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XA2Player.cpp
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#include "XA2Player.h"
#include <cmath>
#include <cstdio>
namespace AwpSoftGameModule
{
void XA2PlayerMaster::addRef()
{
Reference++;
}
void XA2PlayerMaster::release()
{
Reference--;
if (!Reference)
{
if (Enable)
{
Enable = false;
XA2Master->DestroyVoice();
XA2Master = nullptr;
XA2->Release();
XA2 = nullptr;
}
delete this;
}
}
XA2PlayerMaster::XA2PlayerMaster()
{
HRESULT hr;
Reference = 1;
Enable = false;
XA2 = nullptr;
XA2Master = nullptr;
CoInitializeEx(0, COINIT_MULTITHREADED);
hr = XAudio2Create(&XA2, 0, XAUDIO2_DEFAULT_PROCESSOR);
if (FAILED(hr))
{
return;
}
hr = XA2->CreateMasteringVoice(&XA2Master);
if (FAILED(hr))
{
XA2->Release();
XA2 = nullptr;
return;
}
Enable = true;
}
void XA2PlayerMaster::setVolume(float volume)
{
if (Enable)
{
XA2Master->SetVolume(volume);
}
}
float XA2PlayerMaster::getVolume()
{
if (!Enable) return 0.0f;
float result;
XA2Master->GetVolume(&result);
return result;
}
bool XA2PlayerMaster::isEnable()
{
return Enable;
}
IXAudio2 * XA2PlayerMaster::getInnerXAudio2Ptr()
{
return XA2;
}
XA2PlayerMaster::~XA2PlayerMaster()
{
}
void XA2Player::replay()
{
if (!Enable) return;
if (!LastBuffer.pAudioData) return;
SourcePoster->Stop();
SourcePoster->FlushSourceBuffers();
SourcePoster->SubmitSourceBuffer(&LastBuffer);
SourcePoster->Start();
}
void XA2Player::stop()
{
if (Enable)
{
SourcePoster->Stop();
SourcePoster->FlushSourceBuffers();
}
}
void XA2Player::pause()
{
if (Enable)
{
SourcePoster->Stop();
}
}
void XA2Player::continuePlay()
{
if (Enable)
{
SourcePoster->Start();
}
}
void XA2Player::setVolume(float volume)
{
if (Enable)
{
SourcePoster->SetVolume(volume);
}
}
float XA2Player::getVolume()
{
if (!Enable) return 0.0f;
float result;
SourcePoster->GetVolume(&result);
return result;
}
void XA2Player::setFreqRate(float rate)
{
if (Enable)
{
SourcePoster->SetFrequencyRatio(rate);
}
}
float XA2Player::getFreqRate()
{
if (!Enable) return 1.0f;
float result;
SourcePoster->GetFrequencyRatio(&result);
return result;
}
void XA2Player::setInputSampleRate(unsigned int sampleRate)
{
if (!Enable) return;
if (sampleRate == 0) sampleRate = OriginFormat[0].nSamplesPerSec;
SourcePoster->SetSourceSampleRate(sampleRate);
}
XA2Player::XA2Player(XA2PlayerMaster * master, WAVEFORMATEX * inputFormat)
{
Enable = false;
SourcePoster = nullptr;
memset(&LastBuffer, 0, sizeof(XAUDIO2_BUFFER));
if (!master) return;
if (!master->isEnable()) return;
if (!inputFormat)
{
OriginFormat[0].wFormatTag = WAVE_FORMAT_PCM;
OriginFormat[0].nAvgBytesPerSec = 176400;
OriginFormat[0].nBlockAlign = 4;
OriginFormat[0].nSamplesPerSec = 44100;
OriginFormat[0].wBitsPerSample = 16;
OriginFormat[0].nChannels = 2;
