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changelog.txt
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changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2024-06-20
Info:
- updated recipe card
- reset settings to default to apply balance changes
Changes:
- Increased the number of night vision goggles in the ingredients for super night vision goggles
- Shape is now taken into account for armor elements
- the price of wood as a pollution remover has been increased
- added setting to ignore missing items (the message will not appear in the chat)
Minor Features:
- added ignore_fields to ignore some parameters on specified items
- in the multiplier it is now possible to write custom code for complex operations
---------------------------------------------------------------------------------------------------
Version: 1.0.3
Date: 2024-04-21
Features:
- added the ability to turn items on or off individually
Locale:
- technology names are now generated directly from the EE mod (meaning that the technologies are now translated into all languages that EE supports)
- localization has been optimized by splitting names into component parts
---------------------------------------------------------------------------------------------------
Version: 1.0.2
Date: 2024-03-30
Changes:
- items not visible from start
- fixing accidentally enabled recipes in existing world
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Version: 1.0.1
Date: 2024-03-30
Changes:
- unnecessary files was removed from the archive
---------------------------------------------------------------------------------------------------
Version: 1.0.0
Date: 2024-03-30
Major Features:
- dynamic recipe generation for modules using "combinatorial optimization"
- dynamic generation of recipes for other items
- dynamic selection of reactors (energy generator) for items that need them
- dynamic integration into the technology tree
Features:
- if there is no effect for the module, then the mod can take it from the table of fallback effects
- spare effects can be edited by the user through the settings
- notification when entering the world if some recipes are not generated
Minor Features:
- integration with assemblers
- the generator correctly takes into account objects that have area
- logging if the recipe could not be generated
- dynamic selection of underground belt for linked belt
- protection against exceptions when generating recipes (not in other parts, unfortunately)
- checking that an item has a recipe and technology before using it in a generator
Balancing:
- multiplier for ingredients in recipes, the price of all items has also been increased by 20%
- if it is impossible to fit the number of required items into the ingredients in a recipe, then the crafting time will be changed to compensate for the difference
Translation:
- Russian
- English
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Date: 2024-02-24
Info:
- currently an empty mod, this version is only here to mark the start date of the project