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Add Spring.DropWreck #1684
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Sometimes you may want to keep a unit technically alive after being killed (e.g. for correct damage attribution for any ongoing attacks). Delaying death this way forces you to spawn a wreck manually. It isn't trivial to replicate what the engine does perfectly:
gadget:AllowFeatureCreation
.The request is to add
Spring.DropWreck(unitID, number? wreckLevel) -> featureID
that behaves the same as if the unit was dropping the wreck as part of its death sequence, but without dying.The text was updated successfully, but these errors were encountered: