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Spoiler map improvements #26

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8 of 11 tasks
blkerby opened this issue Jul 29, 2023 · 2 comments
Open
8 of 11 tasks

Spoiler map improvements #26

blkerby opened this issue Jul 29, 2023 · 2 comments

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@blkerby
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blkerby commented Jul 29, 2023

  • Include flags: Flags such as bosses, Maridia tube, Acid chozo statue, etc. should show as icons on the map and in the steps panel, and be interactive in the same way.
  • Show items as faded: An item should show as faded if the item's tile is reachable but the item itself is not bireachable. The same would also apply to flags once support for those is added.
  • Improve initial state:
    • Initially Step 1 should be selected, rather than revealing the whole map.
    • The screen should be centered over the starting location.
  • Add step to show what you can reach after collecting all the obtainable items: It's potentially significantly different from "Whole Map" once we have reduced item pool options. Maybe a step like this should only be included only if using such an option.
  • Hovering over a step in the overview should show pop up more info to the right: This pop-up could show icons (with counts) for all the other items collectible on this step (not including ones already listed in the overview), along with instructions to double-click for details.
  • Refine route drawing: With the node tile data, more precise information about the geometric location of each node is now available, which could be used to draw route paths more accurately.
  • Add back help pop-up: It would be good if the help info could pop up the first time using the spoiler map. It could have a checkbox to make it not show up in the future.
  • Add proper support for zooming in/out
  • Improve support on mobile devices
@vc0297191
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I need your help

@blkerby
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blkerby commented Dec 13, 2023

I need your help

Feel free to drop by the Discord server (https://discord.gg/Gc99YV2ZcB)! That's probably the best place to ask questions or get help with the randomizer.

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