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DropSound.cs
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DropSound.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class DropSound : MonoBehaviour {
VRTK_InteractableObject vr;
public string FallSound;
private bool cooldown = false;
private bool started = false;
// Use this for initialization
void Start () {
vr = GetComponent<VRTK_InteractableObject>();
StartCoroutine(starting());
}
// Update is called once per frame
void Update () {
}
private void OnCollisionEnter(Collision collision)
{
if (!vr.IsGrabbed() && !cooldown && started)
{
AkSoundEngine.SetSwitch("Falling_objects", FallSound, this.gameObject);
AkSoundEngine.PostEvent("objects_falling", this.gameObject);
cooldown = true;
StartCoroutine(cdd());
}
}
public IEnumerator cdd()
{
yield return new WaitForSeconds(1.5f);
cooldown = false;
}
public IEnumerator starting()
{
yield return new WaitForSeconds(3f);
started = true;
}
}