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gl.py
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gl.py
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GL_DEPTH_BUFFER_BIT = 0x00000100
GL_STENCIL_BUFFER_BIT = 0x00000400
GL_COLOR_BUFFER_BIT = 0x00004000
GL_FALSE = 0
GL_TRUE = 1
GL_POINTS = 0x0000
GL_LINES = 0x0001
GL_LINE_LOOP = 0x0002
GL_LINE_STRIP = 0x0003
GL_TRIANGLES = 0x0004
GL_TRIANGLE_STRIP = 0x0005
GL_TRIANGLE_FAN = 0x0006
GL_ZERO = 0
GL_ONE = 1
GL_SRC_COLOR = 0x0300
GL_ONE_MINUS_SRC_COLOR = 0x0301
GL_SRC_ALPHA = 0x0302
GL_ONE_MINUS_SRC_ALPHA = 0x0303
GL_DST_ALPHA = 0x0304
GL_ONE_MINUS_DST_ALPHA = 0x0305
GL_DST_COLOR = 0x0306
GL_ONE_MINUS_DST_COLOR = 0x0307
GL_SRC_ALPHA_SATURATE = 0x0308
GL_FUNC_ADD = 0x8006
GL_BLEND_EQUATION = 0x8009
GL_BLEND_EQUATION_RGB = 0x8009
GL_BLEND_EQUATION_ALPHA = 0x883D
GL_FUNC_SUBTRACT = 0x800A
GL_FUNC_REVERSE_SUBTRACT = 0x800B
GL_BLEND_DST_RGB = 0x80C8
GL_BLEND_SRC_RGB = 0x80C9
GL_BLEND_DST_ALPHA = 0x80CA
GL_BLEND_SRC_ALPHA = 0x80CB
GL_CONSTANT_COLOR = 0x8001
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
GL_CONSTANT_ALPHA = 0x8003
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
GL_BLEND_COLOR = 0x8005
GL_ARRAY_BUFFER = 0x8892
GL_ELEMENT_ARRAY_BUFFER = 0x8893
GL_ARRAY_BUFFER_BINDING = 0x8894
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
GL_STREAM_DRAW = 0x88E0
GL_STATIC_DRAW = 0x88E4
GL_DYNAMIC_DRAW = 0x88E8
GL_BUFFER_SIZE = 0x8764
GL_BUFFER_USAGE = 0x8765
GL_CURRENT_VERTEX_ATTRIB = 0x8626
GL_FRONT = 0x0404
GL_BACK = 0x0405
GL_FRONT_AND_BACK = 0x0408
GL_TEXTURE_2D = 0x0DE1
GL_CULL_FACE = 0x0B44
GL_BLEND = 0x0BE2
GL_DITHER = 0x0BD0
GL_STENCIL_TEST = 0x0B90
GL_DEPTH_TEST = 0x0B71
GL_SCISSOR_TEST = 0x0C11
GL_POLYGON_OFFSET_FILL = 0x8037
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
GL_SAMPLE_COVERAGE = 0x80A0
GL_NO_ERROR = 0
GL_INVALID_ENUM = 0x0500
GL_INVALID_VALUE = 0x0501
GL_INVALID_OPERATION = 0x0502
GL_OUT_OF_MEMORY = 0x0505
GL_CW = 0x0900
GL_CCW = 0x0901
GL_LINE_WIDTH = 0x0B21
GL_ALIASED_POINT_SIZE_RANGE = 0x846D
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
GL_CULL_FACE_MODE = 0x0B45
GL_FRONT_FACE = 0x0B46
GL_DEPTH_RANGE = 0x0B70
GL_DEPTH_WRITEMASK = 0x0B72
GL_DEPTH_CLEAR_VALUE = 0x0B73
GL_DEPTH_FUNC = 0x0B74
GL_STENCIL_CLEAR_VALUE = 0x0B91
GL_STENCIL_FUNC = 0x0B92
GL_STENCIL_FAIL = 0x0B94
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
GL_STENCIL_REF = 0x0B97
GL_STENCIL_VALUE_MASK = 0x0B93
GL_STENCIL_WRITEMASK = 0x0B98
GL_STENCIL_BACK_FUNC = 0x8800
GL_STENCIL_BACK_FAIL = 0x8801
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
GL_STENCIL_BACK_REF = 0x8CA3
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
GL_STENCIL_BACK_WRITEMASK = 0x8CA5
GL_VIEWPORT = 0x0BA2
GL_SCISSOR_BOX = 0x0C10
GL_COLOR_CLEAR_VALUE = 0x0C22
GL_COLOR_WRITEMASK = 0x0C23
GL_UNPACK_ALIGNMENT = 0x0CF5
GL_PACK_ALIGNMENT = 0x0D05
GL_MAX_TEXTURE_SIZE = 0x0D33
GL_MAX_VIEWPORT_DIMS = 0x0D3A
GL_SUBPIXEL_BITS = 0x0D50
GL_RED_BITS = 0x0D52
GL_GREEN_BITS = 0x0D53
GL_BLUE_BITS = 0x0D54
GL_ALPHA_BITS = 0x0D55
GL_DEPTH_BITS = 0x0D56
GL_STENCIL_BITS = 0x0D57
GL_POLYGON_OFFSET_UNITS = 0x2A00
GL_POLYGON_OFFSET_FACTOR = 0x8038
GL_TEXTURE_BINDING_2D = 0x8069
GL_SAMPLE_BUFFERS = 0x80A8
GL_SAMPLES = 0x80A9
GL_SAMPLE_COVERAGE_VALUE = 0x80AA
GL_SAMPLE_COVERAGE_INVERT = 0x80AB
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
GL_DONT_CARE = 0x1100
GL_FASTEST = 0x1101
GL_NICEST = 0x1102
GL_GENERATE_MIPMAP_HINT = 0x8192
GL_BYTE = 0x1400
GL_UNSIGNED_BYTE = 0x1401
GL_SHORT = 0x1402
GL_UNSIGNED_SHORT = 0x1403
GL_INT = 0x1404
GL_UNSIGNED_INT = 0x1405
GL_FLOAT = 0x1406
GL_FIXED = 0x140C
GL_DEPTH_COMPONENT = 0x1902
GL_ALPHA = 0x1906
GL_RGB = 0x1907
GL_RGBA = 0x1908
GL_LUMINANCE = 0x1909
GL_LUMINANCE_ALPHA = 0x190A
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
GL_UNSIGNED_SHORT_5_6_5 = 0x8363
GL_FRAGMENT_SHADER = 0x8B30
GL_VERTEX_SHADER = 0x8B31
GL_MAX_VERTEX_ATTRIBS = 0x8869
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
GL_MAX_VARYING_VECTORS = 0x8DFC
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
GL_SHADER_TYPE = 0x8B4F
GL_DELETE_STATUS = 0x8B80
GL_LINK_STATUS = 0x8B82
GL_VALIDATE_STATUS = 0x8B83
GL_ATTACHED_SHADERS = 0x8B85
GL_ACTIVE_UNIFORMS = 0x8B86
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
GL_ACTIVE_ATTRIBUTES = 0x8B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
GL_SHADING_LANGUAGE_VERSION = 0x8B8C
GL_CURRENT_PROGRAM = 0x8B8D
GL_NEVER = 0x0200
GL_LESS = 0x0201
GL_EQUAL = 0x0202
GL_LEQUAL = 0x0203
GL_GREATER = 0x0204
GL_NOTEQUAL = 0x0205
GL_GEQUAL = 0x0206
GL_ALWAYS = 0x0207
GL_KEEP = 0x1E00
GL_REPLACE = 0x1E01
GL_INCR = 0x1E02
GL_DECR = 0x1E03
GL_INVERT = 0x150A
GL_INCR_WRAP = 0x8507
GL_DECR_WRAP = 0x8508
GL_VENDOR = 0x1F00
GL_RENDERER = 0x1F01
GL_VERSION = 0x1F02
GL_EXTENSIONS = 0x1F03
GL_NEAREST = 0x2600
GL_LINEAR = 0x2601
GL_NEAREST_MIPMAP_NEAREST = 0x2700
GL_LINEAR_MIPMAP_NEAREST = 0x2701
GL_NEAREST_MIPMAP_LINEAR = 0x2702
GL_LINEAR_MIPMAP_LINEAR = 0x2703
GL_TEXTURE_MAG_FILTER = 0x2800
GL_TEXTURE_MIN_FILTER = 0x2801