OriginFormat[0].cbSize = 0;
}
else if (inputFormat->cbSize == 0 ||inputFormat->wFormatTag == WAVE_FORMAT_PCM)
{
OriginFormat[0] = *inputFormat;
}
else
{
memcpy(OriginFormat, inputFormat, sizeof(WAVEFORMATEX) + inputFormat->cbSize);
}
HRESULT hr = master->getInnerXAudio2Ptr()->CreateSourceVoice(&SourcePoster,OriginFormat);
if (FAILED(hr)) return;
Master = master;
master ->addRef();
Enable = true;
}
XA2Player::~XA2Player()
{
if (Enable)
{
Enable = false;
SourcePoster->DestroyVoice();
SourcePoster = nullptr;
Master->release();
Master = nullptr;
}
}
bool XA2Player::isEnable()
{
return Enable;
}
bool XA2Player::isSafeToReleasePostedBuffers()
{
if (!Enable) return true;
XAUDIO2_VOICE_STATE s;
SourcePoster->GetState(&s);
return !s.BuffersQueued;
}
void XA2Player::play(XAUDIO2_BUFFER *xa2Buffer, bool resetIfNoChange)
{
if (!Enable) return;
if (!xa2Buffer)
{
memset(&LastBuffer, 0, sizeof(XAUDIO2_BUFFER));
SourcePoster->Stop();
SourcePoster->FlushSourceBuffers();
return;
}
else if(!xa2Buffer->pAudioData)
{
memset(&LastBuffer, 0, sizeof(XAUDIO2_BUFFER));
SourcePoster->Stop();
SourcePoster->FlushSourceBuffers();
return;
}
if (resetIfNoChange) //默认强制重播
{
LastBuffer = *xa2Buffer;
SourcePoster->Stop();
SourcePoster->FlushSourceBuffers();
SourcePoster->SubmitSourceBuffer(xa2Buffer);
SourcePoster->Start();
}
else if (
xa2Buffer->AudioBytes != LastBuffer.AudioBytes
|| xa2Buffer->pAudioData != LastBuffer.pAudioData
|| xa2Buffer->PlayBegin != LastBuffer.PlayBegin
|| xa2Buffer->PlayLength != LastBuffer.PlayLength
|| xa2Buffer->LoopBegin != LastBuffer.LoopBegin
|| xa2Buffer->LoopLength != LastBuffer.LoopLength
|| xa2Buffer->LoopCount != LastBuffer.LoopCount
)//重播
{
LastBuffer = *xa2Buffer;
SourcePoster->Stop();
SourcePoster->FlushSourceBuffers();
SourcePoster->SubmitSourceBuffer(xa2Buffer);
SourcePoster->Start();
}
else //可能无须重播
{
XAUDIO2_VOICE_STATE s;
SourcePoster->GetState(&s);
if (s.BuffersQueued == 0) //还是需要重播
{
SourcePoster->Stop();
SourcePoster->SubmitSourceBuffer(xa2Buffer);
SourcePoster->Start();
}
}
}
void XA2Player::play(unsigned char * startAddress, unsigned int endOffset_orSize, bool resetIfNoChange, bool loop, unsigned int loopStartOffset, unsigned int loopEndOffset)
{
XAUDIO2_BUFFER bemp;
memset(&bemp, 0, sizeof(XAUDIO2_BUFFER));
bemp.AudioBytes = endOffset_orSize;
bemp.PlayBegin = 0;
bemp.PlayLength = endOffset_orSize / OriginFormat->nBlockAlign;
bemp.pAudioData = startAddress;
if (loopEndOffset > endOffset_orSize) loopEndOffset = endOffset_orSize;
if (loop && loopEndOffset > loopStartOffset)
{
bemp.LoopCount = XAUDIO2_LOOP_INFINITE;
bemp.LoopBegin = loopStartOffset / OriginFormat->nBlockAlign;
bemp.LoopLength = (loopEndOffset - loopStartOffset) / OriginFormat->nBlockAlign;
}
play(&bemp, resetIfNoChange);
}
};