Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reverb settings need to be implemented #7

Open
beanieaxolotl opened this issue Aug 23, 2024 · 0 comments
Open

Reverb settings need to be implemented #7

beanieaxolotl opened this issue Aug 23, 2024 · 0 comments
Assignees
Labels
documentation Improvements or additions to documentation enhancement New feature or request

Comments

@beanieaxolotl
Copy link
Owner

So far I have seen uses for this in Iridion 2 myself, and heard uses of it in the compositions done by Manfred Linzner (Dexter's Laboratory, the GAX demos in Maya the Bee 1, The iconic Shin'en jingle at the start of Iridion 2, etc.)

Judging by the GHX2 editor screenshot, this is a boolean set for each channel, and each channel has its own parameters.

This type of reverb is defined in GAX internally as GAXReverb, and takes in 2 unsigned dwords: the reverb's delay, and the reverb's decay. I may have to double-check if this is indeed the same reverb used for the per-channel reverb settings, and if this is still implemented in GAX v3+ in mostly the same manner as GAX v2 and/or below.

@beanieaxolotl beanieaxolotl added documentation Improvements or additions to documentation enhancement New feature or request labels Aug 23, 2024
@beanieaxolotl beanieaxolotl self-assigned this Aug 23, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
documentation Improvements or additions to documentation enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant