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utils.go
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package poker
import "errors"
var (
errNoCardsInDeck = errors.New("no more cards in deck")
errNoCardsToFlip = errors.New("no more cards to flip")
errMaxCardsInHand = errors.New("max cards added to hand")
)
const (
MAX_CARDS = 4 * 13 // suits * cards per suit
MAX_CARDS_IN_BOARD = 5
MAX_BURNED_CARDS = 3
MAX_CARDS_PER_HAND = 2
)
const (
NO_CARD Cards = 0
FIRST_SUIT Cards = 0b1111111111111
ALL_CARDS Cards = 0b1111111111111111111111111111111111111111111111111111
)
const (
CLUBS = FIRST_SUIT << (iota * 13)
DIAMONDS
HEARTS
SPADES
)
const (
TWOS Cards = 0b0000000000001000000000000100000000000010000000000001 << iota
THREES
FOURS
FIVES
SIXS
SEVENS
EIGHTS
NINES
TENS
JACKS
QUEENS
KINGS
ACES
)
var (
TOTAL_CARDS = len(SUIT_VALUES) * len(NUMBER_VALUES)
SUIT_VALUES = map[Cards]string{
// DIAMONDS: "♦",
// CLUBS: "♣",
// HEARTS: "♥",
// SPADES: "♠",
DIAMONDS: "d",
CLUBS: "c",
HEARTS: "h",
SPADES: "s",
}
NUMBER_VALUES = map[Cards]string{
ACES: "A",
KINGS: "K",
QUEENS: "Q",
JACKS: "J",
TENS: "T",
NINES: "9",
EIGHTS: "8",
SEVENS: "7",
SIXS: "6",
FIVES: "5",
FOURS: "4",
THREES: "3",
TWOS: "2",
}
)
type combinationFunc func(Cards) (Cards, bool)
type tieBreakerFunc func(p1, p2 *Player, p1WinningCards, p2WinningCards Cards, tableCards Cards) *Player
type HandKind int
func (hk HandKind) String() string {
names := [...]string{
"High card",
"Pair",
"Two pair",
"Three of a kind",
"Straight",
"Flush",
"Full house",
"Four of a kind",
"Straight flush",
"Royal flush",
}
if hk < HIGHCARD || hk > ROYALFLUSH {
return "Unknown HandKind"
}
return names[hk]
}
const (
HIGHCARD HandKind = iota
PAIR
TWOPAIR
THREEOFAKIND
STRAIGHT
FLUSH
FULLHOUSE
FOUROFAKIND
STRAIGHTFLUSH
ROYALFLUSH
)
var (
combinationFuncs = map[HandKind]combinationFunc{
ROYALFLUSH: RoyalFlush,
STRAIGHTFLUSH: StraightFlush,
FOUROFAKIND: FourOfAKind,
FULLHOUSE: FullHouse,
FLUSH: Flush,
STRAIGHT: Straight,
THREEOFAKIND: ThreeOfAKind,
TWOPAIR: TwoPair,
PAIR: Pair,
HIGHCARD: HighCard,
}
tieBreakerFuncs = map[HandKind]tieBreakerFunc{
ROYALFLUSH: tieBreakerRoyalFlush,
STRAIGHTFLUSH: tieBreakerStraightFlush,
FOUROFAKIND: tieBreakerFourOfAKind,
FULLHOUSE: tieBreakerFullHouse,
FLUSH: tieBreakerFlush,
STRAIGHT: tieBreakerStraight,
THREEOFAKIND: tieBreakerThreeOfAKind,
TWOPAIR: tieBreakerTwoPair,
PAIR: tieBreakerPair,
HIGHCARD: tieBreakerHighCard,
}
)
func clamp(v, min, max int) int {
if v > max {
return max
}
if v < min {
return min
}
return v
}