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So far I have seen uses for this in Iridion 2 myself, and heard uses of it in the compositions done by Manfred Linzner (Dexter's Laboratory, the GAX demos in Maya the Bee 1, The iconic Shin'en jingle at the start of Iridion 2, etc.)
Judging by the GHX2 editor screenshot, this is a boolean set for each channel, and each channel has its own parameters.
This type of reverb is defined in GAX internally as GAXReverb, and takes in 2 unsigned dwords: the reverb's delay, and the reverb's decay. I may have to double-check if this is indeed the same reverb used for the per-channel reverb settings, and if this is still implemented in GAX v3+ in mostly the same manner as GAX v2 and/or below.
The text was updated successfully, but these errors were encountered:
So far I have seen uses for this in Iridion 2 myself, and heard uses of it in the compositions done by Manfred Linzner (Dexter's Laboratory, the GAX demos in Maya the Bee 1, The iconic Shin'en jingle at the start of Iridion 2, etc.)
Judging by the GHX2 editor screenshot, this is a boolean set for each channel, and each channel has its own parameters.
This type of reverb is defined in GAX internally as GAXReverb, and takes in 2 unsigned dwords: the reverb's delay, and the reverb's decay. I may have to double-check if this is indeed the same reverb used for the per-channel reverb settings, and if this is still implemented in GAX v3+ in mostly the same manner as GAX v2 and/or below.
The text was updated successfully, but these errors were encountered: