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fix noisy example in node
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think of threads for nogl-shader-output
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try to hook up headless-gl still. It is faster. nogl-shader is unbearably slow.
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think of providing input channels as multiple connections, where each channel is represented by a texture with N height. It is logical at least.
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think of providing output as a texture of a height N, where each row is for separate channel.
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facilitate interconnected audio-shaders so that they just pass textures one to another instead of converting/unconverting audio buffers. So to let us process sound in GPU with minimal possible delays.
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ensure timeDelta is delta between chunks, not the rendering time
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add destructors, destruct & clean memory on stream end
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detect output type from shader code automatically
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benchmark comparison with native js, e.g. filter node
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pass input chunk data
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shadertoy tests
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frequency shader, where not time but f-domain data passed