GL_TEXTURE_WRAP_S = 0x2802
GL_TEXTURE_WRAP_T = 0x2803
GL_TEXTURE = 0x1702
GL_TEXTURE_CUBE_MAP = 0x8513
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
GL_TEXTURE0 = 0x84C0
GL_TEXTURE1 = 0x84C1
GL_TEXTURE2 = 0x84C2
GL_TEXTURE3 = 0x84C3
GL_TEXTURE4 = 0x84C4
GL_TEXTURE5 = 0x84C5
GL_TEXTURE6 = 0x84C6
GL_TEXTURE7 = 0x84C7
GL_TEXTURE8 = 0x84C8
GL_TEXTURE9 = 0x84C9
GL_TEXTURE10 = 0x84CA
GL_TEXTURE11 = 0x84CB
GL_TEXTURE12 = 0x84CC
GL_TEXTURE13 = 0x84CD
GL_TEXTURE14 = 0x84CE
GL_TEXTURE15 = 0x84CF
GL_TEXTURE16 = 0x84D0
GL_TEXTURE17 = 0x84D1
GL_TEXTURE18 = 0x84D2
GL_TEXTURE19 = 0x84D3
GL_TEXTURE20 = 0x84D4
GL_TEXTURE21 = 0x84D5
GL_TEXTURE22 = 0x84D6
GL_TEXTURE23 = 0x84D7
GL_TEXTURE24 = 0x84D8
GL_TEXTURE25 = 0x84D9
GL_TEXTURE26 = 0x84DA
GL_TEXTURE27 = 0x84DB
GL_TEXTURE28 = 0x84DC
GL_TEXTURE29 = 0x84DD
GL_TEXTURE30 = 0x84DE
GL_TEXTURE31 = 0x84DF
GL_ACTIVE_TEXTURE = 0x84E0
GL_REPEAT = 0x2901
GL_CLAMP_TO_EDGE = 0x812F
GL_MIRRORED_REPEAT = 0x8370
GL_FLOAT_VEC2 = 0x8B50
GL_FLOAT_VEC3 = 0x8B51
GL_FLOAT_VEC4 = 0x8B52
GL_INT_VEC2 = 0x8B53
GL_INT_VEC3 = 0x8B54
GL_INT_VEC4 = 0x8B55
GL_BOOL = 0x8B56
GL_BOOL_VEC2 = 0x8B57
GL_BOOL_VEC3 = 0x8B58
GL_BOOL_VEC4 = 0x8B59
GL_FLOAT_MAT2 = 0x8B5A
GL_FLOAT_MAT3 = 0x8B5B
GL_FLOAT_MAT4 = 0x8B5C
GL_SAMPLER_2D = 0x8B5E
GL_SAMPLER_CUBE = 0x8B60
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
GL_COMPILE_STATUS = 0x8B81
GL_INFO_LOG_LENGTH = 0x8B84
GL_SHADER_SOURCE_LENGTH = 0x8B88
GL_SHADER_COMPILER = 0x8DFA
GL_SHADER_BINARY_FORMATS = 0x8DF8
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
GL_LOW_FLOAT = 0x8DF0
GL_MEDIUM_FLOAT = 0x8DF1
GL_HIGH_FLOAT = 0x8DF2
GL_LOW_INT = 0x8DF3
GL_MEDIUM_INT = 0x8DF4
GL_HIGH_INT = 0x8DF5
GL_FRAMEBUFFER = 0x8D40
GL_RENDERBUFFER = 0x8D41
GL_RGBA4 = 0x8056
GL_RGB5_A1 = 0x8057
GL_RGB565 = 0x8D62
GL_DEPTH_COMPONENT16 = 0x81A5
GL_STENCIL_INDEX8 = 0x8D48
GL_RENDERBUFFER_WIDTH = 0x8D42
GL_RENDERBUFFER_HEIGHT = 0x8D43
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
GL_RENDERBUFFER_RED_SIZE = 0x8D50
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
GL_COLOR_ATTACHMENT0 = 0x8CE0
GL_DEPTH_ATTACHMENT = 0x8D00
GL_STENCIL_ATTACHMENT = 0x8D20
GL_NONE = 0
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
GL_FRAMEBUFFER_BINDING = 0x8CA6
GL_RENDERBUFFER_BINDING = 0x8CA7
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
GL_READ_BUFFER = 0x0C02
GL_UNPACK_ROW_LENGTH = 0x0CF2
GL_UNPACK_SKIP_ROWS = 0x0CF3
GL_UNPACK_SKIP_PIXELS = 0x0CF4
GL_PACK_ROW_LENGTH = 0x0D02
GL_PACK_SKIP_ROWS = 0x0D03
GL_PACK_SKIP_PIXELS = 0x0D04
GL_COLOR = 0x1800
GL_DEPTH = 0x1801
GL_STENCIL = 0x1802
GL_RED = 0x1903
GL_RGB8 = 0x8051
GL_RGBA8 = 0x8058
GL_RGB10_A2 = 0x8059
GL_TEXTURE_BINDING_3D = 0x806A
GL_UNPACK_SKIP_IMAGES = 0x806D
GL_UNPACK_IMAGE_HEIGHT = 0x806E
GL_TEXTURE_3D = 0x806F
GL_TEXTURE_WRAP_R = 0x8072
GL_MAX_3D_TEXTURE_SIZE = 0x8073
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
GL_MAX_ELEMENTS_VERTICES = 0x80E8
GL_MAX_ELEMENTS_INDICES = 0x80E9
GL_TEXTURE_MIN_LOD = 0x813A
GL_TEXTURE_MAX_LOD = 0x813B
GL_TEXTURE_BASE_LEVEL = 0x813C
GL_TEXTURE_MAX_LEVEL = 0x813D
GL_MIN = 0x8007
GL_MAX = 0x8008
GL_DEPTH_COMPONENT24 = 0x81A6
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
GL_TEXTURE_COMPARE_MODE = 0x884C
GL_TEXTURE_COMPARE_FUNC = 0x884D
GL_CURRENT_QUERY = 0x8865
GL_QUERY_RESULT = 0x8866
GL_QUERY_RESULT_AVAILABLE = 0x8867
GL_BUFFER_MAPPED = 0x88BC
GL_BUFFER_MAP_POINTER = 0x88BD
GL_STREAM_READ = 0x88E1
GL_STREAM_COPY = 0x88E2
GL_STATIC_READ = 0x88E5
GL_STATIC_COPY = 0x88E6
GL_DYNAMIC_READ = 0x88E9
GL_DYNAMIC_COPY = 0x88EA
GL_MAX_DRAW_BUFFERS = 0x8824
GL_DRAW_BUFFER0 = 0x8825
GL_DRAW_BUFFER1 = 0x8826
GL_DRAW_BUFFER2 = 0x8827
GL_DRAW_BUFFER3 = 0x8828
GL_DRAW_BUFFER4 = 0x8829
GL_DRAW_BUFFER5 = 0x882A
GL_DRAW_BUFFER6 = 0x882B
GL_DRAW_BUFFER7 = 0x882C
GL_DRAW_BUFFER8 = 0x882D
GL_DRAW_BUFFER9 = 0x882E
GL_DRAW_BUFFER10 = 0x882F
GL_DRAW_BUFFER11 = 0x8830
GL_DRAW_BUFFER12 = 0x8831
GL_DRAW_BUFFER13 = 0x8832
GL_DRAW_BUFFER14 = 0x8833
GL_DRAW_BUFFER15 = 0x8834
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
GL_SAMPLER_3D = 0x8B5F
GL_SAMPLER_2D_SHADOW = 0x8B62
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
GL_PIXEL_PACK_BUFFER = 0x88EB
GL_PIXEL_UNPACK_BUFFER = 0x88EC
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
GL_FLOAT_MAT2x3 = 0x8B65
GL_FLOAT_MAT2x4 = 0x8B66
GL_FLOAT_MAT3x2 = 0x8B67
GL_FLOAT_MAT3x4 = 0x8B68
GL_FLOAT_MAT4x2 = 0x8B69
GL_FLOAT_MAT4x3 = 0x8B6A
GL_SRGB = 0x8C40
GL_SRGB8 = 0x8C41
GL_SRGB8_ALPHA8 = 0x8C43
GL_COMPARE_REF_TO_TEXTURE = 0x884E
GL_MAJOR_VERSION = 0x821B
GL_MINOR_VERSION = 0x821C
GL_NUM_EXTENSIONS = 0x821D
GL_RGBA32F = 0x8814
GL_RGB32F = 0x8815
GL_RGBA16F = 0x881A
GL_RGB16F = 0x881B
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
GL_MAX_VARYING_COMPONENTS = 0x8B4B
GL_TEXTURE_2D_ARRAY = 0x8C1A
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
GL_R11F_G11F_B10F = 0x8C3A
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
GL_RGB9_E5 = 0x8C3D
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
GL_RASTERIZER_DISCARD = 0x8C89
