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TextFormatFactory.cpp
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#include "TextFormatFactory.h"
namespace AwpSoftGameModule
{
SingleFontCollection::SingleFontFileEnumerator::~SingleFontFileEnumerator()
{
if (FontFile) FontFile->Release();
}
SingleFontCollection::SingleFontFileEnumerator::SingleFontFileEnumerator(IDWriteFontFile* fontFile)
{
FontFile = fontFile;
if (fontFile) fontFile->AddRef();
Reference = 1;
CurrentPos = -1;
}
ULONG STDMETHODCALLTYPE SingleFontCollection::SingleFontFileEnumerator::Release(void)
{
Reference--;
if (Reference == 0)
{
delete this;
return 0;
}
return Reference;
}
ULONG STDMETHODCALLTYPE SingleFontCollection::SingleFontFileEnumerator::AddRef(void)
{
Reference++;
return Reference;
}
HRESULT STDMETHODCALLTYPE SingleFontCollection::SingleFontFileEnumerator::QueryInterface(REFIID riid, void** ppvObject)
{
if (!ppvObject) return E_INVALIDARG;
if (riid == __uuidof(IDWriteFontFileEnumerator))
{
*ppvObject = (IDWriteFontFileEnumerator*)this;
AddRef();
return S_OK;
}
else if (riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown*)(IDWriteFontFileEnumerator*)this;
AddRef();
return S_OK;
}
else return E_NOTIMPL;
}
HRESULT SingleFontCollection::SingleFontFileEnumerator::GetCurrentFontFile(IDWriteFontFile** fontFile)
{
if (!fontFile) return E_INVALIDARG;
if (!FontFile) return E_NOT_VALID_STATE;
*fontFile = FontFile;
FontFile->AddRef();
return S_OK;
}
HRESULT SingleFontCollection::SingleFontFileEnumerator::MoveNext(BOOL* hasCurrentFile)
{
if (!hasCurrentFile) return E_INVALIDARG;
CurrentPos++;
if (CurrentPos == 0)
{
*hasCurrentFile = TRUE;
}
else
{
CurrentPos = 1;
*hasCurrentFile = FALSE;
}
return S_OK;
}
SingleFontCollection::SingleFontCollectionLoader::~SingleFontCollectionLoader()
{
if (FontFile) FontFile -> Release();
}
SingleFontCollection::SingleFontCollectionLoader::SingleFontCollectionLoader(IDWriteFontFile * fontFile)
{
FontFile = fontFile;
if (fontFile) fontFile->AddRef();
Reference = 1;
}
ULONG STDMETHODCALLTYPE SingleFontCollection::SingleFontCollectionLoader::Release(void)
{
Reference--;
if (Reference == 0)
{
delete this;
return 0;
}
return Reference;
}
ULONG STDMETHODCALLTYPE SingleFontCollection::SingleFontCollectionLoader::AddRef(void)
{
Reference++;
return Reference;
}
HRESULT STDMETHODCALLTYPE SingleFontCollection::SingleFontCollectionLoader::QueryInterface(REFIID riid, void ** ppvObject)
{
if (!ppvObject) return E_INVALIDARG;
if (riid == __uuidof(IDWriteFontCollectionLoader))
{
*ppvObject = (IDWriteFontCollectionLoader*)this;
AddRef();
return S_OK;
}
else if (riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown*)(IDWriteFontCollectionLoader*)this;
AddRef();
return S_OK;
}
else return E_NOTIMPL;
}
HRESULT SingleFontCollection::SingleFontCollectionLoader::CreateEnumeratorFromKey(IDWriteFactory *factory, void const *collectionKey, UINT32 collectionKeySize, IDWriteFontFileEnumerator ** fontFileEnumerator)
{
if (!factory || !fontFileEnumerator || !collectionKey) return E_INVALIDARG;
if (collectionKeySize != 17) return E_FAIL;
if (memcmp(collectionKey, "AWPSOFTGAMEMODULE", 17)) return E_FAIL;
*fontFileEnumerator = new SingleFontFileEnumerator(FontFile);
return S_OK;
}
SingleFontCollection* TextFormatFactory::createSingleFontCollection(const wchar_t* path)
{
SingleFontCollection::SingleFontCollectionLoader* loader = new SingleFontCollection::SingleFontCollectionLoader(DWriteFactoryPtr, path);
SingleFontCollection* result = new SingleFontCollection(DWriteFactoryPtr, loader);
