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main.go
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main.go
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package main
import (
"bytes"
"errors"
"fmt"
"image"
"image/gif"
"image/png"
"log"
"os"
"runtime"
"runtime/pprof"
"strconv"
"strings"
"sync"
ebiten_input "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input/ebiten"
ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen"
"github.com/OpenDiablo2/OpenDiablo2/d2script"
"github.com/pkg/profile"
"gopkg.in/alecthomas/kingpin.v2"
)
// GitBranch is set by the CI build process to the name of the branch
var GitBranch string
// GitCommit is set by the CI build process to the commit hash
var GitCommit string
type captureState int
const (
captureStateNone captureState = iota
captureStateFrame
captureStateGif
)
var singleton struct {
lastTime float64
lastScreenAdvance float64
showFPS bool
timeScale float64
captureState captureState
capturePath string
captureFrames []*image.RGBA
}
var terminal_hack d2interface.Terminal // we need to make this available inside of advance/update/render
func main() {
region := kingpin.Arg("region", "Region type id").Int()
preset := kingpin.Arg("preset", "Level preset").Int()
profileOption := kingpin.Flag("profile", "Profiles the program, one of (cpu, mem, block, goroutine, trace, thread, mutex)").String()
kingpin.Parse()
log.SetFlags(log.Lshortfile)
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
// Initialize our providers
audioProvider, err := ebiten2.CreateAudio()
if err != nil {
panic(err)
}
d2input.Initialize(ebiten_input.InputService{}) // TODO d2input singleton must be init before d2term
term, err := d2term.Initialize()
terminal_hack = term // needs to be used in advance, no easy way for that right now
if err != nil {
log.Fatal(err)
}
if err := initialize(audioProvider, term); err != nil {
if os.IsNotExist(err) {
run(updateInitError)
}
log.Fatal(err)
}
if len(*profileOption) > 0 {
profiler := enableProfiler(*profileOption)
if profiler != nil {
defer profiler.Stop()
}
}
if *region == 0 {
d2screen.SetNextScreen(d2gamescreen.CreateMainMenu(audioProvider, term))
} else {
d2screen.SetNextScreen(d2gamescreen.CreateMapEngineTest(*region, *preset, term))
}
run(update)
}
func initialize(audioProvider d2interface.AudioProvider, term d2interface.Terminal) error {
singleton.timeScale = 1.0
singleton.lastTime = d2common.Now()
singleton.lastScreenAdvance = singleton.lastTime
if err := d2config.Load(); err != nil {
return err
}
config := d2config.Get()
d2resource.LanguageCode = config.Language
renderer, err := ebiten.CreateRenderer()
if err != nil {
return err
}
if err := d2render.Initialize(renderer); err != nil {
return err
}
d2render.SetWindowIcon("d2logo.png")
term.BindLogger()
term.BindAction("dumpheap", "dumps the heap to pprof/heap.pprof", func() {
os.Mkdir("./pprof/", 0755)
fileOut, _ := os.Create("./pprof/heap.pprof")
pprof.WriteHeapProfile(fileOut)
fileOut.Close()
})
term.BindAction("fullscreen", "toggles fullscreen", func() {
fullscreen := !d2render.IsFullScreen()
d2render.SetFullScreen(fullscreen)
term.OutputInfo("fullscreen is now: %v", fullscreen)
})
term.BindAction("capframe", "captures a still frame", func(path string) {
singleton.captureState = captureStateFrame
singleton.capturePath = path
singleton.captureFrames = nil
})
term.BindAction("capgifstart", "captures an animation (start)", func(path string) {
singleton.captureState = captureStateGif
singleton.capturePath = path
singleton.captureFrames = nil
})
term.BindAction("capgifstop", "captures an animation (stop)", func() {
singleton.captureState = captureStateNone
})
term.BindAction("vsync", "toggles vsync", func() {
vsync := !d2render.GetVSyncEnabled()
d2render.SetVSyncEnabled(vsync)
term.OutputInfo("vsync is now: %v", vsync)
})
term.BindAction("fps", "toggle fps counter", func() {
singleton.showFPS = !singleton.showFPS
term.OutputInfo("fps counter is now: %v", singleton.showFPS)
})
term.BindAction("timescale", "set scalar for elapsed time", func(timeScale float64) {
if timeScale <= 0 {
term.OutputError("invalid time scale value")
} else {
