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Yes, this repo is dead, but I have to put it here anyways. I think it would take a bit of work, but a universal (until some update breaks it) version of Mineshot would probably kill all of the issues currently existing (except for the obvious ones like tiled rendering).
Also, a suggestion. Maybe add a render distance option so that only the chunks in front of the camera are loaded?
The text was updated successfully, but these errors were encountered:
I'm not sure what you mean by a "universal" version, the forge API breaks after every Minecraft update because Minecraft breaks its internal API. There's a branch for each version of MC in the repo, since the code has to be different for each version of MC.
Seems to me like rendering chunks in front of the camera is probably already done in some way by Minecraft (at least, you can be fairly sure that the visual calculations are only done for stuff visible in a given frame). I assume you're asking in order to improve performance, but all the stuff in a chunk has to be in memory in order for the player changing orientation to work at all.
Yes, this repo is dead, but I have to put it here anyways. I think it would take a bit of work, but a universal (until some update breaks it) version of Mineshot would probably kill all of the issues currently existing (except for the obvious ones like tiled rendering).
Also, a suggestion. Maybe add a render distance option so that only the chunks in front of the camera are loaded?
The text was updated successfully, but these errors were encountered: