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TextFormatFactory.h
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#pragma once
#include <windows.h>
#include <dwrite.h>
#include <atomic>
#pragma comment (lib,"Dwrite.lib")
namespace AwpSoftGameModule
{
class SingleFontCollection
{
private:
friend class TextFormatFactory;
class SingleFontFileEnumerator : public IDWriteFontFileEnumerator
{
private:
unsigned int Reference;
int CurrentPos;
IDWriteFontFile* FontFile;
~SingleFontFileEnumerator();
public :
SingleFontFileEnumerator(IDWriteFontFile* fontFile);
virtual ULONG STDMETHODCALLTYPE Release(void);
virtual ULONG STDMETHODCALLTYPE AddRef(void);
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, _COM_Outptr_ void __RPC_FAR* __RPC_FAR* ppvObject);
virtual HRESULT STDMETHODCALLTYPE GetCurrentFontFile(IDWriteFontFile** fontFile);
virtual HRESULT STDMETHODCALLTYPE MoveNext(BOOL* hasCurrentFile);
};
class SingleFontCollectionLoader : public IDWriteFontCollectionLoader
{
private:
unsigned int Reference;
IDWriteFontFile* FontFile;
~SingleFontCollectionLoader();
public:
SingleFontCollectionLoader(IDWriteFontFile* fontFile);
SingleFontCollectionLoader(IDWriteFactory* dWriteFactoryPtr, const wchar_t* path);
virtual ULONG STDMETHODCALLTYPE Release(void);
virtual ULONG STDMETHODCALLTYPE AddRef(void);
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, _COM_Outptr_ void __RPC_FAR* __RPC_FAR* ppvObject);
virtual HRESULT STDMETHODCALLTYPE CreateEnumeratorFromKey(IDWriteFactory* factory, void const* collectionKey, UINT32 collectionKeySize, IDWriteFontFileEnumerator** fontFileEnumerator);
};
IDWriteFontCollection* FontCollection;
wchar_t FontName[512];
SingleFontCollection(IDWriteFactory* dWriteFactoryPtr, SingleFontCollectionLoader* loader);
SingleFontCollection(IDWriteFactory* dWriteFactoryPtr, IDWriteFontFile* fontFile);
SingleFontCollection(IDWriteFactory* dWriteFactoryPtr, const wchar_t* path);
IDWriteFontCollection* getFontCollection();
wchar_t* getFontName();
public:
~SingleFontCollection();
};
class TextFormatFactory
{
protected:
IDWriteFactory* DWriteFactoryPtr;
public:
SingleFontCollection* createSingleFontCollection(const wchar_t* path);
SingleFontCollection* createSingleFontCollection(IDWriteFontFile* fontFile);
IDWriteTextFormat* createTextFormat(const wchar_t* systemFontName, float fontSize, DWRITE_FONT_WEIGHT fontWeight = DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STYLE fontStyle = DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH fontStretch = DWRITE_FONT_STRETCH_NORMAL);
IDWriteTextFormat* createTextFormat(SingleFontCollection* singleFont, float fontSize, DWRITE_FONT_WEIGHT fontWeight = DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STYLE fontStyle = DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH fontStretch = DWRITE_FONT_STRETCH_NORMAL);
IDWriteFactory* getInnerDWriteFactory();
TextFormatFactory();
virtual ~TextFormatFactory();
};
};