term.OutputInfo("timescale changed from %f to %f", singleton.timeScale, timeScale)
singleton.timeScale = timeScale
}
})
term.BindAction("quit", "exits the game", func() {
os.Exit(0)
})
term.BindAction("screen-gui", "enters the gui playground screen", func() {
d2screen.SetNextScreen(d2gamescreen.CreateGuiTestMain())
})
if err := d2asset.Initialize(term); err != nil {
return err
}
if err := d2gui.Initialize(); err != nil {
return err
}
audioProvider.SetVolumes(config.BgmVolume, config.SfxVolume)
if err := loadDataDict(); err != nil {
return err
}
if err := loadStrings(); err != nil {
return err
}
d2inventory.LoadHeroObjects()
d2ui.Initialize(audioProvider)
d2script.CreateScriptEngine()
return nil
}
func run(updateFunc func(d2interface.Surface) error) {
if len(GitBranch) == 0 {
GitBranch = "Local Build"
}
d2common.SetBuildInfo(GitBranch, GitCommit)
windowTitle := fmt.Sprintf("OpenDiablo2 (%s)", GitBranch)
if err := d2render.Run(updateFunc, 800, 600, windowTitle); err != nil {
log.Fatal(err)
}
}
func update(target d2interface.Surface) error {
currentTime := d2common.Now()
elapsedTime := (currentTime - singleton.lastTime) * singleton.timeScale
singleton.lastTime = currentTime
if err := advance(elapsedTime, currentTime); err != nil {
return err
}
if err := render(target); err != nil {
return err
}
if target.GetDepth() > 0 {
return errors.New("detected surface stack leak")
}
return nil
}
func updateInitError(target d2interface.Surface) error {
width, height := target.GetSize()
target.PushTranslation(width/5, height/2)
target.DrawText("Could not find the MPQ files in the directory: %s\nPlease put the files and re-run the game.", d2config.Get().MpqPath)
return nil
}
const FPS_25 = 0.04 // 1/25
func advance(elapsed, current float64) error {
elapsedLastScreenAdvance := (current - singleton.lastScreenAdvance) * singleton.timeScale
if elapsedLastScreenAdvance > FPS_25 {
singleton.lastScreenAdvance = current
if err := d2screen.Advance(elapsedLastScreenAdvance); err != nil {
return err
}
}
d2ui.Advance(elapsed)
if err := d2input.Advance(elapsed); err != nil {
return err
}
if err := d2gui.Advance(elapsed); err != nil {
return err
}
if err := terminal_hack.Advance(elapsed); err != nil {
return err
}
return nil
}
func render(target d2interface.Surface) error {
if err := d2screen.Render(target); err != nil {
return err
}
d2ui.Render(target)
if err := d2gui.Render(target); err != nil {
return err
}
if err := renderDebug(target); err != nil {
return err
}
if err := renderCapture(target); err != nil {
return err
}
if err := terminal_hack.Render(target); err != nil {
return err
}
return nil
}
func renderCapture(target d2interface.Surface) error {
cleanupCapture := func() {
singleton.captureState = captureStateNone
singleton.capturePath = ""
singleton.captureFrames = nil
}
switch singleton.captureState {
case captureStateFrame:
defer cleanupCapture()
fp, err := os.Create(singleton.capturePath)
if err != nil {
return err
}
defer fp.Close()
screenshot := target.Screenshot()
if err := png.Encode(fp, screenshot); err != nil {
return err
}
log.Printf("saved frame to %s", singleton.capturePath)
case captureStateGif:
screenshot := target.Screenshot()
singleton.captureFrames = append(singleton.captureFrames, screenshot)
case captureStateNone:
if len(singleton.captureFrames) > 0 {
defer cleanupCapture()
fp, err := os.Create(singleton.capturePath)
if err != nil {
return err
}
defer fp.Close()
var (
framesTotal = len(singleton.captureFrames)
framesPal = make([]*image.Paletted, framesTotal)
frameDelays = make([]int, framesTotal)
framesPerCpu = framesTotal / runtime.NumCPU()
)
var waitGroup sync.WaitGroup
for i := 0; i < framesTotal; i += framesPerCpu {
waitGroup.Add(1)
go func(start, end int) {
defer waitGroup.Done()
for j := start; j < end; j++ {
var buffer bytes.Buffer
if err := gif.Encode(&buffer, singleton.captureFrames[j], nil); err != nil {
panic(err)
}
framePal, err := gif.Decode(&buffer)
if err != nil {
panic(err)
}
framesPal[j] = framePal.(*image.Paletted)
frameDelays[j] = 5
}
}(i, d2common.MinInt(i+framesPerCpu, framesTotal))
}
waitGroup.Wait()
if err := gif.EncodeAll(fp, &gif.GIF{Image: framesPal, Delay: frameDelays}); err != nil {