loader->Release();
return result;
}
SingleFontCollection* TextFormatFactory::createSingleFontCollection(IDWriteFontFile* fontFile)
{
SingleFontCollection::SingleFontCollectionLoader* loader = new SingleFontCollection::SingleFontCollectionLoader(fontFile);
SingleFontCollection* result = new SingleFontCollection(DWriteFactoryPtr, loader);
loader->Release();
return result;
}
const wchar_t* MainLocalNames[13] =
{
LOCALE_NAME_INVARIANT,
L"zh-cn",L"en-us", L"en-gb",L"zh-hk",L"zh-tw",
L"fr-fr",L"es-es", L"de-de",L"ja-jp",L"ko-kr",
L"ru-ru",L"ar-sa"
};
IDWriteTextFormat * TextFormatFactory::createTextFormat(const wchar_t * fontName, float fontSize, DWRITE_FONT_WEIGHT fontWeight, DWRITE_FONT_STYLE fontStyle, DWRITE_FONT_STRETCH fontStretch)
{
IDWriteTextFormat *textFormatPtr = nullptr;
HRESULT hr;
for(int i = 0; i < 13; i++)
{
hr = DWriteFactoryPtr->CreateTextFormat(fontName, nullptr, fontWeight, fontStyle, fontStretch, fontSize, MainLocalNames[i], &textFormatPtr);
if (SUCCEEDED(hr))return textFormatPtr;
}
return textFormatPtr;
}
IDWriteTextFormat* TextFormatFactory::createTextFormat(SingleFontCollection * singleFontCollection, float fontSize, DWRITE_FONT_WEIGHT fontWeight, DWRITE_FONT_STYLE fontStyle, DWRITE_FONT_STRETCH fontStretch)
{
IDWriteTextFormat* textFormatPtr = nullptr;
HRESULT hr;
for (int i = 0; i < 13; i++)
{
hr = DWriteFactoryPtr->CreateTextFormat(singleFontCollection->getFontName(), singleFontCollection->getFontCollection(),
fontWeight, fontStyle, fontStretch, fontSize, MainLocalNames[i], &textFormatPtr);
if (SUCCEEDED(hr))return textFormatPtr;
}
return textFormatPtr;
}
IDWriteFactory * TextFormatFactory::getInnerDWriteFactory()
{
return DWriteFactoryPtr;
}
TextFormatFactory::TextFormatFactory()
{
DWriteFactoryPtr = nullptr;
HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), (IUnknown**)(&DWriteFactoryPtr));
if (FAILED(hr))
{
MessageBox(nullptr, L"Create DWrite Factor Failed!", L"Fatal Error!", MB_ICONERROR);
exit(0);
}
}
TextFormatFactory::~TextFormatFactory()
{
if (DWriteFactoryPtr) DWriteFactoryPtr->Release();
DWriteFactoryPtr = nullptr;
}
SingleFontCollection::SingleFontCollectionLoader::SingleFontCollectionLoader(IDWriteFactory* dWriteFactoryPtr, const wchar_t * path)
{
HRESULT hr = dWriteFactoryPtr->CreateFontFileReference(path, nullptr, &FontFile);
if (FAILED(hr)) FontFile = nullptr;
Reference = 1;
}
SingleFontCollection::SingleFontCollection(IDWriteFactory *dWriteFactoryPtr, SingleFontCollectionLoader* loader)
{
HRESULT hr;
FontCollection = nullptr;
memset(&FontName[0], 0, sizeof(wchar_t) * 256);
hr = dWriteFactoryPtr->RegisterFontCollectionLoader(loader);
if (FAILED(hr))return;
hr = dWriteFactoryPtr->CreateCustomFontCollection(loader, "AWPSOFTGAMEMODULE", 17, &FontCollection);
dWriteFactoryPtr->UnregisterFontCollectionLoader(loader);
if (FAILED(hr))return;
IDWriteFontFamily *fontFamilyPtr = nullptr;
IDWriteLocalizedStrings* familyNamesPtr = nullptr;
hr = FontCollection->GetFontFamily(0, &fontFamilyPtr);
if (FAILED(hr)) return;
hr = fontFamilyPtr->GetFamilyNames(&familyNamesPtr);
if (FAILED(hr))
{
fontFamilyPtr->Release();
return;
}
familyNamesPtr->GetString(0, FontName, 512);
familyNamesPtr->Release();
fontFamilyPtr->Release();
}
SingleFontCollection ::~SingleFontCollection()
{
if (FontCollection) FontCollection->Release();
FontCollection = nullptr;
}
IDWriteFontCollection * SingleFontCollection::getFontCollection()
{
return FontCollection;
}
wchar_t * SingleFontCollection::getFontName()
{
return FontName;
}
};