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
GL_INTERLEAVED_ATTRIBS = 0x8C8C
GL_SEPARATE_ATTRIBS = 0x8C8D
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
GL_RGBA32UI = 0x8D70
GL_RGB32UI = 0x8D71
GL_RGBA16UI = 0x8D76
GL_RGB16UI = 0x8D77
GL_RGBA8UI = 0x8D7C
GL_RGB8UI = 0x8D7D
GL_RGBA32I = 0x8D82
GL_RGB32I = 0x8D83
GL_RGBA16I = 0x8D88
GL_RGB16I = 0x8D89
GL_RGBA8I = 0x8D8E
GL_RGB8I = 0x8D8F
GL_RED_INTEGER = 0x8D94
GL_RGB_INTEGER = 0x8D98
GL_RGBA_INTEGER = 0x8D99
GL_SAMPLER_2D_ARRAY = 0x8DC1
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
GL_UNSIGNED_INT_VEC2 = 0x8DC6
GL_UNSIGNED_INT_VEC3 = 0x8DC7
GL_UNSIGNED_INT_VEC4 = 0x8DC8
GL_INT_SAMPLER_2D = 0x8DCA
GL_INT_SAMPLER_3D = 0x8DCB
GL_INT_SAMPLER_CUBE = 0x8DCC
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
GL_BUFFER_ACCESS_FLAGS = 0x911F
GL_BUFFER_MAP_LENGTH = 0x9120
GL_BUFFER_MAP_OFFSET = 0x9121
GL_DEPTH_COMPONENT32F = 0x8CAC
GL_DEPTH32F_STENCIL8 = 0x8CAD
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
GL_FRAMEBUFFER_DEFAULT = 0x8218
GL_FRAMEBUFFER_UNDEFINED = 0x8219
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
GL_DEPTH_STENCIL = 0x84F9
GL_UNSIGNED_INT_24_8 = 0x84FA
GL_DEPTH24_STENCIL8 = 0x88F0
GL_UNSIGNED_NORMALIZED = 0x8C17
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
GL_READ_FRAMEBUFFER = 0x8CA8
GL_DRAW_FRAMEBUFFER = 0x8CA9
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
GL_RENDERBUFFER_SAMPLES = 0x8CAB
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
GL_COLOR_ATTACHMENT1 = 0x8CE1
GL_COLOR_ATTACHMENT2 = 0x8CE2
GL_COLOR_ATTACHMENT3 = 0x8CE3
GL_COLOR_ATTACHMENT4 = 0x8CE4
GL_COLOR_ATTACHMENT5 = 0x8CE5
GL_COLOR_ATTACHMENT6 = 0x8CE6
GL_COLOR_ATTACHMENT7 = 0x8CE7
GL_COLOR_ATTACHMENT8 = 0x8CE8
GL_COLOR_ATTACHMENT9 = 0x8CE9
GL_COLOR_ATTACHMENT10 = 0x8CEA
GL_COLOR_ATTACHMENT11 = 0x8CEB
GL_COLOR_ATTACHMENT12 = 0x8CEC
GL_COLOR_ATTACHMENT13 = 0x8CED
GL_COLOR_ATTACHMENT14 = 0x8CEE
GL_COLOR_ATTACHMENT15 = 0x8CEF
GL_COLOR_ATTACHMENT16 = 0x8CF0
GL_COLOR_ATTACHMENT17 = 0x8CF1
GL_COLOR_ATTACHMENT18 = 0x8CF2
GL_COLOR_ATTACHMENT19 = 0x8CF3
GL_COLOR_ATTACHMENT20 = 0x8CF4
GL_COLOR_ATTACHMENT21 = 0x8CF5
GL_COLOR_ATTACHMENT22 = 0x8CF6
GL_COLOR_ATTACHMENT23 = 0x8CF7
GL_COLOR_ATTACHMENT24 = 0x8CF8
GL_COLOR_ATTACHMENT25 = 0x8CF9
GL_COLOR_ATTACHMENT26 = 0x8CFA
GL_COLOR_ATTACHMENT27 = 0x8CFB
GL_COLOR_ATTACHMENT28 = 0x8CFC
GL_COLOR_ATTACHMENT29 = 0x8CFD
GL_COLOR_ATTACHMENT30 = 0x8CFE
GL_COLOR_ATTACHMENT31 = 0x8CFF
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
GL_MAX_SAMPLES = 0x8D57
GL_HALF_FLOAT = 0x140B