return err
}
log.Printf("saved animation to %s", singleton.capturePath)
}
}
return nil
}
func renderDebug(target d2interface.Surface) error {
if singleton.showFPS {
vsyncEnabled := d2render.GetVSyncEnabled()
fps := d2render.CurrentFPS()
cx, cy := d2render.GetCursorPos()
target.PushTranslation(5, 565)
target.DrawText("vsync:" + strconv.FormatBool(vsyncEnabled) + "\nFPS:" + strconv.Itoa(int(fps)))
target.Pop()
var m runtime.MemStats
runtime.ReadMemStats(&m)
target.PushTranslation(680, 0)
target.DrawText("Alloc " + strconv.FormatInt(int64(m.Alloc)/1024/1024, 10))
target.PushTranslation(0, 16)
target.DrawText("Pause " + strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10))
target.PushTranslation(0, 16)
target.DrawText("HeapSys " + strconv.FormatInt(int64(m.HeapSys/1024/1024), 10))
target.PushTranslation(0, 16)
target.DrawText("NumGC " + strconv.FormatInt(int64(m.NumGC), 10))
target.PushTranslation(0, 16)
target.DrawText("Coords " + strconv.FormatInt(int64(cx), 10) + "," + strconv.FormatInt(int64(cy), 10))
target.PopN(5)
}
return nil
}
func loadDataDict() error {
entries := []struct {
path string
loader func(data []byte)
}{
{d2resource.LevelType, d2datadict.LoadLevelTypes},
{d2resource.LevelPreset, d2datadict.LoadLevelPresets},
{d2resource.LevelWarp, d2datadict.LoadLevelWarps},
{d2resource.ObjectType, d2datadict.LoadObjectTypes},
{d2resource.ObjectDetails, d2datadict.LoadObjects},
{d2resource.Weapons, d2datadict.LoadWeapons},
{d2resource.Armor, d2datadict.LoadArmors},
{d2resource.Misc, d2datadict.LoadMiscItems},
{d2resource.UniqueItems, d2datadict.LoadUniqueItems},
{d2resource.Missiles, d2datadict.LoadMissiles},
{d2resource.SoundSettings, d2datadict.LoadSounds},
{d2resource.AnimationData, d2data.LoadAnimationData},
{d2resource.MonStats, d2datadict.LoadMonStats},
{d2resource.MonPreset, d2datadict.LoadMonPresets},
{d2resource.MagicPrefix, d2datadict.LoadMagicPrefix},
{d2resource.MagicSuffix, d2datadict.LoadMagicSuffix},
{d2resource.ItemStatCost, d2datadict.LoadItemStatCosts},
{d2resource.CharStats, d2datadict.LoadCharStats},
{d2resource.Hireling, d2datadict.LoadHireling},
{d2resource.Experience, d2datadict.LoadExperienceBreakpoints},
{d2resource.Gems, d2datadict.LoadGems},
{d2resource.DifficultyLevels, d2datadict.LoadDifficultyLevels},
{d2resource.AutoMap, d2datadict.LoadAutoMaps},
{d2resource.LevelDetails, d2datadict.LoadLevelDetails},
{d2resource.LevelMaze, d2datadict.LoadLevelMazeDetails},
{d2resource.LevelSubstitutions, d2datadict.LoadLevelSubstitutions},
{d2resource.CubeRecipes, d2datadict.LoadCubeRecipes},
{d2resource.SuperUniques, d2datadict.LoadSuperUniques},
}
for _, entry := range entries {
data, err := d2asset.LoadFile(entry.path)
if err != nil {
return err
}
entry.loader(data)
}
return nil
}
func loadStrings() error {
tablePaths := []string{
d2resource.PatchStringTable,
d2resource.ExpansionStringTable,
d2resource.StringTable,
}
for _, tablePath := range tablePaths {
data, err := d2asset.LoadFile(tablePath)
if err != nil {
return err
}
d2common.LoadTextDictionary(data)
}
return nil
}
func enableProfiler(profileOption string) interface{ Stop() } {
var options []func(*profile.Profile)
switch strings.ToLower(strings.Trim(profileOption, " ")) {
case "cpu":
log.Printf("CPU profiling is enabled.")
options = append(options, profile.CPUProfile)
case "mem":
log.Printf("Memory profiling is enabled.")
options = append(options, profile.MemProfile)
case "block":
log.Printf("Block profiling is enabled.")
options = append(options, profile.BlockProfile)
case "goroutine":
log.Printf("Goroutine profiling is enabled.")
options = append(options, profile.GoroutineProfile)
case "trace":
log.Printf("Trace profiling is enabled.")
options = append(options, profile.TraceProfile)
case "thread":
log.Printf("Thread creation profiling is enabled.")
options = append(options, profile.ThreadcreationProfile)
case "mutex":
log.Printf("Mutex profiling is enabled.")
options = append(options, profile.MutexProfile)
}
options = append(options, profile.ProfilePath("./pprof/"))
if len(options) > 1 {
return profile.Start(options...)
}
return nil
}