-
Notifications
You must be signed in to change notification settings - Fork 0
/
doorUsable.cs
51 lines (37 loc) · 1.05 KB
/
doorUsable.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class doorUsable : VRTK_InteractableObject
{
bool playing = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (playing && !AkSoundEngine.GetIsGameObjectActive(this.gameObject))
{
playing = false;
}
}
public override void StartUsing(GameObject usingObject)
{
base.StartUsing(usingObject);
if (!playing)
{
AkSoundEngine.PostEvent("door_locked", this.gameObject);
playing = true;
}
}
public override void Grabbed(GameObject currentGrabbingObject)
{
base.Grabbed(currentGrabbingObject);
AkSoundEngine.PostEvent("door_opening", this.gameObject);
}
public override void Ungrabbed(GameObject previousGrabbingObject)
{
base.Ungrabbed(previousGrabbingObject);
AkSoundEngine.PostEvent("door_opening", this.gameObject);
}
}