diff --git a/NetAF.Tests/Commands/Scene/Move_Tests.cs b/NetAF.Tests/Commands/Scene/Move_Tests.cs index bac47fff..a5b3d329 100644 --- a/NetAF.Tests/Commands/Scene/Move_Tests.cs +++ b/NetAF.Tests/Commands/Scene/Move_Tests.cs @@ -49,7 +49,7 @@ public void GivenCanMoveToPreviouslyUnvisitedRoomWithIntroduction_WhenInvoke_The { var region = new Region(Identifier.Empty, Description.Empty); region.AddRoom(new Room(new("Origin"), Description.Empty, [new Exit(Direction.North)]), 0, 0, 0); - region.AddRoom(new Room(new("Target"), Description.Empty, new("ABC"), [new Exit(Direction.South)]), 0, 1, 0); + region.AddRoom(new Room(new("Target"), Description.Empty, new Description("ABC"), [new Exit(Direction.South)]), 0, 1, 0); var overworld = new Overworld(string.Empty, string.Empty); overworld.AddRegion(region); var game = Game.Create(new GameInfo(string.Empty, string.Empty, string.Empty), string.Empty, AssetGenerator.Retained(overworld, null), GameEndConditions.NoEnd, TestGameConfiguration.Default).Invoke(); @@ -66,7 +66,7 @@ public void GivenCanMoveToPreviouslyVisitedRoomWithIntroduction_WhenInvoke_ThenS { var region = new Region(Identifier.Empty, Description.Empty); region.AddRoom(new Room(new("Origin"), Description.Empty, [new Exit(Direction.North)]), 0, 0, 0); - region.AddRoom(new Room(new("Target"), Description.Empty, new("ABC"), [new Exit(Direction.South)]), 0, 1, 0); + region.AddRoom(new Room(new("Target"), Description.Empty, new Description("ABC"), [new Exit(Direction.South)]), 0, 1, 0); var overworld = new Overworld(string.Empty, string.Empty); overworld.AddRegion(region); var game = Game.Create(new GameInfo(string.Empty, string.Empty, string.Empty), string.Empty, AssetGenerator.Retained(overworld, null), GameEndConditions.NoEnd, TestGameConfiguration.Default).Invoke();