-
Notifications
You must be signed in to change notification settings - Fork 0
/
tcp.cpp
274 lines (235 loc) · 7.88 KB
/
tcp.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
#include "tcp.h"
#include "enviroment.h"
#include "gameinterface.h"
#include "switcher.h"
#include "waitingdialog.h"
#include "waitingdialog2.h"
#include <QString>
#include <QMessageBox>
Tcp::Tcp()
{
cache="";
server = new QTcpServer;
QObject::connect(server,SIGNAL(newConnection()),this,SLOT(newConnection()));
}
void Tcp::makeServer(){
server->listen(QHostAddress::Any,TcpListenPort);
Debug("listening...");
}
void Tcp::connectToIP(QString ip){
QTcpSocket *newSocket = new QTcpSocket;
socket=newSocket;
cache="";
newSocket->connectToHost(ip,10086);
waitingDialog2->show();
//newSocket->connectToHost(ip,TcpListenPort);
//SIGNAL(error(QAbstractSocket::SocketError)
// connect(socket, &QTcpSocket::error,[=](){
// Debug("[ERROR] connection error");
// });
connect(newSocket,&QTcpSocket::connected,[=](){
Debug("connection success");
waitingDialog2->hide();
connect(&gameI->heartBeat,&QTimer::timeout,[=](){
Debug("check heart...");
sendInfo("heartbeat");
myheart.start(5*1000);
});
gameI->heartBeat.start(5*1000);
connect(&mytime,&QTimer::timeout,[=](){
gameI->saveNow("connectionLost.bak");
QMessageBox::critical(0,"糟糕,对方连接好像断开了呢","您的游戏已经保存至connectionLost.bak,请重新连接再来吧",QMessageBox::Yes);
exit(1);
});
connect(&myheart,&QTimer::timeout,[=](){
gameI->saveNow("connectionLost.bak");
QMessageBox::critical(0,"糟糕,对方连接好像断开了呢","您的游戏已经保存至connectionLost.bak,请重新连接再来吧",QMessageBox::Yes);
exit(2);
});
//emit tcpConnectSuccess();
});
connect(newSocket,&QTcpSocket::readyRead,[=](){
receiveInfo();
});
}
void Tcp::newConnection(){
//debugWindow->append("server: new connection request");
QTcpSocket *newSocket=server->nextPendingConnection();
//debugWindow->append("server: new socket create");
socket=newSocket;
cache="";
connect(newSocket,&(newSocket->readyRead),[=](){
receiveInfo();
});
connect(newSocket,&(newSocket->disconnected),[=]{
connectionLost();
});
Debug("new connection");
connect(&gameI->heartBeat,&QTimer::timeout,[=](){
Debug("check heart...");
sendInfo("heartbeat");
myheart.start(5*1000);
});
gameI->heartBeat.start(5*1000);
connect(&mytime,&QTimer::timeout,[=](){
gameI->saveNow("connectionLost.bak");
QMessageBox::critical(0,"糟糕,对方连接好像断开了呢","您的游戏已经保存至connectionLost.bak,请重新连接再来吧",QMessageBox::Yes);
exit(1);
});
connect(&myheart,&QTimer::timeout,[=](){
gameI->saveNow("connectionLost.bak");
QMessageBox::critical(0,"糟糕,对方连接好像断开了呢","您的游戏已经保存至connectionLost.bak,请重新连接再来吧",QMessageBox::Yes);
exit(2);
});
sendInfo("connect_success");
sendInfo("my_color",gameI->myColor);
sendInfo("now_color",gameI->nowColor);
waitingDialog->hide();
switcher->showInterface("game");
emit tcpNewConnectionAdd();
}
void Tcp::connectionLost(){
//more...
