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Changed the Tumbleweed's Default 'fireState' (#4175)
* Changed the Tumbleweed's Default 'fireState' Changed the Tumbleweed to be on 'Hold Fire' by default (Issue #3420) * Chaged Bomb's to be on Hold Fire by Default Changed the Skuttle and BedBug to be on 'Hold Fire' by default * Changed the Epic Tumbleweed's default 'firestate' The Epic Tumbleweed is now on Hold Fire by default.
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4 files changed

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-1
lines changed

4 files changed

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units/ArmBots/T2/armvader.lua

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@@ -10,6 +10,7 @@ return {
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corpse = "CORPSE",
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energycost = 5800,
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explodeas = "crawl_blastsml",
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firestate = 0,
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footprintx = 2,
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footprintz = 2,
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health = 445,

units/CorBots/T2/corroach.lua

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@@ -9,6 +9,7 @@ return {
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collisionvolumetype = "CylY",
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energycost = 5800,
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explodeas = "crawl_blastsml",
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firestate = 0,
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footprintx = 2,
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footprintz = 2,
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health = 620,

units/CorBots/T2/corsktl.lua

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@@ -10,6 +10,7 @@ return {
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collisionvolumetype = "CylY",
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energycost = 27000,
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explodeas = "crawl_blast",
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firestate = 0,
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footprintx = 2,
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footprintz = 2,
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health = 355,

units/Scavengers/Vehicles/armvadert4.lua

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@@ -12,7 +12,7 @@ return {
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collisionvolumescales = "91 91 91",
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collisionvolumetype = "sphere",
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explodeas = "crawl_blastsmlscavboss",
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firestate = 2,
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firestate = 0,
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footprintx = 4,
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footprintz = 4,
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idleautoheal = 5,

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