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PhoneIntro.cs
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PhoneIntro.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class PhoneIntro : VRTK_InteractableObject
{
GameObject grabbedby;
public Light sun;
bool hasstarted = false;
bool IsActivable = false;
public VRTK_HeadsetFade fading;
bool Ending;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Ending)
{
fading.Fade(Color.black, 0.0f);
}
}
public override void Grabbed(GameObject currentGrabbingObject)
{
grabbedby = currentGrabbingObject;
base.Grabbed(currentGrabbingObject);
}
public override void Ungrabbed(GameObject previousGrabbingObject)
{
base.Ungrabbed(previousGrabbingObject);
grabbedby = null;
}
public override void StartUsing(GameObject usingObject)
{
if ( !hasstarted)
{
if (grabbedby == usingObject)
{
}
else
{
hasstarted = true;
StartCoroutine(Launchscene());
}
}
}
IEnumerator Launchscene()
{
AkSoundEngine.PostEvent("call_emma", this.gameObject);
yield return new WaitForSeconds(12.0f);
fading.Fade(Color.black, 6.0f);
yield return new WaitForSeconds(6.0f);
sun.intensity = 0;
sun.enabled = false;
sun.gameObject.SetActive(false);
yield return new WaitForSeconds(6.0f);
Ending = true;
yield return new WaitForSeconds(20.0f);
SteamVR_LoadLevel.Begin("Main", false);
}
}