}
void Tcp::receiveInfo()
{
//Debug("tcp receive :"+QString::number(cache.size()));
while (socket->canReadLine()){
QString info=socket->readLine();
if (info.contains("__START__")){
mytime.start(3*1000);
cache="";
}else if (info.contains("__END__")){
mytime.stop();
//emit tcpReceiveInfo(cache);
dealInfo(cache);
Debug("tcp receive info:"+cache);
// package->packageReceive(cache[now]); !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
cache="";
}else{
cache+=info;
}
}
}
void Tcp::sendInfo(QString info){
Debug("send info: "+info);
info.replace(" ","@@");
info.replace("\n","##");
QString str=info;
QTextStream(&info)<<"\n\n__START__\n\n"<<str<<"\n\n__END__\n\n";
QByteArray byte;
byte.append(info);
socket->write(byte.data());
}
void Tcp::sendInfo(QString name,int num){
QString info;
QTextStream(&info)<<"\n"<<name<<"\n"<<num<<"\n";
sendInfo(info);
}
void Tcp::sendInfo(QString name, int num1,int num2){
QString info;
QTextStream(&info)<<"\n"<<name<<"\n"<<num1<<"\n"<<num2<<"\n";
tcp->sendInfo(info);
}
void Tcp::sendInfo(QString name,QString info){
info.replace(" ","_@");
info.replace("\n","_#");
QString str=info;
info="";
QTextStream(&info)<<"\n"<<name<<"\n"<<str<<"\n";
Debug("send talk: "+info);
tcp->sendInfo(info);
}
void Tcp::dealInfo(QString info){
info.trimmed();
info.replace("@@"," ");
info.replace("##","\n");
Debug("receive: "+info);
QTextStream stream(&info);
QString head;
stream>>head;
if (head=="my_color"){
int color;
stream>>color;
gameI->myColor =(color^1);
}else if (head=="move_one_step"){
int x,y;
stream>>x>>y;
gameI->moveOneStep(x,y);
}else if (head=="now_color"){
int color;
stream>>color;
gameI->nowColor=color;
}else if (head=="prepare"){
QString name;
stream>>name;
gameI->prepareAdd(name);
}else if (head=="talk"){
QString info;
stream>>info;
Debug("receive talk: "+info);
info.replace("_@"," ");
info.replace("_#","\n");
info=info.remove(info.size()-1,1);
gameI->talk(info+"\n");
}else if (head == "exit_request"){
int ret=QMessageBox::question(0,"有新消息","对方想要退出,请问您同意吗?",QMessageBox::Yes,QMessageBox::No);
if (ret==QMessageBox::Yes){
sendInfo("reply_exit_request",1);
QMessageBox::information(0,"您同意了对方的退出","那么再见了...",QMessageBox::YesAll);
exit(0);
}else{
sendInfo("reply_exit_request",0);
}
}else if (head=="reply_exit_request"){
int reply;
stream>>reply;
if (reply==0){
QMessageBox::information(0,"糟糕","对方还想和你继续呢...",QMessageBox::YesAll);
}else{
QMessageBox::information(0,"对方同意了","那么再见了...",QMessageBox::YesAll);
exit(0);
}
}else if (head=="regret_request"){
int ret=QMessageBox::question(0,"有新消息","对方想要反悔,请问您同意吗?",QMessageBox::Yes,QMessageBox::No);
if (ret==QMessageBox::Yes){
sendInfo("reply_regret_request",1);
gameI->talk("您同意了对方的反悔");
gameI->regretEvent();
gameI->totRegret++;
}else{
sendInfo("reply_regret_request",0);
gameI->talk("您没有同意对方的反悔");
}
}else if (head=="reply_regret_request"){
int reply;
stream>>reply;
if (reply==0){
QMessageBox::information(0,"糟糕","对方不同意反悔呢...",QMessageBox::YesAll);
}else{
gameI->talk("对方同意了您的反悔");
gameI->regretEvent();
}
}else if (head=="map"){
QString info;
stream>>info;
info.replace("_@"," ");
info.replace("_#","\n");
QTextStream sm(&info);
for (int i=0;i<15;i++)
for (int j=0;j<15;j++){
sm>>gameInfo->map[i][j];
qDebug()<<"receive "<<i<<" "<<j<<" "<<gameInfo->map[i][j];
}
gameI->myUpdate();
gameI->talk("对方载入了存档");
}else if (head=="connect_success"){
switcher->showInterface("game");
}else if (head=="heartbeat"){
Debug("heart reply");
sendInfo("alive");
}else if (head=="alive"){
Debug("heart checked.");
myheart.stop();
}
}