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gulpfile.js
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gulpfile.js
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var gulp = require("gulp"),
webserver = require("gulp-webserver"),
opn = require("opn"),
concat = require("gulp-concat"),
minifyCSS = require("gulp-minify-css"),
rename = require("gulp-rename"),
uglify = require("gulp-uglify"),
jshint = require("gulp-jshint"),
minifyHTML = require("gulp-minify-html"),
replaceHTML = require("gulp-html-replace"),
rimraf = require("gulp-rimraf"),
ignore = require("gulp-ignore"),
zip = require("gulp-zip"),
checkFileSize = require("gulp-check-filesize"),
watch = require("gulp-watch"),
serveDir = "./src",
server = {
host: "localhost",
port: "5000",
},
distPaths = {
build: "_build",
js_build_file: "game.min.js",
css_build_file: "game.min..css",
},
sourcePaths = {
css: ["src/css/*.css"],
js: ["src/js/game.js", "src/js/*.js"],
mainHtml: ["src/index.html"],
};
gulp.task("serve", function () {
console.log("gulp serve");
gulp.src(serveDir).pipe(
webserver({
host: server.host,
port: server.port,
fallback: "index.html",
livereload: false,
directoryListing: false,
open: true,
})
);
});
gulp.task("openbrowser", function () {
console.log("gulp openbrowser");
opn("http://" + server.host + ":" + server.port);
});
gulp.task("buildCSS", function () {
console.log("gulp buildCSS");
return gulp
.src(sourcePaths.css)
.pipe(concat(distPaths.css_build_file))
.pipe(minifyCSS())
.pipe(gulp.dest(distPaths.build));
});
gulp.task("buildJS", function () {
console.log("gulp buildJS");
return gulp
.src(sourcePaths.js)
.pipe(concat(distPaths.js_build_file))
.pipe(uglify())
.pipe(gulp.dest(distPaths.build));
});
gulp.task("buildIndex", function () {
console.log("gulp buildIndex");
return gulp
.src(sourcePaths.mainHtml)
.pipe(
replaceHTML({
css: distPaths.css_build_file,
js: distPaths.js_build_file,
})
)
.pipe(minifyHTML())
.pipe(rename("index.html"))
.pipe(gulp.dest(distPaths.build));
});
gulp.task("cleanBuild", function () {
console.log("gulp cleanBuild");
return gulp
.src("./_build/*", { read: false })
.pipe(ignore(".gitignore"))
.pipe(rimraf());
});
gulp.task("zipBuild", function () {
console.log("gulp zipBuild");
return gulp
.src("./_build/*")
.pipe(zip("game.zip"))
.pipe(gulp.dest("./_dist"))
.pipe(
checkFileSize({
fileSizeLimit: 16384,
})
);
});
gulp.task("watch", function () {
console.log("gulp watch");
gulp.watch(
sourcePaths.css,
gulp.series(gulp.parallel("buildCSS", "zipBuild"))
);
gulp.watch(sourcePaths.js, gulp.series(gulp.parallel("buildJS", "zipBuild")));
gulp.watch(
sourcePaths.mainHtml,
gulp.series(gulp.parallel("buildIndex", "zipBuild"))
);
});
gulp.task(
"build",
gulp.series(gulp.parallel("buildJS", "buildCSS", "buildIndex", "zipBuild"))
);
gulp.task("default", gulp.series(gulp.parallel("build", "serve", "watch")));