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1 parent 908177e commit 9924734Copy full SHA for 9924734
objects/obj_ass/Alarm_0.gml
@@ -7,8 +7,8 @@ angles=[30,150,270]
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for (var i = 0; i < 3; i += 1){
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//Rockets need a offset from centre so they dont go brrr
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- lx=x+ 10*sin(degtorad(angles[i]));
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- ly=y+10*cos(degtorad(angles[i]));
+ lx=x+ 10*sin(degtorad(angles[i%3]));
+ ly=y+10*cos(degtorad(angles[i%3]) );
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var rocket=instance_create_layer(lx,ly,"Instances",obj_rocket);
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rocket.direction=image_angle+angles[i];
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rocket.image_angle=image_angle+angles[i];
objects/obj_ass/Create_0.gml
@@ -7,6 +7,7 @@ rot_speed=0.2;
spawn_time = 7;
alarm[0] = (room_speed * spawn_time);
+
//with(obj_player){
// marker_inst=instance_create_layer(x,y,"Instances",obj_marker);
// marker_inst.portInd=view;
objects/obj_ass/Step_0.gml
@@ -8,4 +8,3 @@ if(hp<=0){
}
rot_speed += 0.05;
-
objects/obj_ass_spawner/Alarm_0.gml
@@ -5,8 +5,8 @@ curr_ass=instance_number(obj_ass);
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if(curr_ass<max_ass){
with(obj_star){
- rx = random_range(x-2500,x-2500);
- ry = random_range(y-2500,y+2500);
+ rx = random_range(x-4000,x+4000);
+ ry = random_range(y-4000,y+4000);
if (!in_view(rx, ry, 500)){
//var instAss=
instance_create_layer(
objects/obj_ass_spawner/Create_0.gml
@@ -5,7 +5,7 @@
max_ass= 3;
curr_ass=0;
-score_requirement = 1000;
+score_requirement = 700;
spawn_freq = 1; // time in seconds
objects/obj_boom/Create_0.gml
@@ -1,3 +1,5 @@
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/// @description Insert description here
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// You can write your code in this editor
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-image_blend = c_silver;
+image_blend = c_silver;
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+image_xscale = image_xscale * 2 ;
+image_yscale = image_yscale * 2 ;
objects/obj_part_controller/Other_4.gml
@@ -41,12 +41,12 @@ part_type_sprite(global.part_star_emit, spr_star, false, false, false) // import
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// boost Particles
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//part_type_shape(global.part_boost_trail, pt_shape_ring);
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-part_type_size(global.part_boost_trail, 0.5,0.5,0, 0);
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-//part_type_color3(global.part_boost_trail, c_white, c_blue, c_aqua);
+part_type_size(global.part_boost_trail, 1.5,1.5,0, 0);
+part_type_color3(global.part_boost_trail, c_white, c_blue, c_aqua);
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part_type_alpha2(global.part_boost_trail, 0.4, 0.0);
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part_type_speed(global.part_boost_trail, 0.2, 0.5, 0, 0);
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part_type_blend(global.part_boost_trail, true);
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-part_type_life(global.part_boost_trail, 5, 5);
+part_type_life(global.part_boost_trail, 2, 2);
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part_type_orientation(global.part_boost_trail, 0, 0, 0, 0, 0)
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part_type_sprite(global.part_boost_trail, spr_player_1_dark, false, false, false) // important
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objects/obj_part_test/obj_part_test.yy
objects/obj_player/Draw_0.gml
@@ -10,9 +10,9 @@ if(active_powerup==POWERUPS.shield){
if(last_hit != invincible_time){
if (sprite_index != spr_player_1_dark_hit)
- draw_sprite_ext(spr_player_1_dark_hit, -1, x, y, 1, 1, image_angle, c_silver, 1);
+ draw_sprite_ext(spr_player_1_dark_hit, -1, x, y, 1, 1, image_angle, c_white, 1);
else
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- draw_sprite_ext(spr_player_1_dark, -1, x, y, 1, 1, image_angle, c_silver, 1);
+ draw_sprite_ext(spr_player_1_dark, -1, x, y, 1, 1, image_angle, c_white, 1);
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objects/obj_player/Step_0.gml
@@ -35,6 +35,7 @@ part_emitter_region(global.P_System, emmiter_trail,
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x , x , y , y , ps_shape_rectangle,
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ps_distr_linear);
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+part_type_sprite(global.part_boost_trail, spr_player_1_dark, 0, 0, 0);
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part_emitter_burst(global .P_System, emmiter_trail, global.part_fire_trail1, 1);
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