cpp
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detection.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/savefile.h"
#include "common/system.h"
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "dgds/dgds.h"
namespace Dgds {
struct DgdsGameDescription {
ADGameDescription desc;
GameType gameID;
};
GameType DgdsEngine::getGameID() const {
return _gameDescription->gameID;
}
Common::Platform DgdsEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
Common::Language DgdsEngine::getLanguage() const {
return _gameDescription->desc.language;
}
} // End of namespace Sherlock
static const PlainGameDescriptor dgdsGames[] = {
{"china", "Heart of China"},
{"dragon", "Rise of the Dragon"},
{"willy", "The Adventures of Willy Beamish"},
{0, 0}
};
/*static const ADGameDescription DgdsGameGeneric[] = {
{"dgds", 0,
AD_ENTRY1("volume.rmf", NULL),
Common::UNK_LANG,
Common::kPlatformUnknown,
0,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
static const ADFileBasedFallback fileBasedFallback[] = {
{&DgdsGameGeneric[0], {"volume.rmf", NULL} },
{&DgdsGameGeneric[0], {"volume.vga", NULL} },
{&DgdsGameGeneric[0], {"resource.map", NULL} },
{0, {NULL}}
};*/
//} // End of namespace Dgds
#include "dgds/detection_tables.h"
class DgdsMetaEngine : public AdvancedMetaEngine {
public:
DgdsMetaEngine() : AdvancedMetaEngine(Dgds::gameDescriptions, sizeof(Dgds::DgdsGameDescription), dgdsGames) {}
virtual const char *getName() const {
return "Dynamix Game Development System";
}
virtual const char *getOriginalCopyright() const {
return "Dynamix Game Development System (c) Dynamix";
}
/**
* Creates an instance of the game engine
*/
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
/**
* Returns a list of features the game's MetaEngine support
*/
virtual bool hasFeature(MetaEngineFeature f) const;
/**
* Return a list of savegames
*/
virtual SaveStateList listSaves(const char *target) const;
/**
* Returns the maximum number of allowed save slots
*/
virtual int getMaximumSaveSlot() const;
/**
* Deletes a savegame in the specified slot
*/
virtual void removeSaveState(const char *target, int slot) const;
/**
* Given a specified savegame slot, returns extended information for the save
*/
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
/*virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
return detectGameFilebased(allFiles, Dgds::fileBasedFallback);
}*/
};
bool DgdsMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSimpleSavesNames);
}
bool Dgds::DgdsEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool DgdsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Dgds::DgdsGameDescription *gd = (const Dgds::DgdsGameDescription *)desc;
if (gd) {
*engine = new Dgds::DgdsEngine(syst, gd);
}
return gd != 0;
}
SaveStateList DgdsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
//Lab::SaveGameHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if ((slotNum >= 0) && (slotNum <= 999)) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
//if (Lab::readSaveGameHeader(in, header))
// saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int DgdsMetaEngine::getMaximumSaveSlot() const {
return 999;
}
void DgdsMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
saveFileMan->removeSavefile(Common::String::format("%s.%03u", target, slot));
}
SaveStateDescriptor DgdsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03u", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
/*Lab::SaveGameHeader header;
bool successfulRead = Lab::readSaveGameHeader(in, header);
delete in;
if (successfulRead) {
SaveStateDescriptor desc(slot, header._descr.getDescription());
// Do not allow save slot 0 (used for auto-saving) to be deleted or
// overwritten.
//desc.setDeletableFlag(slot != 0);
//desc.setWriteProtectedFlag(slot == 0);
return header._descr;
}*/
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(DGDS)
REGISTER_PLUGIN_DYNAMIC(DGDS, PLUGIN_TYPE_ENGINE, DgdsMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DGDS, PLUGIN_TYPE_ENGINE, DgdsMetaEngine);
#endif