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Put on CurseForge #20
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Check the License (or lack thereof...): /*
** 2013 April 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
*/ My guess is that money won't be that big of a motivator. |
With CurseForge guidelines only the author can upload the mod, not just random users. The actual license is here. The money is probably pennies for a niche-use project like this but it would be highly useful for me. |
That is the header included with every copy of this mod, not anything with Curse. I only provided that to emphasize my point that money is no object. 😄 Does curse have anything to say about public domain projects? Or an open source project with multiple authors? ata4 isn't really active, but you could ask him, he'd probably let you put this thing out there. |
Generally CurseForge won't accept a mod uploaded from someone who isn't the mod author, public domain or not, since they don't want to have mod authors who don't want to upload their mods to CurseForge mad and have to deal with the drama (since unfortunately some mod authors might). I don't care about money too much either, but if the mod is on CurseForge and linked with my modpack, the mod gets some amount of Curse Points (which is exchangeable for money) for every time the modpack is downloaded and I feel like I'm giving back (know what I mean?). If you have no use for CP you can link it to buildcraftchildsplay which uses money for good things ^_^ |
It would be awesome if you put this mod on CurseForge. In the modding community, almost all of us use this service since we can easily use it to make modpacks. I would like to use your mod in a modpack, and I can, but if it was on CurseForge it would be easier for me to do so and you'd potentially get a small amount of money.
Thanks for your time ^^
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