GL_MAP_READ_BIT = 0x0001
GL_MAP_WRITE_BIT = 0x0002
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
GL_RG = 0x8227
GL_RG_INTEGER = 0x8228
GL_R8 = 0x8229
GL_RG8 = 0x822B
GL_R16F = 0x822D
GL_R32F = 0x822E
GL_RG16F = 0x822F
GL_RG32F = 0x8230
GL_R8I = 0x8231
GL_R8UI = 0x8232
GL_R16I = 0x8233
GL_R16UI = 0x8234
GL_R32I = 0x8235
GL_R32UI = 0x8236
GL_RG8I = 0x8237
GL_RG8UI = 0x8238
GL_RG16I = 0x8239
GL_RG16UI = 0x823A
GL_RG32I = 0x823B
GL_RG32UI = 0x823C
GL_VERTEX_ARRAY_BINDING = 0x85B5
GL_R8_SNORM = 0x8F94
GL_RG8_SNORM = 0x8F95
GL_RGB8_SNORM = 0x8F96
GL_RGBA8_SNORM = 0x8F97
GL_SIGNED_NORMALIZED = 0x8F9C
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
GL_COPY_READ_BUFFER = 0x8F36
GL_COPY_WRITE_BUFFER = 0x8F37
GL_COPY_READ_BUFFER_BINDING = 0x8F36
GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
GL_UNIFORM_BUFFER = 0x8A11
GL_UNIFORM_BUFFER_BINDING = 0x8A28
GL_UNIFORM_BUFFER_START = 0x8A29
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
GL_UNIFORM_TYPE = 0x8A37
GL_UNIFORM_SIZE = 0x8A38
GL_UNIFORM_NAME_LENGTH = 0x8A39
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
GL_UNIFORM_OFFSET = 0x8A3B
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
GL_OBJECT_TYPE = 0x9112
GL_SYNC_CONDITION = 0x9113
GL_SYNC_STATUS = 0x9114
GL_SYNC_FLAGS = 0x9115
GL_SYNC_FENCE = 0x9116
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
GL_UNSIGNALED = 0x9118
GL_SIGNALED = 0x9119
GL_ALREADY_SIGNALED = 0x911A
GL_TIMEOUT_EXPIRED = 0x911B
GL_CONDITION_SATISFIED = 0x911C
GL_WAIT_FAILED = 0x911D
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
GL_ANY_SAMPLES_PASSED = 0x8C2F
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
GL_SAMPLER_BINDING = 0x8919
GL_RGB10_A2UI = 0x906F
GL_TEXTURE_SWIZZLE_R = 0x8E42
GL_TEXTURE_SWIZZLE_G = 0x8E43
GL_TEXTURE_SWIZZLE_B = 0x8E44
GL_TEXTURE_SWIZZLE_A = 0x8E45
GL_GREEN = 0x1904
GL_BLUE = 0x1905
GL_INT_2_10_10_10_REV = 0x8D9F
GL_TRANSFORM_FEEDBACK = 0x8E22
GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
GL_PROGRAM_BINARY_LENGTH = 0x8741
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
GL_PROGRAM_BINARY_FORMATS = 0x87FF
GL_COMPRESSED_R11_EAC = 0x9270
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
GL_COMPRESSED_RG11_EAC = 0x9272
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
GL_COMPRESSED_RGB8_ETC2 = 0x9274
GL_COMPRESSED_SRGB8_ETC2 = 0x9275
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
GL_MAX_ELEMENT_INDEX = 0x8D6B
GL_NUM_SAMPLE_COUNTS = 0x9380
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF