Online and Servers Trouble #177
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I was with some of my friends and we were trying to make a server to play on in the game. Our servers kept showing up in the "Tracker", but when any on my friends clicked "Connect..." nothing would happen. We were all in the same room together on the same wifi. I was using Mac and my two other friends were using Windows. I tried messing with what I assumed was the player count number, but we had no luck. The three of us love this game and love. how easy it was to just download and play, but we just couldn't get the server and tracker to work for us. Thank you in advance for any help. |
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Replies: 3 comments 1 reply
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There are still a lot of caveats with the networking in general. In your case (everyone on the same local network), you could have one person start hosting, then the other 2 would enter that person's local IP address (192.168.* or 10.* or 172.* or whatever) and press connect in the Network window (see below). The tracker only sees your public internet IP, so you can't use it for LAN games. If you do decide you want to play over the internet as well, you'll need to make sure you forward port 19567/udp on your router. We're working to make all of this easier in the future, but feel free to ask questions here or in the discord. Good luck! |
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Another thing I'd like to suggest you try is having two players modify their prefs.json file to connect via different ports. I believe this would allow you to use the tracker, and play together alongside players outside of your LAN group. The prefs.json file locations are platform dependent, and outlined near the top of this page: https://github.com/avaraline/Avara/wiki/Configuring-your-Controls There is a setting titled As @dcwatson also said, we know this is a huge pain point. It's been very upsetting for us to watch so many people try to play the game in the past week and being unable to figure it out. :) We hope we haven't driven them away forever. We're working on it! But the advice we've given you here should get you through for the time being. (In case you're curious about the reason why this is such a hassle right now: when the game was created, routers and WiFi in general were pretty much unheard of in everyday household use. There was no confusion about which IP address to use and port forwarding wasn't necessary because you were likely plugged directly into the modem. The code needs to be updated to reflect modern reality.) |
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I wanted to point out that the current nightly build implements a change for all platforms that should greatly alleviate the need for manual port forwarding! Thank you @blenkush and @assertivist. |
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There are still a lot of caveats with the networking in general. In your case (everyone on the same local network), you could have one person start hosting, then the other 2 would enter that person's local IP address (192.168.* or 10.* or 172.* or whatever) and press connect in the Network window (see below). The tracker only sees your public internet IP, so you can't use it for LAN games.
If you do decide you want to play over the internet as well, you'll need to make sure you forward port 19567/udp on your router. We're working to make all of this easier in the future, but feel free to ask questions here or in the discord. Good luck!